Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

If neither of those of work for you, you can donate any amount by clicking here.

d8thstar

GameEx Lifetime Member
  • Posts

    13
  • Joined

  • Last visited

d8thstar's Achievements

Advanced Member

Advanced Member (2/5)

0

Reputation

  1. yes sir, fx3 runs perfectly. as does future. and yes. vpx runs fine on its own and starts just fine thru pinballY
  2. i dont think pinballX likes me... yup, have tried both 32/64 installs, same behavior. just tried disabling the b2s same behavior. i was running vpx in fullscreen exclusive. i made the change, still teh same behavior; pinballX just hangs... "not responding" could it be some kind of conflict during initial set up? vpX wont run under visual pinball, correct? a new "other syste" needs to be created with visual pinball x? i have deleted all set up for visual pinball and only have vpX in other systems. i am grasping at straws at this point!
  3. that’s the thing, that log file was trying to start visual pinball x table, it just goes to black screen and i have to ctrl.alt.delete and force close pinballx. i just ran mame and pinball fx 3, log file looks fine. when o run again and try visual pinball x after running the other two, you can see in the attached log, nothing. o have to force quit pinballx, hence no clean exit in the log log.txt
  4. this is my first go at using pinballX so i can’t speak to before an update. i did try the 32bit install already, same thing. i will try killing b2s when i get home and report back. thanks man, i really appreciate your time!
  5. so am I my friend! attached is a fresh log file. This is trying to launch ANY table in visual pinball x. i see what you mean in the log it doesnt look like it's doing anything! i even tried moving y tables up one level so its just in the tables folder and the secondary tables folder i have, still the same thing... log.txt
  6. it is, yes
  7. Hey Draco, Not sure what I am missing but PinballX doesn't generate a log file nor do i see a pinballx.ini. Must i launch it in some specific way to generate? Thanks! EDIT: I'm an idiot, I think I found the files you are looking for, attached! PinballX.ini log.txt Visual Pinball.xml
  8. can anyone help? i cant for the life of me get pinballx to start visual pinball x tables. future and fx3 and mame ,working wonderfully so i know how to set up the systems. thanks
  9. hey tempest, not sure if the info i gave you was meant to help update the app. just curious if its something that is possible and that you are thinking about or is it just something i'll need to be cool with. again, trust me, i'm happy as is, just curious if you'll be updating is all so i can unsubscribe to this post
  10. thanks tempest! this is a little weird. for future pinball, the only difference is one instance of "future pinball.exe" running. but, if i "alt+tab" to cycle thru open programs, there are TWO processes of FP running, one is titled with just the app name, the other is titled with the table that i loaded. for amiga, same thing, one instance of "winUAE.exe" running. but "alt+tab" cycling reveals there is something opened called "form1". tempest, with all sincerity, this app closed a HUGE gap in the way i wanted my machine to run, a BIG THANK YOU. now if i can just figure out why "mamewah" isn't sending the "taskill pause", i'd be golden! thank you again so much!
  11. thanks for the feedback tempest. "tskill pause" from a command line works but for some reason isn't registering from within my FE (mamewah) when i quit. i'll figure it out tho! fyi, here are the emu's that i have tested this with, works with all except where noted: unz (fm towns) super model (sega model 3) nullDC (sega dreamcast) m2 (sega model 2) mess (multi) winvice (commodore) ssf (sega saturn) pcsx2 (playstation 2) pcx (playstation) mednafen (multi) fusion (sega multi) 4D0 (3D0) winUAE (amiga / amiga cd32) - doesn't work future pinball - doesn't work (works while the game is loading, once the table comes up, no longer works)
  12. man i've been looking for something like this for a while, THANK YOU! one question, when i exit the emu and my FE, the pause script is still running. is there a command i can give it (entered into my FE quit command) that will kill the script on exit? thanks a ton!
×
×
  • Create New...