Search the Community
Showing results for tags 'p-roc'.
-
Hi, I installed horseyhorsey's fine original table based on the classic, Evil Dead. It runs on Visual Pinball X using the P-ROC to VP framework instead of VPM. Install instructions here: https://bitbucket.org/horseyhorsey/pyprocgame-evildead/wiki/Home I Although it is a VP table, launching it cleanly requires a different procedure. Horseyhorsey wrote a launcher executable that automatically closes a C++ runtime window that normally comes up. This executable is found with the GUI & Launcher link here: http://www.vpforums.org/index.php?showtopic=24375&p=275672 For my specific configuration, I used once again a different resolution for my DMD display in order to maintain the native aspect ratio for the DMD assets included with this table (550x300). I control this with Display Changer II. Like VP, I use antimicro to map the exit button on my VirtuaPin Plunger Kit controller. In other words, it is different enough that I went ahead and set up a separate system in PinballX.ini to handle just this table. Here's the script to generate playfield, backglass, and DMD videos. It's based on my capture script and uses ffmpeg. Again, the configuration for my system was different enough from VP that it was easier/faster just to code a separate program. There are not many P-ROC tables at this point and no expectation that each one will follow the same standards with regard to how it is launched or how the DMD will be displayed. But this will at least work for the one table: Wheel image that I obtained from this source and colorized https://fanart.tv/movie/109428/the-evil-dead/
-
Hi, I managed to figure out how to flip the pyprocgame display for my cabinet so I installed the cool Cactus Canyon Continued project on my cab. http://soldmy.org/pin/ccc/index.php?title=Main_Page The code for the Visual Pinball port is here: http://vpuniverse.com/forums/topic/2286-cactus-canyon-continued-proc-in-vp/page-9#entry26310 Arngrim's DOF mod of the vpx table is here: http://vpuniverse.com/forums/topic/2286-cactus-canyon-continued-proc-in-vp/?p=27382 dB2S and wheel image here: http://vpuniverse.com/forums/topic/2286-cactus-canyon-continued-proc-in-vp/?p=27835 Requires the P-ROC to VP framework. Install files and instructions here: https://bitbucket.org/horseyhorsey/pyprocgame-evildead/wiki/Home or http://www.vpforums.org/index.php?showtopic=32197&page=3#entry320603 The table runs with official VP10. However, Cactus Canyon Continued requires an older set of VBS scripts, found here: http://vpuniverse.com/forums/topic/2286-cactus-canyon-continued-proc-in-vp/?p=26345 It's a truly complicated setup process, but well worth it as the project adds a lot to the original which was rushed to market in a relatively incomplete state to make way for the doomed Pinball 2000 platform: http://soldmy.org/pin/ccc/index.php?title=New_Things_in_..._Continued Plus more since that page was updated: more bandits, more callouts, a brand new built-in service menu, and full color virtual DMD: Because the table requires the old VBS scripts then there has to be a separate VPX installation. I also use a DMD display resolution that is different from any other tables I run to best accommodate the available options that come with Cactus Canyon Continued. So, I setup a totally separate system in PinballX.ini and use a dedicated script for launching the table (It works best for three screen cabinets): And here is my script for generating media. It is tailored to my particular hardware setup using NVidia DSR 4K and a non-native resolution for my DMD display. Modify the ffmpeg capture parameters to best fit your setup: If your setup is not that complicated and you make use of the alternateexe tags to run a different VPX installation. It's quite doable to just put this in the standard Visual Pinball.xml database and use PBXRecorder. You will need an alternate script to handle the Runtime error box that inevitably pops up with P-ROC controller based tables: https://github.com/horseyhorsey/proc-loader-pinballX Lots of ways to manage the install and get it working with PinballX. I tried to mod the code to include flipping the DMD as an option in the service menu, but I'm new to Python and couldn't get it figured just yet. I wound up "hardcoding" a solution for myself. I'm probably the only one running this in a P2K style cabinet, but if someone happens to need it then I can make the code mod available upon request.