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Found 7 results

  1. Visual Pinball Wheel Images - Animated Backglass Style View File Backglasses are there to attract you to the table, the PinballX wheel serves the same purpose - the wheel images in this pack combine the two, backglass animated wheels All images are 800*600 as the 4:3 ratio seems to the best general fit amongst the different backglass size ratios and i wanted the size of the image to be consistent so they occupy the same space as each other on screen in PinballX. Over 1000 images in this pack, all in GIF format regardless of whether or not the backglass is actually animated or not (most are). Gif format is limited to 256 colour so file sizes are kept low (>1000 wheels for <300MB ) Also available to download is a simple full screen underlay image which you can use with the gif images as is, or as a template if you want. To use it make sure you set 'Underlay image type' to 'Fill screen' in PinballX Display Settings and then place the underlay in the PinballX\Media\Images folder (for use as a global underlay) or rename it to match your Visual Pinball system name and place it in PinballX\Media\System Underlays to use as an underlay for one system. Examples can be see in the previews, and in use look like this using the underlay; If you have a table with no backglass gif and want to keep everything with the same look and feel then so long as you have a backglass video you can build you own on https://ezgif.com/, or you could just use a static backglass image (as .png or .gif) if you want. Either way i'd recommend keeping to the 4:3 size ratio. Note for members with GameEx subscriptions - the images have also been uploaded to the FTP (under PinballX\Media\Visual Pinball\Wheel Images). On the FTP they are named as 'tablename[backglass style].gif' for easy identification and file import via PinballX Database Manager. Thanks - Rajo Joey and other media contributors, i'm not a table collector like some so most of the images in the pack use the content of backglass videos i did not record and i couldn't have made them without theirs. Of course, biggest thanks to all the Backglass creators @wildman, @hauntfreaks, Blacksad, @nestorgian, @HiRez00, @stefanaustria, @chucky87, @editoy , @32assassin + all the others (sorry if i missed you out, drop me a message and i'll add you!). Submitter scutters Submitted 05/20/21 Category Wheel Images  
  2. Animated Company Logos View File These are an improved version of DMD style company logo animations (originally posted https://www.gameex.info/forums/topic/24176-animated-system-logos-wheels) along with some neon type animations to cover other years / manufacturers. Png files included are animated pngs. Note that the previews are on a white background, these files look better where they are intended to be used, on the dark semi transparent Additional Detail area of PinballX. Files included (ALT is used to indicate alternatives for the main version of a file, remove the ALT part to use it in PinballX); DMD Style Alvin G.gif Bally (1991-).gif Bally (1991-)ALT.gif * Alternative Bally animation, could be renamed and used for games listed as Midway Barnstorm Games.gif * Not a 'real' DMD animation. Improvised. Capcom.gif Data East (1991-).gif Data East (1991-)ALT1.gif * Alternative DE animation, rename to use Data East (1991-)ALT2.gif * Alternative DE animation, rename to use Farsight Studios.gif * Not a 'real' DMD animation. Improvised. Form Slingers.gif * Not a 'real' DMD animation. Improvised. Gottlieb (1992-).gif Gottlieb (1992-)ALT1.gif * Alternative Gottlieb Premier animation, also used as as Premier JP Salas.gif * Not a 'real' DMD animation. Improvised. Inder (1993-).gif * Not a 'real' DMD animation. Improvised. Midway (1991-).gif * Not a 'real' DMD animation. Improvised. Original.gif * Not a 'real' DMD animation. Improvised. Premier.gif * Duplicate of Gottlieb (1992-)ALT1.gif Sega (1981-).gif SegaALT1 (1981-).gif * Alternative Sega animation, rename to use SegaALT2 (1981-).gif * Alternative Sega animation, rename to use Spinball.gif Spinball S.A.L..gif Spooky Pinball.gif * Not a 'real' DMD animation. Improvised. Stern (1999-2010).gif Stern (2011-2016).gif Technetium Games.gif * based on ftp dmd video Williams (1991-).gif Williams (1991-)ALT.gif * Alternative Williams animation, rename to use Zen Studios.gif Neon Effect (pre DMD) Allied Leisure.apng Astro Games.apng Atari.apng Automaticos.apng AutomaticosALT.apng * Talleres del Llobregat Bally (-1990).apng Bally Midway.apng Bally Wulff.apng Barni.apng Bell Games.apng Bensa.apng Bill Port.apng Chicago Coin.apng Christian.apng * Christian Automatic / Christian Tabart CIC Play.apng Cirsa.apng Data East (-1990).apng EMAGAR.apng Epic Games.apng Epic Pinball.apng Europlay.apng Game Plan.apng Geiger.apng Gottlieb (-1979).apng Gottlieb (1980-1991).apng Grand Products.apng Hankin.apng HankinALT.apng I.D.I..apng Iberomatic.apng Iberomatic S.A..apng IDSA.apng Inder (-1985).apng Inder (1986-1992).apng Interflip.apng Jac van Ham.apng Jersey Jack Pinball.apng Jeutel.apng Joctronic.apng Juegos Populares.apng LTD.apng MAC.apng MAC S.A..apng Maresa (-1975).apng Maresa (1976-).apng MARSA.apng Midway (-1990).apng Mylstar.apng No Image.apng No Image.png Nuova Bell Games.apng Petaco.apng Peyper.png Pinstar.apng Playmatic.apng Rally (-1965) Rally (1966-) Recel.apng Recreativos Franco.apng Rowamet.apng Sega (-1980).apng Segasa.apng SLEIC.apng Sonic.apng SonicALT.apng Sport Matic.apng Stargame.apng Stern (-1980).apng Stern (1981-1998).apng Taito.apng Taito do Brasil.apng Tecnoplay.apng Unidesa.apng Universal de Desarrollos Electronicos.apng * same as Unidesa Videodens.apng Williams (-1990).apng Zaccaria.apng Other (matching display type of era / tables) American Pinball.gif Dutch Pinball.gif Magic Pixel.apng Malzbie Games.apng Mr Game.gif Pinball Fantasies.gif Stern (2017-).apng OrbitalPin.apng OrbitalPinALT.gif VPW.apng These files should be placed in your PinballX\Media\Company Logos folder. The files are named to display the animations only for years ranges in the brackets, but can be renamed to display for all years if that is preferred. As always with these things keep the ones you want, delete what you don't!. To display the animations in PinballX make sure you're up to date and have Show Additional Detail enabled under General settings in Settings.exe. If you display company logos as wheel overlay images (Settings.exe->Generel Settings->Wheel Overlay Images option) the gif images will not display correctly in the wheel. Copy a static png logo image with same file/company name as the gif back to the company logos folder (that file will be used for the overlay, with the gif displayed in Additional Detail area), or disable the wheel overlay option. The animations need PinballX V4.84 or later to work. If the logo's aren't being used / picked up by PinballX please check your database table entry Manufacturer name, the company name should match the name of the file, if it doesn't change the name of file or update the manufacturer info for those table(s). Submitter scutters Submitted 05/09/20 Category Wheel Images  
  3. Version 2.4.4

    638 downloads

    These are an improved version of DMD style company logo animations (originally posted https://www.gameex.info/forums/topic/24176-animated-system-logos-wheels) along with some neon type animations to cover other years / manufacturers. Png files included are animated pngs. Note that the previews are on a white background, these files look better where they are intended to be used, on the dark semi transparent Additional Detail area of PinballX. Files included (ALT is used to indicate alternatives for the main version of a file, remove the ALT part to use it in PinballX); DMD Style Alvin G.gif Bally (1991-).gif Bally (1991-)ALT.gif * Alternative Bally animation, could be renamed and used for games listed as Midway Barnstorm Games.gif * Not a 'real' DMD animation. Improvised. Capcom.gif CapcomALT.gif Data East (1991-).gif Data East (1991-)ALT1.gif * Alternative DE animation, rename to use Data East (1991-)ALT2.gif * Alternative DE animation, rename to use Farsight Studios.gif * Not a 'real' DMD animation. Improvised. Form Slingers.gif * Not a 'real' DMD animation. Improvised. Gottlieb (1992-).gif Gottlieb (1992-)ALT1.gif * Alternative Gottlieb Premier animation, also used as as Premier JP Salas.gif * Not a 'real' DMD animation. Improvised. Inder (1993-).gif * Not a 'real' DMD animation. Improvised. Midway (1991-).gif * Not a 'real' DMD animation. Improvised. Original.gif * Not a 'real' DMD animation. Improvised. Premier.gif * Duplicate of Gottlieb (1992-)ALT1.gif Sega (1981-).gif SegaALT1 (1981-).gif * Alternative Sega animation, rename to use SegaALT2 (1981-).gif * Alternative Sega animation, rename to use Spinball.gif Spinball S.A.L..gif Spooky Pinball.gif * Not a 'real' DMD animation. Improvised. Stern (1999-2010).gif Stern (2011-2016).gif Technetium Games.gif * based on ftp dmd video Williams (1991-).gif Williams (1991-)ALT.gif * Alternative Williams animation, rename to use Zen Studios.gif Neon Effect (pre DMD) Allied Leisure.apng Astro Games.apng Atari.apng Automaticos.apng AutomaticosALT.apng * Talleres del Llobregat Bally (-1990).apng Bally Midway.apng Bally Wulff.apng Barni.apng Bell Games.apng Bensa.apng Bill Port.apng Chicago Coin.apng Christian.apng * Christian Automatic / Christian Tabart CIC Play.apng Cirsa.apng Data East (-1990).apng EMAGAR.apng Epic Games.apng Epic Pinball.apng Europlay.apng Game Plan.apng Geiger.apng Gottlieb (-1979).apng Gottlieb (1980-1991).apng Grand Products.apng Hankin.apng HankinALT.apng I.D.I..apng Iberomatic.apng Iberomatic S.A..apng IDSA.apng Inder (-1985).apng Inder (1986-1992).apng Interflip.apng Jac van Ham.apng Jersey Jack Pinball.apng Jeutel.apng Joctronic.apng Juegos Populares.apng LTD.apng MAC.apng MAC S.A..apng Maresa (-1975).apng Maresa (1976-).apng MARSA.apng Midway (-1990).apng Mylstar.apng No Image.apng No Image.png Nuova Bell Games.apng Petaco.apng Peyper.png Pinstar.apng Playmatic.apng Rally (-1965) Rally (1966-) Recel.apng Recreativos Franco.apng Rowamet.apng Sega (-1980).apng Segasa.apng SLEIC.apng Sonic.apng SonicALT.apng Sport Matic.apng Stargame.apng Stern (-1980).apng Stern (1981-1998).apng Taito.apng Taito do Brasil.apng Tecnoplay.apng Unidesa.apng Universal de Desarrollos Electronicos.apng * same as Unidesa Videodens.apng Williams (-1990).apng Zaccaria.apng Other (matching display type of era / tables) American Pinball.gif Dutch Pinball.gif Magic Pixel.apng Malzbie Games.apng Mr Game.gif Pinball Fantasies.gif Stern (2017-).apng OrbitalPin.apng OrbitalPinALT.gif VPW.apng These files should be placed in your PinballX\Media\Company Logos folder. The files are named to display the animations only for years ranges in the brackets, but can be renamed to display for all years if that is preferred. As always with these things keep the ones you want, delete what you don't!. To display the animations in PinballX make sure you're up to date and have Show Additional Detail enabled under General settings in Settings.exe. If you display company logos as wheel overlay images (Settings.exe->Generel Settings->Wheel Overlay Images option) the gif images will not display correctly in the wheel. Copy a static png logo image with same file/company name as the gif back to the company logos folder (that file will be used for the overlay, with the gif displayed in Additional Detail area), or disable the wheel overlay option. The animations need PinballX V4.84 or later to work. If the logo's aren't being used / picked up by PinballX please check your database table entry Manufacturer name, the company name should match the name of the file, if it doesn't change the name of file or update the manufacturer info for those table(s).
  4. Version 1.0.92

    567 downloads

    Backglasses are there to attract you to the table, the PinballX wheel serves the same purpose - the wheel images in this pack combine the two, backglass animated wheels All images are 800*600 as the 4:3 ratio seems to the best general fit amongst the different backglass size ratios and i wanted the size of the image to be consistent so they occupy the same space as each other on screen in PinballX. Over 1000 images in this pack, all in GIF format regardless of whether or not the backglass is actually animated or not (most are). Gif format is limited to 256 colour so file sizes are kept low (>1000 wheels for <300MB ) Also available to download is a simple full screen underlay image which you can use with the gif images as is, or as a template if you want. To use it make sure you set 'Underlay image type' to 'Fill screen' in PinballX Display Settings and then place the underlay in the PinballX\Media\Images folder (for use as a global underlay) or rename it to match your Visual Pinball system name and place it in PinballX\Media\System Underlays to use as an underlay for one system. Examples can be see in the previews, and in use look like this using the underlay; If you have a table with no backglass gif and want to keep everything with the same look and feel then so long as you have a backglass video you can build you own on https://ezgif.com/, or you could just use a static backglass image (as .png or .gif) if you want. Either way i'd recommend keeping to the 4:3 size ratio. Note for members with GameEx subscriptions - the images have also been uploaded to the FTP (under PinballX\Media\Visual Pinball\Wheel Images). On the FTP they are named as 'tablename[backglass style].gif' for easy identification and file import via PinballX Database Manager. Thanks - Rajo Joey and other media contributors, i'm not a table collector like some so most of the images in the pack use the content of backglass videos i did not record and i couldn't have made them without theirs. Of course, biggest thanks to all the Backglass creators @wildman, @hauntfreaks, Blacksad, @nestorgian, @HiRez00, @stefanaustria, @chucky87, @editoy , @32assassin + all the others (sorry if i missed you out, drop me a message and i'll add you!).
  5. Support thread for the Image to Gif / Apng app; Post any issues / ideas here. Please attach your log.txt and config.ini files from the apps folder, along with the source image being used if reporting an issue.
  6. Version 2.3

    140 downloads

    Converts image files to simple Gif or animated png (apng) animations. I built this to be able to quickly add set subtle animation styles to PinballX wheel and logo images, but it should work for any image you want to throw at it if you just want to animate a button or something (don't try it with 4k images though!). The app has two variations of animations, a sweeping left to right overlay/merge (stripe, cloud, stars or check patterns) and a colour flash/incremental change. Install No installer as such, just download the file and extract the contents to a folder somewhere and then run ImageToGif.exe Using the Application Source Image - Shows the image file you currently have selected. By default on load this is a PinballX logo. Select Colour Range - Here you can select what colour range from the source image any animation is applied to. The Exclude option inverts the selection to use anything outside the set range. Image Highlight / Preview Area - This image will show the areas of an image where animation effects will be applied to, or after animating an image to show a preview of the Gif created. Highlight Overlay Options - This is where you select the effect you want, its colour and at what level. Overlay and Merge Highlights are similar as they both produce a sweeping animation left to right, the Flash animation is simply to flash a different colour for a single frame with morph incrementing steps to and from that colour. Gif Output Options - Change the timing of your animation as you want. Buttons - Self explanatory Settings are saved / restored on app close / startup. Examples Overlay - Changing to these settings will produce; Merge - Changing highlight type to Merge; Colour Flash - Selecting a RGB range will limit the area of the image used for the animation, here we set the RGB range to match the turquoise are of the image, and set the highlight colour to Cyan as a colour to replace it in a single frame flash. Note the preview area reflects the selected RGB range. Colour Morph - To change the dark blue area of the image to more of a navy blue in steps, set the RGB values to reflect that area and select morph to incrementally change colour (rather than flash which is just one frame); Alternate Overlays Four types of overlays (used in the Overlay and Merge Highlight options are included with the app, Stripe (as above), Cloud, Check pattern and Stars (or snow, or just noise, call it what you want) E.g. Check Pattern selected; Advanced Use Overlays - The overlays used by the app can be found in the resources folder. These can be amended to alternatives if required. Photoshop PSD Files - The app can open .psd files and apply an effect to a single layer before building the output. This makes selection of areas to animate in the flattened image easier and can be combined with RGB values as well. See support thread for a bit more info / example. This option can be used by media creators, or if you have access to source psd files. Note some images may have issues with transparency if the psd file was created with Paint.net rather than gimp or photoshop. Transparent Colour option - For Flash and Morph options the app has the option to change transparency of the input image (or areas of it) in an animation for apng output. Select the Trans option instead of colour highlight. This can fade an area of an image (or a psd layer) partially or fully (depending on highlight level selected) General Usage Tips Apng format handles partial transparency, gifs don't. Use apng as output format for any image where partial transparency is used on edges. For PinballX wheel images using apng format output use the .apng extension option. For other uses .png should be ok. Building and previewing Gifs is quicker than building Apngs. Tweak and adjust settings where possible using Gif as the output format and then switch to Apng format for the final version where apng use is wanted. Lowering frame numbers will result in smaller output file sizes and quicker processing, but animations may not be as smooth. PSD files will be slowest to process input format. Use low frame count and gif as output while checking settings, selecting All Layers will be quicker than individual layers. Output file sizes can be reduced greatly via online compression/optimisation tools, e.g. https://tinypng.com/ for png/apng . Note that some tools are 'lossy' so check the results. Command Line / Batch The app does have a bulk option where it will process all images in a folder and output gifs to the same folder using the same file name. Options are limited as i don't expect it to be used much (as settings normally need changing for each image). Two parameters (All other processing options for the gifs are as set in the app config [as saved when last closed]); -I="path" - the folder of input images to process (no trailing \) -O=1 - overwrite existing gifs when set (0 to not overwrite, but that is default behaviour so not needed) Example cmd line - imagetogif -I="C:\Pinballx\Media\System Logos" -O=1 PSD files are excluded from command line processing Issues Please report any issues here, attaching the log.txt and config.ini files from the apps folder; Other Notes The application uses PixelMap, Magick.Net and apngasm, dependencies are included with the app. .Net 4.5 is needed for app to run. and thanks to @Mike_da_Spike for doing a few tests for me.
  7. We've got topics for loading images and loading videos so i figured we may as well have one for loading gifs following pinballx v3.76 (https://www.gameex.info/forums/topic/23261-news-pinballx-376/). Edit : there was a topic for loading gifs already! https://www.gameex.info/forums/topic/17042-pbx-206-animated-gifs/, check that out for a few more options. Loading gifs will be automatically placed in the centre of the screen on top of a playfield snapshot if this option is set under Settings; I've converted the DMD style image sequences i use for Loading Videos as pseudo semi transparent gifs for this use. Extract from the zip and save them to your PinballX\Media\Loading Images\ folder, Pinballx will pick one at random as an overlay on the playfield image during table load. If you want more flexibility but not straight out of the box options then you should check the Loading Videos topic. Two versions of the GIFs available, with the background lighter (more transparent) or darker (less transparent), try both and pick whichever suits your tastes best (or use both versions if you want). Gifs based mainly on DMD colourisation work; http://vpuniverse.com/forums/forum/138-pin2dmd-dmd-colorization-works-in-progress/ Please share your own! GIFs_Dark.zip GIFs_Light.zip
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