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Found 5 results

  1. I've written this batch file to load registry keys for different controller setups on the ePSXe: setlocal set ouateonetoo=%~1 set "ouateonetoo=%ouateonetoo:~0,-3%" set "ouateonetoo=%ouateonetoo%reg" regedit.exe /s "%ouateonetoo%" Sleep 5 endlocal CD "C:\Program Files\ePSXe\" It is set to run before as ctrlrreg.bat "[rompath]\[romfile]". It changes the extension from whatever it is to .reg then loads the file to the registry. With this set to run before ePSXe, it does succeed and terminate after the sleep but then returns back to the game menu. If I set it so GameEx doesn't run the batch file, the emulator loads and works fine. I've tried with and without the setlocal, the sleep, and the CD. My initial thought was that somehow the active directory was being changed by the process but nothing made any difference. I've also tried the reg restore command instead of regedit without any change. If I run the batch file then the emulator outside GameEx, it works properly. Anyone have any idea what might be going on here?
  2. There is a command line so I do epsxe emulator enable multi-tap user function when it is started? I searched the Internet and found several command lines this emulator, but none of that solves this problem of mine. reason: When the game is over 2 player multi-tap must be enabled. And when the game is up to 2 players the multi-tap needs to be disabled. If you are unlike those settings do not work the controls. I wanted to create two folders epsxe emulator, and within GameEx, I would add the command to multi-tap activation in one of two command lines. This is originally my plan. GameEx.ini PLAYSTATION (4 JOGADORES).ini
  3. Through internet research I found the ability to create batch files to Start scan specific functions depending on the type of game you play on the emulator. Although read about it, I could not learn how to create them. What I need is very specific and I will explain. The default setting of both the epsxe and pcsx2 for me is great. But such emulators have the multitap function. Those who work with them know that when a set of up to 2 players starts the multitap function can not be active. And when a game more than 2 players starts the multitap function necessarily need to be active so that the controls can function. In short, I wanted to learn two things: 1) Could someone explain me how to create a batch file to enable or disable the function of the multitap on both emulators through GameEx? 2) When a game starts in epsxe you must press the "F5" and "F6" to enable the analog control of all controls. What command should use the batch file for that !? Many thanks in advance to all who can help me. GameEx.ini PLAYSTATION.ini PLAYSTATION 2.ini
  4. I was wondering if it is possable to use different versions of ePSXe with different settings each. I tried the video config, but when you change it in one version the changes are applied across the board. So the next version you open, say version 1.6.0, it will have the video config of the last version you modified, say 1.5.2. Abviously this is annoying because there are some games that have compatability issues, like Metal Gear Solid and Final Fantasy 9. I have working ePSXe settings for these but can't run other games with them. Is there a way to link ePSXe config settings to a specific game? I supose that a hard workaround would be to use autohotkey to open the config and manually change these settings then exit ePSXe. I would have to use the mouse click and x,y coordinates to acomplish this, but I don't see why it couldn't be done. I did it with the Motionjoy DS3 tool to autoload my controller settings. However, this would be very time consuming and need done for each game, not just the incompatable ones, to reset the settings to the default config the rest play well in. IDK, maybe it would be easier to use PSX.
  5. I’m having an issue with my Playstation (ePSXe)* setup. I’m hoping a second set of eyes on the issue may help to resolve it. My problem is that GameEx is running my ‘Launch After’ parameter before the emulator has a chance to get fully loaded. Due to my setup this makes it impossible for the game to even load (it’s unmounting the disc image before the emulator starts). Notably, it doesn’t return focus to GameEx, it runs the ‘Launch Before’ command, then the emulator command, then immediately runs the ‘Launch After’ command. It doesn’t return focus to GameEx until I actually exit the emulator (which just hangs at the PlayStation loading screen) . My emulator config is a bit convoluted, but in this case I’m afraid it may be necessarily so. In brief, I’m running a special build of ePSXe/ePSXeCutor for the purpose of running my multi-disc Playstation games (using a different emulator is sadly not an option in this case – see the disclaimer if you’re interested). My Launch Before parameter launches a batch file which mounts the image [ROMPATH]\[ROMFILE] in DaemonTools and starts Xpadder. (I haven’t had any luck with either [-VIRTUALDRIVE-] or [VIRTUALDRIVE]:\ after having renamed the virtual drive manufacturer to ‘DTSOFT’, etc. so that may be significant) My GameEx command starts ePSXeCutor where the [ROM] parameter specifies the proper configuration settings to use. ePSXeCutor then launches ePSXe which is setup to run against the disc image in the default drive (Daemon Tools ). This requires an Advanced Emulator Config which is setup to monitor the ePSXe.exe so that GameEx doesn’t take over once ePSXeCutor has done its thing. Lastly my Launch After parameter launches a batch file which unmounts theDaemon Tools image and closes Xpadder. So without further ado here’s my emulator config for this beast: [Console] Sony Playstation (ePSXe).ini Here’s my Advanced Emulator Config (ePSXe_Shark.ini): Here’s a runitgame.bat illustrating the issue. Please note that if I remove the ‘Launch After’ line everything works just fine here. So yeah, it definitely works outside of GameEx. And finally here’s the GameEx log from the session that generated the above runitgame.bat I’m going to keep plugging away to see if I can make heads or tails of it, but at this point I’d sure appreciate a second set of eyes on the issue. If necessary I can certainly post my 'Launch Before' and 'Launch After' batch scripts (or if anyone is interested), but they seem to be working fine outside of GameEx so I'm relatively certain that they aren't the culprit. Thanks in advance for any advice given! * Disclaimer: Regarding ePSXe – I typically use pSX within GameEx for PlayStation emulation, since it’s a great emulator (and probably the easiest to use via frontend). In this case however, using pSX is not an option. I’m using the Disc Combination Kits seen here to combine my multi-disc games into one bin/cue (at least for those that would typically require a disc switch at some point during play). In doing so the emulator needs to be able to read a much larger disc image (DVD5), which of course was not possible on the original hardware, and thus is also not possible with most PlayStation emulators (it results in unreachable/unreadable sectors). In order to run the larger disc images, I’m using a special enhanced version of ePSXe, which is the only emulator I’m aware of that can do so (makes sense since it was written by the same guy that made the Disc Combination Kits).
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