Krakerman Posted December 9, 2013 Share Posted December 9, 2013 Thanks for the update! Quote Link to comment Share on other sites More sharing options...
stigzler Posted January 1, 2014 Share Posted January 1, 2014 Probably overlooking something really obvious, but having a few probs using this with sending args to a batch file:Kill_task.bat:@echo onset task=%1:: set task=%task:~1,-1%:: Kill TaskTASKKILL /im %task% /f@exit(tried different permutations of removing "s in the bat; sending them without "s or including/excluding them in Arguments in Quicklaunch. None seem to work - always seem to get this error:Followed by:Weird thing is - it does actually kill the process! Was wanting to watch the console to see what this plugin was doing/sending, but couldn't find a way to do this.Would appreciate any help. Quote Link to comment Share on other sites More sharing options...
Adultery Posted January 2, 2014 Author Share Posted January 2, 2014 Seems like you have a blank space before the argument. ;-)I'll add a trim to avoid similar problems in the future. 1 Quote Link to comment Share on other sites More sharing options...
stigzler Posted January 2, 2014 Share Posted January 2, 2014 Thanks adultery.i put that in there as another methpd to try. Think it still wasnt work without space. How exactly does what you put in the fileds translate to cmd line? I know what the cmd line should look like, but dont know what cmd line this plugin produces.Many thanks again! Quote Link to comment Share on other sites More sharing options...
Adultery Posted January 2, 2014 Author Share Posted January 2, 2014 What I mean is it looks like it's programatically adding a space to the argument, I'll look at it right now. I might have made a mistake in there somewhere. :-) Quote Link to comment Share on other sites More sharing options...
Adultery Posted January 2, 2014 Author Share Posted January 2, 2014 Give this one a try. Quote Link to comment Share on other sites More sharing options...
stigzler Posted January 2, 2014 Share Posted January 2, 2014 Spot on. Cheers chap.As a matter of interest though, is there any way to see what it's doing at command line level - like a debug mode? You MUST be able to do something with those GameEx variables, but be good to see what's getting passed to what via what means. Quote Link to comment Share on other sites More sharing options...
Adultery Posted January 2, 2014 Author Share Posted January 2, 2014 Not as of now, because it doesn't log anything. If you wanted to know what the variables farm out to, you could run GameEx with Function Logger enabled and all the options checked, that will show you what info is in each variable.There is also a list of supported variables and their dat in the first post. :-) Quote Link to comment Share on other sites More sharing options...
stigzler Posted January 2, 2014 Share Posted January 2, 2014 Great. Another great plugin Adultery - after an evening of emulator conroller setups - this one is proving a godsend!Keep up the good fight! Quote Link to comment Share on other sites More sharing options...
Adultery Posted January 3, 2014 Author Share Posted January 3, 2014 Thanks. Eventually I will add logging, just haven't gotten around to it yet. Quote Link to comment Share on other sites More sharing options...
stigzler Posted January 15, 2014 Share Posted January 15, 2014 Did that version above get put into Tom's recent update? Just that started having similar probs again after GE update and wondering if because Quicklaunch had returned to previous version?Sorry Adultery feel like I'm always posting on yer plugins at the moment. It's coz they're so damn good and NEED to get them all running on my system! Quote Link to comment Share on other sites More sharing options...
Adultery Posted January 15, 2014 Author Share Posted January 15, 2014 Ahh shoot, I bet the old version got installed over top. Please download and install this:That will fix the earlier discussed issue too. 1 Quote Link to comment Share on other sites More sharing options...
stigzler Posted April 13, 2014 Share Posted April 13, 2014 Whaaaa!!!! Had headache today of the problem of the "cannot run process" happening all over again. Looking into it - I think a GameEx update reverted it to the buggy version.Downloaded the above (1.0.6) + it works great again.Adultery - is there any way you can speak with Tom to make sure updates don't revert plugins to buggy versions? I'll drop Tom a line tooOther thing is - the download on the initial post is still 1.0. (which gives same errors) - might it be worth changing this to the new one?Thanks Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted April 13, 2014 Share Posted April 13, 2014 Yes it was an older version in the installer. Fixed for the next release. Quote Link to comment Share on other sites More sharing options...
stigzler Posted April 13, 2014 Share Posted April 13, 2014 Many thanks. Quote Link to comment Share on other sites More sharing options...
rockyrocket Posted April 18, 2014 Share Posted April 18, 2014 Would someone be kind enough to confirm what is passed when starting a vert mame game using the [Orientation] variable (90, vert ccw??)Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Adultery Posted April 18, 2014 Author Share Posted April 18, 2014 I can confirm this after work if no one else does. Off the top of my nugget I'm not sure. Quote Link to comment Share on other sites More sharing options...
rockyrocket Posted April 18, 2014 Share Posted April 18, 2014 Great thanks!.Although its no rush really - have no real time myself.One more question, is quicklaunch parsing listinfo.xml for this and will it work for HBmame set as another emulator?.Sorry that was two more questions was it not? (and that makes three ). Quote Link to comment Share on other sites More sharing options...
Adultery Posted April 18, 2014 Author Share Posted April 18, 2014 Quick Launch is dependent on GameEx variables so if GameEx passes the data from HBMame then yes. That's more of a question for Tom. And I don't think he reads MAME as a separate emulator in the same way it does natively so I would say no. Quote Link to comment Share on other sites More sharing options...
rockyrocket Posted April 20, 2014 Share Posted April 20, 2014 Quick Launch is dependent on GameEx variables so if GameEx passes the data from HBMame then yes. That's more of a question for Tom. And I don't think he reads MAME as a separate emulator in the same way it does natively so I would say no.Had a look at the log and quicklaunch passes V and H for orientation in mame and should be perfect for my needs.I am wanting to clean up my method of screen rotation as at the moment I split my romsets into two emus, then fire off an Ahk to start the motor for the Vert emu.Then both those emulators are combined back into one within a group.For HBmame I guess that Quicklaunch could pass the romname to an Ahk that parses a text file containing the vert game names?EDIT, that works perfectly and cleans up my method considerably - quicklaunch does it again!. 1 Quote Link to comment Share on other sites More sharing options...
Adultery Posted November 14, 2014 Author Share Posted November 14, 2014 New version 1.0.7 is out with some massive changes: Added support for several new variables, includingVideo fileVideo pathTitle fileSnap fileRom extensionPublisherSystem bioMuch more accurate variable replacementAdded support for "Roms in Folders"Added support for "Zip/7zip/Rar"Added new launcher optionsLaunch your process and wait for it to completeDisable the process in Attract ModeLaunch your process on a threadAdded some new info to the GUI formAdded "Debug Mode" for much more robust logging should it be neededAdded a new feature to attempt to build a Command Line if GameEx doesn't pass oneAdded a new feature to strip out GameEx variables when setting CmdLine variable from GameExAdded lots of new interface triggers you can launch commands forGameEx Attract ModeMAME List UpdaterAdd/Remove FavoritesLots of code tweaks, updates and fixesRewrote a lot of the backend code (including my own GameEx worker classes) to be faster, stronger, and more efficientThere's so much happening here I don't know where to start. Basically it's 1000x better. The most important thing is that I added Attract Mode support for your launches for rockyrocket so his screen can now rotate during Attract Mode. Get it from the usual places.Enjoy! 3 Quote Link to comment Share on other sites More sharing options...
stigzler Posted November 14, 2014 Share Posted November 14, 2014 Awesome, but can't keep up! Now got this and your GameInfo update to check out.... 1 Quote Link to comment Share on other sites More sharing options...
rockyrocket Posted November 15, 2014 Share Posted November 15, 2014 To my mind this is the most powerful of all the plugins, with many uses we have not even thought of yet .And you have to commend anyone who is prepared to add features that may well only have a user base of one - thanks Adultery . 4 Quote Link to comment Share on other sites More sharing options...
stigzler Posted November 15, 2014 Share Posted November 15, 2014 And you have to commend anyone who is prepared to add features that may well only have a user base of one - thanks Adultery .Indeed! A true star of the scene. 1 Quote Link to comment Share on other sites More sharing options...
Krakerman Posted November 26, 2014 Share Posted November 26, 2014 Yes this is indeed my favorite plugin of all as I utilize it to run third party apps that adds new features to my system. Awesome job!! Quote Link to comment Share on other sites More sharing options...
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