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Posted
  On 11/26/2011 at 7:09 PM, Draco1962 said:

Gotcha, that makes sense. I have GameEx set to run at my set resolution regardless of the theme res. From what tTom just posted, appears the GPU is the issue, not the driver. So in the right ballpark, just the wrong bullpen!B)

Makes sense to me too. I was a bit surprised that textures are being used for a 2D graphic...but I do understand the advantages. A workaround would be very beneficial since texture sizes on older GPUs could be quite a bit lower than today (I believe some only supported square textures). Many folks (like me) build their emulator machines out of slightly older spare parts, so I can imagine this issue coming up from time-to-time.

Posted

If using Direct3D textures are used for all graphics not just 3d. Its basically just like a bitmap. Not really specific to 3d. I agree the issue will probably come up occasionally. I should be able to check for maximum texture size and do the workaround before too long. I am actually surprised this has not come up before. I guess folks with low end graphics cards dont generally run at a high res and that is whay it has not.

Posted

Fantastic! I just tried out the new version and it does work. There is no longer any error in the log when I use the "Manual" option. Resolution is perfectly fine too. Thanks for such a timely solution.

Of course there is always a little wrinkle, :}

If I try using the "More.." option, I still have an issue. A progress bar is displayed and it just goes back to the menu. I don't actually know what "More.." does (since it has never done anything for me), but since the error is nearly the same as what I was getting for the manual, I imagine the solution is probably similar. Here's what I get.

20:33:14.4 11/27/2011: Exception creating PNGs from PDF

20:33:14.4 11/27/2011: A generic error occurred in GDI+.

20:33:14.5 11/27/2011: at System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)

20:33:14.5 11/27/2011: at System.Drawing.Image.Save(String filename, ImageFormat format)

20:33:14.5 11/27/2011: at a.ᜀ(String A_0, String A_1, String A_2, Boolean A_3)

20:33:14.5 11/27/2011: at a.ᜂ(String A_0)

Posted
  On 11/28/2011 at 3:05 AM, TSpeirs said:

Please confirm its working.

Thanks.

No. Still not working. Manuals still work. I switched down to 800x600 and can confirm that "More.." works at the lower resolution.

Note that the error in the log has changed with this new build. It now looks more like the original texture issue.

Here's the relevant section of the log.

22:22:07.2 11/27/2011: Exception viewing creating PNGs from PDFs

22:22:07.2 11/27/2011: Error in the application.

22:22:07.3 11/27/2011: at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Int32 width, Int32 height, Int32 numLevels, Usage usage, Format format, Pool pool)

22:22:07.3 11/27/2011: at ᜘.ᜂ()

22:22:07.3 11/27/2011: at ᜘.ᜀ(Bitmap& A_0, Device& A_1)

22:22:07.3 11/27/2011: at ᜘..ctor(Bitmap A_0, ᜋ A_1, ᜎ A_2)

22:22:07.3 11/27/2011: at a.ᜀ(String A_0)

22:22:07.3 11/27/2011: at a.ᜄ(String A_0)

22:22:07.3 11/27/2011: at a.ᜂ(String A_0)

Posted
  On 11/27/2011 at 3:08 AM, TSpeirs said:

I should be able to check for maximum texture size

You should also check DeviceCaps.TextureCaps.SupportsPower2 and DeviceCaps.TextureCaps.SupportsSquareOnly.

Posted

Good point. Although power 2 is already taken care of. Square only could be an issue. I wonder how many cards are affected by that? It could explain the occasional person who cant get GameEx to run.

Posted
  On 11/28/2011 at 3:26 AM, Gildahl said:

No. Still not working. Manuals still work. I switched down to 800x600 and can confirm that "More.." works at the lower resolution.

Note that the error in the log has changed with this new build. It now looks more like the original texture issue.

Here's the relevant section of the log.

22:22:07.2 11/27/2011: Exception viewing creating PNGs from PDFs

22:22:07.2 11/27/2011: Error in the application.

22:22:07.3 11/27/2011: at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Int32 width, Int32 height, Int32 numLevels, Usage usage, Format format, Pool pool)

22:22:07.3 11/27/2011: at ᜘.ᜂ()

22:22:07.3 11/27/2011: at ᜘.ᜀ(Bitmap& A_0, Device& A_1)

22:22:07.3 11/27/2011: at ᜘..ctor(Bitmap A_0, ᜋ A_1, ᜎ A_2)

22:22:07.3 11/27/2011: at a.ᜀ(String A_0)

22:22:07.3 11/27/2011: at a.ᜄ(String A_0)

22:22:07.3 11/27/2011: at a.ᜂ(String A_0)

Should be fixed in 12.35. Please try.

Thanks.

Posted

That did the trick! Thank you so much.

Looks like GameEx's reputation for having outstanding support is all true.

This issue is now resolved.

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