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Found 6 results

  1. I have my system fully functional using Visual Pinball but when I use PinballX my addressable LED strips (2) one each side are not working, everything else works in PinballX including rear flasher bar. Of course I am not an expert on the coding or xml, I do see there is an error loading the plugin in the log but can't figure out how to fix it. I can register the object in Direct Output, I run the plugin manager in PinballX and it shows up but when I go to Configure it gives me an error that it can find path. I am sure this is something simple but I just need another set of eyes to look at it. I have attached files and logs. As always thanks to everybody for your help! Scott. PinballX.ini PinballXlog.txt PinballX DirectOutput Plugin.log DirectOutput.log Cabinet.xml directoutputconfig.ini directoutputconfig30.ini
  2. Hello, could use a little help... Details: 4 screen setup, feedback, 2 ledwiz, one for focefeedback one for non addressable leds Using 3rd party add-ons dmdext, doflinx, PUplayer PinballX plugin is not working, vpx, fx2, fx3, FP all work with DOF What Version of PBX are you on? 2.86 (happened with 2.84) So a few days ago it seems my DOF stopped working. I can't attribute it to anything in particular unfortunately. DOF com is registered. I run as adming ,is says it is registered. Then I validated it in regedit, but the plugin manager says "Error! DirectOutput framework not found. Make sure the DOF com object is registered." Plugin log says: 18.05.11 02:10:53.280 Initializing DOF 18.05.11 02:10:53.296 Init failed: Could not create a instance of the DirectOutput framework. Retrieving the COM class factory for component with CLSID {A23BFDBC-9A8A-46C0-8672-60F23D54FFB6} failed due to the following error: 80040154. 18.05.11 02:10:53.296 . Stack: at PinballX.DOFManager.Load() at PinballX.DOFManager.Init() at PinballX.Plugin.Initialize(IntPtr InfoPtr) 18.05.11 02:18:51.234 DirectOutput PinballX Plugin, version 3.1.6656.21457, built 2018.03.23 11:55 Thanks for any help PinballX DirectOutput Plugin.log DirectOutput PinballX Plugin.xml PinballX.ini [SETTINGS].log log.txt GlobalConfig_PinballX.xml DOFLinx.log
  3. Running latest PinballX Windows 10 64. All is working on my cab except this naging thing. WHen I run PinbalX as administrator the DOF plugin cant connect with my DOF R3++ setup. When admin mode is switched off it works like a charm. But then pinballX wont be able to close visual pinball.
  4. Hello everybody, yesterday I´ve read that "DOF R3 beta" supports PinballX. It is stated that DOF supports color changing of the RGB-Strip randomly or table-related. Does anybody know how this works? Is there any information about how to set it up available? Many thanks for your answers. Kind regards, Jannek
  5. Hello everybody, does somebody know what are the requirements of PinballX? ...and maybe also the requirements of PinballXLite? I´m asking because I have an issue which has been tracked down to the hardware, but I don´t know exactly which component. I´ve issued this topic already in another thread and "mace" gave his best to help, but now I´ve heard in another Forum (flippermarkt.de) that another guy has identical problems and therefore I would like to summarize the topic: - some days ago I´ve installed DOF (I´m using a PinControl1 with a connected RGB-Strip). - most tables are working fine and even DOF is working - but there are few tables which show me an error "C:\...\.directb2s" cannot be found..." on launching the table (in this case the table starts, DOF starts, DMD starts, just the Backglass remains black) By the way: the table isn´t named in this error message! It only says "\.directb2s" cannot be found! Maybe the name of the table won´t correctly be forwarded?! This is only if I start the table out of PinballX (after I installed DOF - previously they all worked fine!). If I start the tables directly out of Visual Pinball they also work fine without any error. I will attach a screenshot of my error-message, my DOF-Settings and my PinballX-Settings. - the used backglasses are *.directb2s files. Names are exactly the same (If I start the tables directly out of Visual Pinball everything works perfect with current settings). - before I´ve installed DOF everything was working fine. - if I start my tables directly out of VP9.9.0 or VP(PM5) everything works fine: -> Backglass will be loaded, DOF starts, no problems - if I start my tables out of PinballX (that´s what I used to do): I get an error message (as stated before) -> DOF starts, Backglass Monitor gets dark, Playfield will be shown with mentioned error - This happens only with following tables: a ) Indiana Jones VP920 MOD 2.0 FS (ij_l7) b ) Indiana Jones MOD 2.5 FS PHYSMOD5_NM (ij_l7) c ) STTNG_VP990_HD_GI_MOD_1.3_Physmod_FOM (sttng_x7) d ) Jurassic Park (Data East 1993) UW_LW_dark-Javier_PM5_1.1 (jupk_513) - those mentioned tables are not all the same VP-Version. The error happens with VP9.9.0 as well as PM5 - I´ve already tried to rename one of my tables to a little easier naming "NightMod.vpt" and "NightMod.directb2s", but this changed nothing. - I´ve also tried to use a backglass, which is working fine on another table. But this changes also nothing and will end up in an error message exactly the same way as before with the other BG. - Taking out the error selection via the Directb2s menu This helps to prevent the interupting error message. Table starts and is playable but indeed without the Backglass (so it´s only half way through...). - Then I tried to use different ROM-files (which changed nothing) ...but by accident I found out that if I load the table in VP (I´ve NOT started it - just loaded), then I start PinballX and launch one of those tables: everything works perfect. - It seems to be a Timing issue at any stage, but I don´t know in which Programm/Software/script. - I found out that if I decrease Graphics Settings in VP, I get STTNG and Jurassic Park running in PinballX. Seems to be that VP + B2S + PinballX needs too much memory... Still I don't know exactly what the problem is: RAM, GraphicsRAM, CPU... My System: CPU: AMD Phenom II X4 955 Processor (4x 3200 MHz) RAM: 4 GB (DDR2-1066 Kit) GPU: MSI - NVIDIA GeForce GTX 960 - 2 GB OS: Windows 7 - 64bit Another user´s system with identical issue: CPU: AMD Athlon II X4 640 4 x 3 GHz RAM: 4 GB RAM 666 MHz GPU: AMD Radeon 6670 512MB OS: Windows 7 - 64bit Maybe some of you know the requirements or have another idea. Many thanks in advance! Kind regards, Jannek DOF.zip PinballX.zip
  6. Hi After some initial trouble, I have managed to build a plugin for PBX which can call the DirectOutput framework (DOF). Now I need to start working on the details: First of all, I'm still not sure if I'm really working with the latest version of the plugin template. My code is based on the vb.net plugin template which is installed with PinballX 1.9. Is this the latests version?Is there a C# version of the plugin template? Where? In my install there is no such template.Is there a way, how a plugin can determine whats actually going on in PBX? I'm looking for a way to find out about events like Quit, Left, Right, Page Left, Page Right, Pause, Select, Exit Emulator, Instructions (Basically the Actions you define in the Input Settings). I'm aware of Event_Input, but this does only return the keys resp. buttons, but not the action which is associated with them.When does the Event_GameExit fire? After the emulator has been quit or before that? I need some kind of signal, after the exit of the emulator.I'm still not sure if there is a way how to get the rom name of a table in the Event_GameSelect and Event_GameRun methods? If it is possible, where can I find that rom name? The data structure I receive for these event there is no field for the rom name.Thanks for any hints and help. All the best Swisslizard / Tom
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