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Posted

Topic/description sums it up, but it appears the keyboard paging and volume shift keys don't work when you hold one of them and try to use a joystick to control the up/down.

Long story short, I'm using U360's in my cab but not the button interface on them - buttons are handled by an iPac. So basically, I get zero shift functionality. Would like for that to work. (Or have another method of doing alpha page up/down that is remappable).

Posted

Xpadder does this way better anyways, and offers a lot functionality wise. It's only $10 with lifetime updates. Not to knock on GameEx's ability to map keys .... I just really think its a master in the field of key mapping.

Posted

So, this was a design decision? Why?

I can't imagine there would be many people who need a joystick and keyboard combo. Why didn't you just map the buttons on your U360? It would be a much better setup for some emulators too.

Posted

I can't imagine there would be many people who need a joystick and keyboard combo. Why didn't you just map the buttons on your U360? It would be a much better setup for some emulators too.

Adultery: This would be the only thing I'd be remapping for, which is a bit crazy, honestly.

HK: From my personal setup, it's easier since I have a multi-panel config to have one controller control the buttons at all times - it limits the needs for duplicate configurations of buttons across emulators. And I've never encountered anything that doesn't allow something along these lines. My question really is around how, if this isn't a bug, I'm just not understanding why the decision would be made to not have them work together unless it's difficult, technically.

Posted

HK: From my personal setup, it's easier since I have a multi-panel config to have one controller control the buttons at all times - it limits the needs for duplicate configurations of buttons across emulators. And I've never encountered anything that doesn't allow something along these lines. My question really is around how, if this isn't a bug, I'm just not understanding why the decision would be made to not have them work together unless it's difficult, technically.

I'm suprised you haven't encountered problems having your joysticks act as joysticks and your buttons act as keys on a keyboard. Many PC games and emulators only allow either a joystick or keyboard to be treated as a single input device for a player. It's just not a common setup to have the two combined. Maybe Tom will consider adding support for it, I don't know.

Posted

Current state is what it is *shrug* Any continuation of discussion is basically 'philosophical' so please don't take this as critical or anything of the sort - just discussion/talk.

So, no issue with any emulators as of yet with this setup - although keep in mind I'm only using Dapne, MAME, and MESS at this point due to my requirement for mirrored output because of my cab. It's a non-traditional setup, I know, but it's also something that I could see other's definitely doing if they use U360's/analog controls and any type of modular/swappable panels. I would think that this type of combination is actually fairly common with trackball and spinner setups as well...particularly on frankenpanelish setups (i.e., no need to wire in mouse buttons, just use the buttons already on the panel for that).

Basically, with the way it's working now, if I want to have multiple controls (i.e., an analog stick, keyboard based anything, and a mouse control) all work seamlessly across a control panel I need to convert all inputs using third party software to one control method. To me, it just makes more sense for the shift check to do a check across all controls - but, like I said, I have no idea what the code actually looks like, how difficult it would be to do, etc.

Posted (edited)

I would think that this type of combination is actually fairly common with trackball and spinner setups as well...particularly on frankenpanelish setups (i.e., no need to wire in mouse buttons, just use the buttons already on the panel for that).

I've seen a LOT of frankenpanels that include 3 buttons near the spinner/trackball for use as mouse buttons. The reason these people may not have an issue with emulators is that they use the mouse buttons for those setups. XPadder is one product that is used to overcome just this issue. I've also used AHK (AutoHotKey) to resolve similar issues such as dual inputs mapped to a single function (P2 up + down = exit for instance).

Edited by Draco1962
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