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Found 5 results

  1. Hello everyone. I have read for hours and tried multiple times, but I cannot get PinballX to launch a future pinball table using BAM. I've typed out the pinballx ini file exactly like I've seen posted. I've used the STAYINRAM both at the beginning and the end of the parameter line. I've tried under the future pinball setup and using custom system in pinball. Here is what is happening. I click to load a table from pinballx. Then the screen flashes and goes into windows7 and there is a window of future pinball up. No table is loaded. In the start bar, pinball x is minimized. I then can close future pinball and reopen pinball x as if nothing happens. For some reason, it is executing the FPloader.exe but is not selecting a table. Any ideas?
  2. Hi All, First off, im no programmer just a gadget junkie and old skool gamer..building for my daughters...who have helped with testing. I started to build a mame cab which turned into a pinball/mame cab which has now turned into a Mame/Pinball/VR cab. I have been using PinballX for everything and wondering is other VR vive users out there? I can get Mame/Future pinball (bam) and Pinball FX2 VR all working and this got me thinking how cool to have them all in a PinballX VR setup. I have Dolphin VR working also but not through Pinball X yet... :-) Any other want/need/think this would be cool? if so lets go behind Tom and team and see if something can be done? So in Short turn Pinball X into a VR front end for Pinball/Arcade..
  3. Hi Guys, I'm sorry this has probably been asked a million times but I'm not actually hitting anything specific to my issue / issues. OK so I have a pile of parts and getting ready to start building a wide-body Future Pinball cabinet using this amazing software PinballX. But...I'm having a couple problems getting BAM's menu to even show up. #1. When I fire up PBX and load a table I'm hitting either the ~ key or q to bring up the BAM menu but nothing happens. I'm at a loss so I've taken a bunch of screenshots and I'll add my config file. #2. As you can see in the screenshot of the ACDC table running I have a grey DMD screen in the upper left corner but the table shows it as the familiar reddish orange. I plan on adding a 3rd monitor for the DMD display so I'm trying to nip that one in the bud in advance. The version of PinballX shows as 2.04 in the log txt which I know needs to be updated because when I fire up PBX while online it tells me so. I'm running in desktop mode for now simply because I'm setting up as much as I can in advance to help with a smoother transition to the cab. I know I'll NEED that BAM menu to scale the tables to the 42" led playfield when ready. Not to mention going to try to take full advantage of the head tracking or IR tracking for the 3D effect. Any help would be greatly appreciated and thanks much ! Dave My system specs are: Intel i7 2600K OC'ed @ 4.4ghz CPU Nvidia ( MSI ) GTX680 4gb GPU 32gb 1800mhz RAM ASUS Maximus ExtremeIV motherboard 256 GB SSD hdd / 1 tb hdd Windows 7 64 bit Ultimate Future Pinball Folder: PinballX Folder: PinballX settings: And obviously the ini :-) PinballX.ini log.txt
  4. For some reason when I load tables up via PinballX the BAM settings aren't being used. Once the table is loaded up the table is pushed to the upper left part of the table and not in the default size/position that BAM usually displays the table in. I can run BAM outside of PinballX just fine via FPLoader.exe, load up a table and press Q to get to the BAM settings menu, by default BAM displays the table in the middle of the screen. What it seems like is PinballX isn't even running FPLoader and is just calling Future Pinball.exe essentially not loading any part of BAM or its settings. I did notice something odd though, when I remove /STAYINRAM from the parameters that PinballX will actually load the BAM settings just like if I ran FPLoader outside of PinballX, but PinballX crashes to the task bar and or exits essentially making me have to reload the pinballX application again. So something funky must be going on with the /STAYINRAM but I'm not entirely sure at this point. Future Pinball, FPLoader, and PinBallX are all set to run as Administrator I attached 2 screen shots, my PinballX.ini, and log.txt files. Screen 1 - FP+BAM outside of PinballX: Shows how the table looks and loads up when I run FPLoader outside of Pinballx Screen Shot 2 - FP+BAM inside PinballX: Shows how the table loads up when I run FPLoader in PinballX FP+BAM settings are under [system_2] PinballX.ini: PinballX.ini Log File: log.txt Thanks for any and all help, I have been trying to get this to work for a few weeks and have been pulling my hair out trying to get this to work correcty. BONUS Screenshots of my cab, I am a newb and just got into the hobby about 5 months ago.
  5. If you haven't tried BAM for Future Pinball, you should. It works well in PinballX. Below is what is in my PinballX.ini file. I have BAM installed in C:\GAMES\Future Pinball\BAM. Your top level directory could be different. PinballX works perfectly for this. [FuturePinball] Enabled=True WorkingPath=C:\Games\Future Pinball TablePath=C:\Games\Future Pinball\Tables Executable=BAM\FPLoader.exe Parameters=RunWait, /STAYINRAM /open "[TABLEPATH]\[TABLEFILE]" /play /exit /arcaderender,,hide UseErrorLevel LaunchBeforeEnabled=false LaunchBeforeWorkingPath= LaunchBeforeExecutable= LaunchBeforeHideWindow=False LaunchBeforeWaitForExit=True LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchAfterHideWindow=False LaunchAfterWaitForExit=True MouseClickFocus=True FPRAMPath=C:\Games\Future Pinball\fpRAM For several months I have had BAM installed in my cabinet and there is no reason why not to and here is why: The physics in any pinball table may not be correct and it doesn't matter what version of FP you are running or even if you are running the correct version. You may install a table and then you notice that the bumpers, slingshots, nudging, gravity, dampening, FPS, ball mass, flippers, plunger, kicker, etc. may not be accurate. Maybe you watched a real pinball game on Youtube and you see how the ball is moving as it strikes objects and it what direction. Now I don't know about you, but I just hate having to go back into the editor on a table and start messing with all the powers that be. I would much rather tweak an XML file and have BAM's fploader inject into the default FP executable and now the game plays entirely different. This is what I call "real" customized control. You could have custom physics for every table and never have to deal with "one size fits all" ever again. Below is a snippet from the flipper settings in one my ZED XML files for FP. Normally, all the settings for the flippers that end in "Xoff" or Zoff", are set to "0". It is this way in every version of FP as well. I have been experimenting by setting these to "2". This makes your flippers slightly less rigid on their pivots and gives them a little bit of "play" which is kind of like holding a baseball bat in your hands loosely instead of tightly. Now test this out yourself and compare. Does it seem like when the ball is in motion that you are able to absorb the ball's energy and direct it in the right direction more times then not? Maybe you notice that when the flipper is slightly loose, it is a little easier to direct the ball far right or left. I was working on a particular table that was giving me very poor right/left shots. I didn't want to mess with changing the angle of the flippers. I changed these settings below, and instantly I was able to aim to extreme right or left without messing with the editor. Test this out and see what you think. Modify Xoff and Zoff. <flipper mass="99999.0" omega="45.0" moeMethod="0" leftXoff="2" leftYoff="1500" leftZoff="2" rightXoff="2" rightYoff="1500" rightZoff="2"></flipper>
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