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VP flipper problems with PinballX/B2S.exe/DirectOutputFramework combo


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Posted

junky,

The stuck flippers, were you on DOF beta 1 or 2 when you noticed the problem?

Edit: I am officially done with steam. So after attempting to get the "steam" version of PBFX2 working and tired of getting the "steam is already running" behind PBX, I gave up and went back to my old stable version of PBFX2. Oddly enough I fired up CV and wouldn't you know it - stuck flippers!!!! I know I tested most of the tables junky had issues with when he first reported the issue and did not have a single problem. So looking back I only install DOF beta 2 and changed options in steam. So I killed the steam process that starts up with windows and poof, stuck flippers gone. FYI running an i5, nvidia 660, 8 GB RAM, win 7 64 bit.

Z

Posted

Update!

After further testing I have found some new information that hopefully will help some others.

FYI, Currently I am running DOF Beta 2 and PinballX 1.61.

I can delete my "fake" Direct.B2S Backglasses for Cirqus Voltaire and Terminator 3 with no stuck flipper issues now under the following circumstance:

The VP editor must be running in the background ON THE BACKGLASS monitor.

If I leave the editor on the playfield monitor (like I prefer) then the stuck flipper issue is present. For some reason the editor needs to be on the backglass monitor when I load a B2S.exe table from PinballX while using DOF. I can't explain it, but this is the case.

Zeenon- I will post some info for you over on the FX2 thread on this forum

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