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Nologic

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  1. Run(@ComSpec & " /c " & '@ECHO OFF', "", @SW_HIDE) Echo Off only really applies to Batch scripts....so thats not needed. Run ( 'c:\Programmi\xpadder\xpadder.exe "DoomII.xpadderprofile" "DoomII-1.xpadderprofile" /M' ) Probably would be better to just use Launch Before: than in the script...but really doesn't matter...are the profiles in the Xpadder folder...or the Doom folder? As it sits Xpadder will assume the profiles are in its folder & not else where...even then should probably be written as: Run ( 'c:\Programmi\xpadder\xpadder.exe ".\DoomII.xpadderprofile" ".\DoomII-1.xpadderprofile" /M' ) You also probably don't need the /M switch as there is a option in Xpadder to minimize on profile load...which would probably be better. Now with the newer builds of Xpadder you should be able to just use Launch Before: Xpadder ".\DoomII.xpadderprofile" ".\DoomII-1.xpadderprofile" And thats it...unless your running Vista...then you'll need to be running Xpadder with Admin rights to do that...other wise you'll have to add the pathing to where Xpadder is like you did prior. Also you don't need to Task Kill Xpadder as it will die of its own accord if told to do so using Launch After: Xpadder /C That said if you wanted it all in AutoIt...it should look like so: Run ( 'c:\Programmi\xpadder\xpadder.exe ".\DoomII.xpadderprofile" ".\DoomII-1.xpadderprofile"' ) Run ( @ScriptDir & '\Doomsday.exe ' & _ '-basedir "C:\Programmi\Doomsday" ' & _ '-userdir "C:\Programmi\Doomsday\snowberry\runtime" ' & _ '-gl drOpenGL.dll ' & _ '-sfxchan 16 ' & _ '-nowsk ' & _ '-texcomp ' & _ '-anifilter ' & _ '-wh 640 480 ' & _ '-game jDoom.dll ' & _ '-iwad "C:\Emulators\Doomsday\DoomII\(32)[SCD](MAP01-MAP32){id Software}Doom II v1.9.wad" ' & _ '-bpp 32 ' ) ProcessWaitClose( 'doomsday.exe' ) ProcessClose ( 'xpadder.exe' )
  2. I was having net problems last night so wasn't able to answer...and now I'm heading out of town till Sunday night...so you'll have to wait for me or get one of the other guys to lend a hand.
  3. Just set to Yes "Treat as 1 PC game" on the third page of the configuration...and all should be golden.
  4. damn sorry about that. Hehe you sure it'll be a girl and not some guy with a boob job? Really sorry about all the run around there.
  5. DOH!! just noticed a screw up on my part in the command line...it should read That way should NeoRaine actually load the game...it starts it right away...my bad sorry about that.
  6. Okay but manually selecting the archive (zip) loads and runs the game fine....give me a bit....I'm going to go dig around in Tux's forum and see what I can find out.
  7. bkenobi I thought you where aware of this...its been shown a few times here...one of the items in my bag of tricks....so in a since GX does support Roms in folders...you just have to do a little work is all.
  8. Oh should probably cover this just to be sure...I know I'm jumping all over the place...and sorry about that...really should have done up a tutorial on how to do this...as its not always clear....I'm speaking of the whole of this topic...not just this part. [RomPath] is defined by what you entered as the "ROM Path:" in the Configuration application...in this case it should be set to the folder that holds all of the sub folders.
  9. Its extremely important that the archive matches the folder name. Because when we use [RomFile] GX uses whats on the left hand side of the pipe symbol...which should be: Aero Fighters 2 [NGCD-075, NGCD-075E].zip When we use [Rom] GX uses all but the file extension on the left hand side of the pipe symbol...which should be: Aero Fighters 2 [NGCD-075, NGCD-075E] So when we have the code: [Rom]\[RomFile] Which GX reads as: Aero Fighters 2 [NGCD-075, NGCD-075E]\Aero Fighters 2 [NGCD-075, NGCD-075E].zip Which is out game folder and game archive...but we need the path there to the game folder so we use [RomPath] in our code: [RomPath]\[Rom]\[RomFile] Which probably translates into something like: C:\Roms\Neo-Geo CD\Aero Fighters 2 [NGCD-075, NGCD-075E]\Aero Fighters 2 [NGCD-075, NGCD-075E].zip
  10. Okay I think you missed the part where I said you need to rename the zip files to match the name of the folder its in. Because: Aero Fighters 2 (1994-09-29)(SNK)(Track 01 of 34)[!][NGCD-075, NGCD-075E].zip|Aero Fighters 2 I don't think you have a folder named: Aero Fighters 2 (1994-09-29)(SNK)(Track 01 of 34)[!][NGCD-075, NGCD-075E] Hehe at least I hope not...I would have done something more like so for the folder name: Aero Fighters 2 [NGCD-075, NGCD-075E] Which means the archive (zip) would have been named: Aero Fighters 2 [NGCD-075, NGCD-075E].zip Which then ideally the map file created would have this: Aero Fighters 2 [NGCD-075, NGCD-075E].zip|Aero Fighters 2
  11. Post your map file so I can take a quick look at it.
  12. Next you need to direct the GX Configuration application to where the map file is. Then you need to edit your command line to reflect the bit of trickery we are doing to make this work.
  13. Custom built for you...should find the zip file and add it to the map file....in this case rename the zip to match the folder name...so that my little trick will work for you.
  14. Well must have been directly intended for NeoRaine...because it wouldn't work with any other Emu out there that I'm aware of.
  15. oh dang...never seen it like that before....yeah if there isn't any sort of index file (CUE) keep everything in one folder...and I'll have to change that script I referred you to...so that it works for your needs...odd...
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