nullPointer Posted September 25, 2013 Share Posted September 25, 2013 Awesome update! Thanks Adultery! Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 26, 2013 Author Share Posted September 26, 2013 UPDATED TO 1.2.4:(PLUGIN) Added new sound effects optionsAdd custom wav sounds to your theme for updates, notifications, fade in and out, and the CP display.(THEMES) Updated MegaMAME theme with new audio samples(CONFIGURATION) Added option to disable audio samples 2 Quote Link to comment Share on other sites More sharing options...
Tom Speirs Posted September 26, 2013 Share Posted September 26, 2013 Nice one mate. 1 Quote Link to comment Share on other sites More sharing options...
KRC Posted September 26, 2013 Share Posted September 26, 2013 Nice update,Ill have to set this up, I had it on my old PC but not my new one. 1 Quote Link to comment Share on other sites More sharing options...
nullPointer Posted September 26, 2013 Share Posted September 26, 2013 The sweet sounds of an update! Thanks Adultery! 1 Quote Link to comment Share on other sites More sharing options...
ehuonder Posted September 27, 2013 Share Posted September 27, 2013 I just installed my second monitor on my cabinet. I can't wait to start setting this plugin up! Thanks for the continual updates. Quote Link to comment Share on other sites More sharing options...
Adultery Posted September 27, 2013 Author Share Posted September 27, 2013 I forgot to mention it, but you can get a look at the theme.xml here to see how sounds are added into the theme's layout. I will also be doing some updating this evening, catching up on the Game Info web site (it's a few versions behind, but I'm not putting out any more for now), and updating the themes I made to take advantage of the new elements I've since added to the plugin and sounds for them. If you have a theme of your own, please share it with the community... I like to see people's take on the visual aspects. @ehuonder: I hope it's not too much of a bear, I have never had to set it up from scratch since I kinda always use it. I'm here for ya if you hit a snag... Let me know how you get on. I can't wait to hear your opinion... I'm probably a little jilted since this is kind of my baby. Quote Link to comment Share on other sites More sharing options...
stigzler Posted September 30, 2013 Share Posted September 30, 2013 +1 - ongoing great contribs, adultery. 1 Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 1, 2013 Author Share Posted December 1, 2013 I put out a beta for you to play with if you choose... I'm working on some new features and I'm not ready to put it out yet. But I'm in a sharing mood, so what the hell. Here's some of what's coming in the next version of Game Info:Cleaned up the config screen a lot!Options moved off the screen onto the menu bar to make it less overwhelmingLots of code optimizations and a couple bug fixes... Nothing major, but every little bit makes a difference!This fixes the visualizer not clearing labels properly if there is no data foundFinished my Plugin Co-Op system to make all my plugins play nice together, which can still be disabled in the config menuAdded a new icon window to the visualizer to display icons in the following order:If Plugin Co-Op is turned on, this is an Xpadder indicator.If you use the Xpadder plugin and it is enabled, you will see this icon when Xpadder is running for the game you're playing:If you have it disabled for that emulator or game, you'll see this one:If it's a MAME game, and it's eligible for the hi-score comp, you'll see this icon:If you have the game in your favorites, you'll see this icon:If you haven't played the game before, you'll see this icon:More tune-ups to make the plugin more stable over long periodsLots of code tuning on the Game Info Extender Viewer to make it cleanerFixed a couple lingering bugs in the HiScore Viewer windowPlugin Co-Op Mode will now take action accordingly for MAME games that you have changed settings for in MAME Commander Lite if it's enabled and runningWho knows what else that I probably forgot about already. Here's a shot of the new icon on a game I disabled Xpadder in the plugin for specifically (Keep in mind you can disable Co-Op Mode if you don't want to see this on your GI banner, or you don't care about the extra fluff):If you play with it, let me know if you spot any bugs. It would also be helpful if you gave me a Debug Mode log, as that log is much more extensive. Test it out if ya like: Download Here 2 Quote Link to comment Share on other sites More sharing options...
stigzler Posted December 1, 2013 Share Posted December 1, 2013 Wicked - love the icons idea.Will it be possible at any stage to change the font of the text on the info bar? i.e. make it user-defined?Great work continues on this! Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 1, 2013 Author Share Posted December 1, 2013 Yes eventually, it's a lot of work so I've been putting it off, but I will certainly add that feature in sometime on down the line. :-) Quote Link to comment Share on other sites More sharing options...
stigzler Posted December 1, 2013 Share Posted December 1, 2013 Ah. Thanks + apologies - didn't know it was so much work Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 1, 2013 Author Share Posted December 1, 2013 Ha! Don't be sorry. It's on the list. :-) Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 1, 2013 Author Share Posted December 1, 2013 Ahh it wasn't as hard as I thought. The next version will add suport for regular true type fonts. The font variable has been available in the theme XML for some time now, I just had to change the way sone things work. I think I got it going though, but I want to run some more tests. Here's a couple samples: 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 1, 2013 Share Posted December 1, 2013 That is a much needed addition. Looks great! Quote Link to comment Share on other sites More sharing options...
stigzler Posted December 1, 2013 Share Posted December 1, 2013 Fantastic!! Cheers chapThis mean that you can use any font installed on your machine? Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 2, 2013 Author Share Posted December 2, 2013 No you need the ttf file in the theme directory, and you need to specify it in the theme.xml that you're using. Custom fonts are a theme specific modification. Quote Link to comment Share on other sites More sharing options...
stigzler Posted December 3, 2013 Share Posted December 3, 2013 Just as easy! Great Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 7, 2013 Author Share Posted December 7, 2013 1.2.4u3 is out there, if one were so inclined as to play with the new beta. This new revision adds the following:New option to add custom fonts to your themesThis option was in the XML already but wasn't added as a feature until now. You can see the XML layout here if you wanted to add your custom TTF font to the theme you're using.Bug fixed where your settings weren't being saved in the new tool strip optionsI missed it before, but I forgot to add the handlers to the routines that save your options when I condensed the options in an earlier beta. My bad!Added options to disable Xpadder Co-Op and Mame Commander Lite Co-OpIn addition to disabling plugin co-op altogether, you can now specify the particular plugin you want to disable co-op mode for, allowing you to utilize only the features you need.Added an About formNothing flashy, just some info about the plugin and a link to the project page.Added further compatability with SteamSince GameEx handles the information passed when Steam is run a bit differently, the visualizer has been improved to show unique data for games played when Steam is runningTuning up on the configuration formThe emulator list is now sorted alphabetically, and the emulator list now includes custom options for Steam, GameBase, and GameEx Arcade.Lots of backend work on the new Co-Op classThe code I wrote now detects my plugins and their run state from the GameEx ini, instead of just scanning the plugin folder for DLL's. This means that none of the features will attempt to run if you have the plugin disabled but it's still in the plugins folder.The MegaMAME Theme was updated to include a new custom fontThis is probably going to wind up the major release, but I put out a beta so some of ya can help test all the new features. I'm pretty confident there are no bugs, but you can never be too sure. All I ask is that you post a debug log if you hit a snag somewhere.Download it from here, or get it from the first post. 2 Quote Link to comment Share on other sites More sharing options...
stigzler Posted December 7, 2013 Share Posted December 7, 2013 Great work adultery -cheers! 1 Quote Link to comment Share on other sites More sharing options...
Krakerman Posted December 8, 2013 Share Posted December 8, 2013 Just installed your latest beta and crashes at launch. Reverted back to 1.2.4 and works again. Win32 Version: 5.04.00.2904 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll----------------------------------------PlugInCallerID Assembly Version: 1.0.2584.42633 Win32 Version: 1.0.2584.42633 CodeBase: file:///K:/GameEx/PLUGINS/PlugInCallerID.dll----------------------------------------PlugInDigDug Assembly Version: 1.0.3165.10968 Win32 Version: 1.0.3165.10968 CodeBase: file:///K:/GameEx/PLUGINS/PlugInDigDug.dll----------------------------------------PlugInExit Assembly Version: 1.0.2584.42966 Win32 Version: 1.0.2584.42966 CodeBase: file:///K:/GameEx/PLUGINS/PlugInExit.dll----------------------------------------PlugInLaunch Assembly Version: 1.4.0.0 Win32 Version: 1.4.0.0 CodeBase: file:///K:/GameEx/PLUGINS/PlugInLaunch.dll----------------------------------------PlugInLCD Assembly Version: 1.0.5085.2900 Win32 Version: 1.0.5085.2900 CodeBase: file:///K:/GameEx/PLUGINS/PlugInLCD.dll----------------------------------------PlugInRotate Assembly Version: 1.3.0.0 Win32 Version: 1.3.0.0 CodeBase: file:///K:/GameEx/PLUGINS/PlugInRotate.dll----------------------------------------PlugInSpeech Assembly Version: 1.0.4965.12105 Win32 Version: 1.0.4965.12105 CodeBase: file:///K:/GameEx/PLUGINS/PlugInSpeech.dll----------------------------------------PlugInUltraStik Assembly Version: 1.3.0.0 Win32 Version: 1.3.0.0 CodeBase: file:///K:/GameEx/PLUGINS/PlugInUltraStik.dll----------------------------------------QuickLaunch Assembly Version: 1.0.5000.795 Win32 Version: 1.0.5000.795 CodeBase: file:///K:/GameEx/PLUGINS/QuickLaunch.dll----------------------------------------RandomArcadeSound Assembly Version: 1.0.4965.12139 Win32 Version: 1.0.4965.12139 CodeBase: file:///K:/GameEx/PLUGINS/RandomArcadeSound.dll----------------------------------------System.Data.SQLite Assembly Version: 1.0.86.0 Win32 Version: 1.0.86.0 CodeBase: file:///K:/GameEx/PLUGINS/System.Data.SQLite.dll----------------------------------------Tapi2Lib Assembly Version: 1.0.2.5 Win32 Version: 1.0.2.5 CodeBase: file:///K:/GameEx/PLUGINS/Tapi2Lib.dll----------------------------------------VPinball Plugin Assembly Version: 1.0.4587.20373 Win32 Version: 1.0.4587.20373 CodeBase: file:///K:/GameEx/PLUGINS/VPinball%20Plugin.dll----------------------------------------Xpadder Plugin Assembly Version: 1.0.5082.41392 Win32 Version: 1.0.5082.41392 CodeBase: file:///K:/GameEx/PLUGINS/Xpadder%20Plugin.dll----------------------------------------Microsoft.DirectX.DirectSound Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///K:/GameEx/PLUGINS/Microsoft.DirectX.DirectSound.dll----------------------------------------Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///K:/GameEx/PLUGINS/Microsoft.DirectX.dll----------------------------------------System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll---------------------------------------- Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 8, 2013 Author Share Posted December 8, 2013 The configuration crashes at launch?I swear you're like the kiss of death Krakerman. Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 8, 2013 Author Share Posted December 8, 2013 If you had previous settings, move the xml out of the "Game Info" folder and try setting it up from scratch again. I don't have any crashes at all on any of my machines when starting from scratch.You are configuring it and not just trying to run it without setting it up, right?PS: That is neither a complete crash log, or a Game Info log, so it doesn't tell me anything. Quote Link to comment Share on other sites More sharing options...
Krakerman Posted December 8, 2013 Share Posted December 8, 2013 Yes I had settings and it crashes before you even get to setup anything. Once I close the error it goes into the settings.Will try clean install and see what happens. Nope crashes... Wait one I'll post the log...I looked in the Game Info plugin folder and there is no log file??? It doesn't generate one. The older 1.2.4 does create one but that version works.Yes it crashes at launch. Sorry man I just install what you post man don't know what to say. I should be a professional beta tester I think because I'll find bugs in any software because I do things others don't usually try. Quote Link to comment Share on other sites More sharing options...
Adultery Posted December 8, 2013 Author Share Posted December 8, 2013 A log would be helpful...With nothing to go on, I have nothing to go on. It's the reason I specifically ask for the log right next to the download link for the beta builds. Does it crash with the stable build? Quote Link to comment Share on other sites More sharing options...
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