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Found 3 results

  1. I started using the emulator Snes9x. The problem is: Most of the time, when we started a game using this emulator through GameEx everything works perfectly. But some games that have a greater number of players set the controls will not work because the "multi-tap" option must be enabled. My question: How to solve this problem using this emulator? Is there any way to make the option of "multi-tap" be activated in certain games? GameEx.ini NINTENDO (16 Bits).ini log.txt
  2. EDIT - Resolution: Turns out the correct resolution I was looking for was 1366 x 768. I took up the suggestion from this thread on Toms Hardware (after reading the second to last post, I Googled around and found more people confirming this). The good news: on the newer LG TV I have, everything ran smooth and superb. The bad news: the old TV could only recognize a few emulators, and GameEx still expanded in the middle. Chances are if you have a more "recent" television (say, within the past three or four years) and it recognizes 1366 x 768, give it a shot. Most likely they are made to see those kind of resolutions. I'm running an ASUS VivoPC-VM40B-02, I realize it isn't the most amazing chipset and Intel HD is pretty bad in general but I grabbed it for the form factor, not having to build and hey if my specs are this bad and everything works it's bound to work on whatever you are running -----Original Post----- Hello! Just want to preface this a bit; I know I'm new (registered today), I did read over the FAQs (could have missed this) and checked other forums (also checked for where to post this) and didn't see anything. This sort of attributes to GameEx, but more to emulators in general. Here's what I have going on; I bought GameEx (good job to whoever made it seriously), has been working fantastically on my Dell u3011 monitor with whatever I throw at it. I'm not playing MAME on it yet, I'm focusing on making my box a portable retro console box (small form factor box, easy for travel etc). This pertains more to GameEx, Project64, etc. I figure that since I'll be using HDMI out, I would be safe to set up the box to output to 720p (1280x720) as (again assuming here) most TV's would pick up on this. Well, not quite. My monitor, no problem. I plugged my box into an older 55 inch we have here that goes up to 1080i. Surely 720p wouldn't be an issue (as that is what we had our PS3 set to on here), turns out that forcing GameEx to run at that resolution expands out the theme a bit, as in you can't see the top half and bottom of it but can navigate lists since my theme has it the list in the middle (I can take a picture if I'm not making sense). What I'm trying to say is that it's not quite scaling, or perhaps going over. Project64, you could hear the sounds but there was no display. Tried this on a month old LG TV we have around here, same result on GameEx. On Project64, the Rice plugin I have set up changed it to a very tiny box in the middle of the screen. A lot of the old console stuff (NES, SNES, Genesis) worked with that resolution set. Fusion would not do so on the old TV, but the LG picked it up fine. So I come to you nice people and ask, is there an all around resolution / setting you suggest for something like this, a portable GameEx box with emulators most likely going on many different televisions for travel? Or is this going to flub? Thanks. EDIT: To clarify a bit, I have Windows set in the backround to go to 1280x720, GameEx to specifically set itself on 1280x720 on boot (which I have going with the sheller program), and every emulator is set up to go to 1280x720 when a game is launched.
  3. Hello and good afternoon! I'm finally, somewhat back lol, at least for a little while. Lately, I've been starting on building a racing arcade cab (which it's come a long way so far, software-wise), planning the wedding and honeymoon later this year, and even booked a trip to Disney for next January. Anyway, lol, on to the subject at hand - I ordered two lightguns from arcadelightguns.com, which uses the "aimtrak technology". The guns work great, and was easy to calibrate in windows. Mame was a little bit of a challenge though - only for the fact of certain games such as Revolution X, Terminator 2, Space Gun, etc didn't really use "light guns", and took a little while to figure out, but after a little trial and error, got things running pretty smoothly . Here is the issue I'm having - I'm trying to configure the light gun to work as a superscope in snes9x. (I'm using v. 1.5.3) The trigger button and aiming do work well. The emulator detects the other two buttons, except for when playing a game. I've tried to map these two buttons for the pause and turbo in the hotkey config, but neither work when playing a game. (I've even pressed "," for the emulator to display what buttons were pressed, and nothing registered in game). I've been trying to figure this out for awhile - so long that I'm close to pulling the rest of my hair out lol. The other question, is do you know how to configure the "cursor" button in snes9x (for the superscope)? I haven't found that option yet in the emulator software. I understand that this question doesn't really pertain to GameEx, but thanks in advance for any help!! LC
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