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Found 3 results

  1. stigzler

    GEmvoy

    Version V1.0.86

    289 downloads

    This plugin does various stuff. It's main aim is to make running multiple emulators for each system as easy as possible. You can setup all your emulators in GEmvoy first - running and testing them from there before dovetailing with GameEx. You can also choose which Emulator to launch a game with from GameEx itself. Lots of additional stuff. Best way to find out what it does - download it and have a tinker - it's very low impact on GameEx; your game and asset files + your existing setup, so you can't break anything. Features: Quickly launch zipped gamefile sets without having to wait for them to unzip. Have different system emulators mapped against one GameEx 'emulator.' Be able to choose which emulator boots a game from the Game Details page in GameEx. Simple approach to mounting gamefiles Test emulator/games setups before running through GameEx - boot games in "Fullboot" or "Setup boot" modes. Can work with multi-format gamefile sets for one emulator (e.g. Playstation sets with mixtures of .cue, .mds etc.) Save emulator settings on per-game basis, allowing for different graphics, sound and controller setups for each game. Launch support apps before, alongside or after a game boot on a per-system, emulator or game basis. Full tokenised game/system/emu details allowing insertion of these into any command lines. Make your own emulator settings scripts, swapping out files, folders and registry entries between game boots. Key-remaps on per emulator or game basis (experimental) Timelapse picture capture via webcam during games. Continuous, timed or burst mode. GameEx tweaks allowing: Choose which sounds to use for the GameEx menu Choose to use random sounds for the above Relocate the message window from the bottom right User prompting throughout any unzips showing progress. Links: Codeplex Docs
  2. stigzler

    GEmvoy

    GEmvoy View File This plugin does various stuff. It's main aim is to make running multiple emulators for each system as easy as possible. You can setup all your emulators in GEmvoy first - running and testing them from there before dovetailing with GameEx. You can also choose which Emulator to launch a game with from GameEx itself. Lots of additional stuff. Best way to find out what it does - download it and have a tinker - it's very low impact on GameEx; your game and asset files + your existing setup, so you can't break anything. Features: Quickly launch zipped gamefile sets without having to wait for them to unzip. Have different system emulators mapped against one GameEx 'emulator.' Be able to choose which emulator boots a game from the Game Details page in GameEx. Simple approach to mounting gamefiles Test emulator/games setups before running through GameEx - boot games in "Fullboot" or "Setup boot" modes. Can work with multi-format gamefile sets for one emulator (e.g. Playstation sets with mixtures of .cue, .mds etc.) Save emulator settings on per-game basis, allowing for different graphics, sound and controller setups for each game. Launch support apps before, alongside or after a game boot on a per-system, emulator or game basis. Full tokenised game/system/emu details allowing insertion of these into any command lines. Make your own emulator settings scripts, swapping out files, folders and registry entries between game boots. Key-remaps on per emulator or game basis (experimental) Timelapse picture capture via webcam during games. Continuous, timed or burst mode. GameEx tweaks allowing: Choose which sounds to use for the GameEx menu Choose to use random sounds for the above Relocate the message window from the bottom right User prompting throughout any unzips showing progress. Submitter stigzler Submitted 03/23/2016 Category Plugins
  3. I'm seeing a few posts around the changes from DTools Lite 4 to 5. I'm wondering about performance for others too. Mine is seeming really 'sticky' - sometimes it taking upto 30 second to mount or unmount an image. Wondering if anyone else having this problem? Video below (Sent to the balck hole that is DTLite support):
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