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Found 1 result

  1. Hello, I do use a Standard Arcade Monitor 15KhZ with a Arcade VGA Card. I set UsingArcadeVGA=True to play Mame Games with 640x480 interlaced in ddraw. This is because i have to run my Windows Desktop @ 640x288 because of directdraw. when i start a 640x480 mame game outside of gameex or with UsingArcadeVGA=False i get the direct draw error from mameui. Sadly when UsingArcadeVGA=True is set GameEx tries to stretch Games that have a higher resolution as 288 (V) and i don't want anything at all to be stretched. I have set every mamegame with a perfect resolution to run at but GameEx is looking into other files and is picking up for example 224 x 320 (V) 60Hz for Bells & Whistles and stretches the fuck out of that game until it is unrecognizable butt ugly and unplayable. In my ini file the game runs in 352 x 288 and when i choose it outside of gameex it runs at that resolution and looks fine. I don't want GameEx to mess around (especially stretching) with my mame games with resolutions smaller than 640x480 and only want 640x480 games to be displayed in interlaced because i want to bypass the directdraw error in mameui. Even my commands for mame like -nohwstretch in the wizard are overwritten. my desktop resolution of 640x480 in windows is interlaced, 640x288 is not interlaced. Is there a way to do this? Can i set a mamegame with 640x480 to display interlaced in the .ini of the game in mame and do the same as gameex does? Is there a setting i screwed up in gameex? How are other people with a arcadevga, mame with directdraw and gameex doing this, playing vertical games without annoying stretching from gameex and also are able to run a mame game with 640x480? Thanks Mogg GameEx.ini log.txt
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