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  1. Hi, I installed horseyhorsey's fine original table based on the classic, Evil Dead. It runs on Visual Pinball X using the P-ROC to VP framework instead of VPM. Install instructions here: https://bitbucket.org/horseyhorsey/pyprocgame-evildead/wiki/Home I Although it is a VP table, launching it cleanly requires a different procedure. Horseyhorsey wrote a launcher executable that automatically closes a C++ runtime window that normally comes up. This executable is found with the GUI & Launcher link here: http://www.vpforums.org/index.php?showtopic=24375&p=275672 For my specific configuration, I used once again a different resolution for my DMD display in order to maintain the native aspect ratio for the DMD assets included with this table (550x300). I control this with Display Changer II. Like VP, I use antimicro to map the exit button on my VirtuaPin Plunger Kit controller. In other words, it is different enough that I went ahead and set up a separate system in PinballX.ini to handle just this table. Here's the script to generate playfield, backglass, and DMD videos. It's based on my capture script and uses ffmpeg. Again, the configuration for my system was different enough from VP that it was easier/faster just to code a separate program. There are not many P-ROC tables at this point and no expectation that each one will follow the same standards with regard to how it is launched or how the DMD will be displayed. But this will at least work for the one table: Wheel image that I obtained from this source and colorized https://fanart.tv/movie/109428/the-evil-dead/
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