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Hi everyone - posting here because I have run out of leads after searching the existing posts. Recently, in the last 2-3 updates to Pinball X, my Visual Pinball tables stopped displaying the B2S backglass in Pinball X. Instead of the backglass image, my 2nd screen is just black. I can see the PinballX Back Glass.exe is running, however. What's strange is that if I launch the tables from Pinball X, the backglass loads fine in VPX. Stranger yet, backglass displays for other systems (ex: Pinball FX2). I have tried a multitude of trial and error steps including: Reinstalling Pinball X & uninstalling / fresh install to a new folder Uninstalling / Reinstalling Visual Pinball X and VPinMAME Removing Media / Re-adding Media Removing B2S Server / re-installing / re-registering Making sure I'm running Pinball X as Administrator Toggling "Auto Position DirectB2S" and "Use DirectB2S in Front End" in Settings I'm stuck - any assistance would be greatly appreciated. My latest LOG file, INI and XML for Visual Pinball are attached. FYI, I am running a 3 screen cabinet setup with the "3rd screen" being a PinDMD3. Not sure if it matters, but my DirectB2S backglass files are in the same folder as my VPX tables as well as identical copies in the PinballX\Media\Visual Pinball\Backglass folders (with copies in both Backglass Images and Backglass Videos folders) - same names as their corresponding Table files. Thanks for your help - techturder Visual Pinball.xmllog.txtPinballX.ini CC @Tom Speirs
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Hi! Im almost all set with finish up my first VP! But ran into some strange problems i just can´t solve.. ;/ First of all when starting PinballX , ALL the backglasses for FX3 and FUTURE PINBALL showes as "preview" when toggling throgh all games, except for like 80% av all Visual Pinball tables. I have tried everything now for 2 days and hopfully some nice person can tell me whats going on. I have reinstalled , Vpinmame, B2S server, everything. The backglass for the choosen table is SHOWING when starting the game but not before! If i upload tablename_backglass.mp4 it DON`T show up either on the choosen table in pinballX so that isnt the problem. Here is also some other questions if someone know how i can fix it THANX in advance! 1. How can i get Backglass preview on ALL visual tables in PinballX? (Above) 2. Now i have to press YES on that ROM question on EVERY table since re-install in VP and VPX, is there anyway i can "not do" that on every table? 3. HOW to KILL PINUP PLAYER WINDOWS when closing a table whith PUP packs, so it does not show all the time after playing a PUP game. 4. PUP Pack for ALIENS (FX3) Don´t start when i launch the game, "every visual pinball games" does! Is there something special i need to put in as code in pinball x!? 5. DMD position in Visual Pinball, changes all the time, i have set up exakt in DmdDevice.ini + in windows registry, the correct position. And also did DEFAULT in windows registry under / Visual PinMame / but it keeps on REset all the time for me, so the dmd goes down some positions instead ;/ totaly annoying , how to SET this DMD once and for all? This are the settings that works in DmdDevice.ini ; x-axis of the window position left = 3285 ; y-axis of the window position top = 200 ; width of the dmd in monitor pixels width = 1368 ; height of the dmd in monitor pixels height = 364 IN Windows registry sometimes for inctanse X changes to the value 3544161651 instead of 3285 ;/ that i put in from the beginning. Yes, i have checked all Terry Red legendary tutorials and others but i can´t figure out this problems. Pinballx.ini + screenres.txt is included ScreenRes.txt PinballX.ini log.txt
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I have one table that will not load the B2S backglass inside PinballX when browsing through tables, but it will when launched from Visual Pinball. Furthermore, once the table is launched from PinballX, it will display the B2S. I do have the option enabled to show the B2S backglass as the backblass image. The table in question is "The Walking Dead (Stern 2013)", a physmod5 table running the Visual Pinball Physmod5 exe that I have added as "Other Systems" in the settings. All tables reside in c:\visual pinball\tables. The .exe resides in c:\Visual Pinball and coexists with other VP9 versions and VP10. The log says that it created a backglass, just like it does with other tables that do work. Here's the configuration of the table under C:\PinballX\Databases\Visual Pinball Physmod5\Visual Pinball Physmod5.xml <menu> <game name="VP99_The Walking Dead (Stern 2014)"> <description>The Walking Dead (Stern 2014)</description> <rom></rom> <manufacturer>Stern</manufacturer> <year>2014</year> <type>Pinball SS</type> <hidedmd>True</hidedmd> <hidebackglass>False</hidebackglass> <enabled>True</enabled> <rating>4</rating> </game> </menu> I have attached: - Table and B2S names - "Other Systems" configuration - Visual Pinball Configuration - Display B2S backglass setting in config - PinballX.ini file Thanks! PinballX.ini
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Is there some trick to getting the old B2S tables to work? Mine work fine in Hyperpin but the backglass stays black in PinballX and then when I exit the table VP crashes. All of my other tables (standard and DirectB2S) are working great. If I could switch to DB2S for these others I would but it doesn't appear they are available. Sorry if this has been asked before (I'm sure it has) but after reading the setup manual and scouring the forums I couldn't find any clear instructions to point me to what I am doing wrong. I haven't looked at UVP tables (also working in Hyperpin) yet but if there is anything I need to know about that as well it would be prevent me posting in the future. Thanks in advance for any help, links to posts or otherwise.
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The following information resolves two problems in Pinball Cabinet configurations and one of them is caused by the Game Manager that comes with Pinballx and the other is caused by Pinballx not closing out servers upon exit from the game. Problem 1: UltraVPServer and B2SBackglassServerEXE have been observed to be running in the Task Manager even after a VP game is closed and you exit back to the menu in Pinballx. Solution to this is as follows: Create a batch file called “killbackglass.bat” containing two entries. Use your systems DOS task kill command. In XP it is "tskill”. Place entries tskill UltraVPServer and tskill B2SBackglassServerEXE each on their own line. Use a program like Jitbits BatToExe to convert the batch file into an executable. You will then have “killbackglass.exe”. Execute the Pinballx “Settings” manager to call this program in Virtual Pinball to Launch After when a table exits. Problem 2: Why is the UltraVPServer not working in PinballX to display the backglass? Why is the back box black? Why does the server menu pop up when a table runs and not the back glass? Make sure all of your table game files have the same name. UltraVPServer and the home directory folder that you used to store your finalized UVP files must remain in the Hyperpin folder like “C:\Hyperpin\UltraVP” or whatever. Don't try to move any of this over to Pinballx because it won't work. When you install a table using a UVP back glass you can store the original back glass file and the uvp file in the appropriate \Pinballx\Media\Visual Pinball\ sub-folders, but once you execute UltraVPServer and read in the back glass and uvp file, you must save it in its home Hyperpin folder. For example on my installation it is at “C:\Hyperpin\UltraVP” UltraVPServer must see that your newly installed table is present in the database “Visual Pinball.xml”. There is a bug with this that I have discovered. If you executed “Game Manager” that came with Pinballx, made a change and saved the file, you now have created an xml file with additional lines that UltraVPServer does not understand. This will cause your UVP file not to be found and the UltraVPServer menu will pop up instead of the back glass. If you are transitioning from Hyperpin to Pinballx and moved your xml file over, it originally did not have these extra lines so all the uvp's installed prior to the installation will work even if you did execute “Game Manager” and messed up your xml later adding lines with: <hidedmd>, <hidebackglass>, </enabled>, </rating> This is because UltraVPServer only needs to find itself one time but now you start to install more tables with new UVP's and your xml file is all messed up and the server can't find the new table. What can you do? There are only two solutions to this problem. One is to manually change the Visual Pinball.xml file back to the way it was in Hyperpin with extra lines removed. I don't like this idea because for some of my VP tables, I don't even use a back glass server but only the back glass image displayed with the DMD running in the right place. <hidebackglass> as FALSE is a good feature for this and reduces stuttering. Server's can sometimes slow games down on older machines. The other is to temporarily hide the complete Visual Pinball.xml file (move it somewhere else), then create a new file with only the one game you are trying to install and after you run the game one time, UltraVPServer finds the installed UVP and you can put the original Visual Pinball.xml file back to where it was and install the new game inside of it. Once the server finds it in the xml, it doesn't care that the xml that came later has additional lines it because the Game Manager messed with it. VP cabinets running UVP presents a major problem in that everyone has a different back monitor screen size so if you download UVP for a particular table, you may find that the back glass does not have the proper size for your monitor and the UVP overlay that goes over it combined with the back glass being the wrong size too, can't stretch it to your back monitor and you get the black screen. You will have to use an image editor to resize a new back glass to fit your monitor. Create the UVP that originally came with your installation saving it with its original wrong sized back glass. Now open it back up and drag all overlays containing scoring, lighting, digits, away from the edges of the display and place them more towards the center of the screen and remember their original positions and save this UVP somewhere. Now run the UltraVPServer, read in the newly sized back glass, read in the wrong sized original UVP file that you saved earlier, and move the overlayed UVP items to their correct positions. Remember that UVP overlays can't stretch so when you try to transpose them on a newly sized back glass image, much of the data will be lost on the bottom edge so this is the reason you have to create a dummied up UVP and drag the elements away from edges where they can be lost. Then when you run the server, read in the new back glass, and the dummied up UVP, you can then drag elements back into their positions.