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Posted

I wanted to create a bezel that would fill in the entire screen of my HDTV. When I created the vertical bezel for MAME it seemed to crop it to 4:3 on the tv and place the image inside. Is there a way to make the bezel reach the edge of a 16:9 screen (1280x720, 1600x900, 1920x1080)?

I included some pictures to help explain. the red square around the bezel is to help show where it is on the screen, sorry for the crappy pictures, I VNCed into the computer from work so not the best quality.

I tried the -noka command (I think) and that only stretched the screen to the entire HDTV which seemed to look a little screwy

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Posted

Your bezel dimensions are too big. The overlay doesn't work that way. You can keep the standard bezel size, tell MAME the resolution you want to use -r 1920x1080 , and add -noka to fill the screen. The bezel size doesn't change the render size MAME outputs so all you did was make the bezel overlap the play area.

Posted

Your bezel dimensions are too big. The overlay doesn't work that way. You can keep the standard bezel size, tell MAME the resolution you want to use -r 1920x1080 , and add -noka to fill the screen. The bezel size doesn't change the render size MAME outputs so all you did was make the bezel overlap the play area.

does -noka maintain the aspect ratio (4:3 for most) or does it force horizontal games to 16:9?

Posted

It basically forces any games to stretch it. If you don't use it it will keep that largest native resolution it can scale to, resulting in 'black bars'. Without it horizontal games may letterbox. Not sure as I don't mind the stretch and use -noka to make all games fill the screen.

Posted

I recall someone posting something related to this ~1 month ago. Maybe it was over at BYOAC forums, but someone provided bezels for wide-screen for the upper/lower bars etc. It seems like that would help with the current topic.

Posted

for vertical or horizontal games there are always going to be vertical bar, just not as wide on a horizontal game. (For a 16:9/HD screen)

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