Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider donating by either clicking this text or the Patreon link on the right.

Patreon

Sokurah

Contributor
  • Posts

    22
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Sokurah

  1. I actually love Omega Race 2009 myself too - I think it's one of my best games. Very playable and perfectly balanced so I'm happy that it was selected as GOTM in RG. I've had a few games in there as well...including two interviews too. I wonder if I'll ever get in there again...but if I don't then I can at least say that I've had my 15 minutes.
  2. Well, to everyone who played - thank you. Personally I feel that my Christmas games are some of my weaker games. The quality is there - codingwise (imho) - but the gameplay is perhaps a bit too easy. So yeah - if you like what you've seen here - codingwise - then you should really take a look at some of my other games. Some of them will definitely put sweat on your brow.
  3. I updated the thread with the two latest games. My next game will be a vector-style Asteroids type game that has tons of powerups - for PC/OSX - and it'll be done in a week or two tops, so I'll ask to have the thread unlocked again by then.
  4. Super, thanks. And I will.
  5. It's not really arcade related - or even games suitable for a cab, but I just released two new games I've made for the ZX Spectrum, and I was hoping I could add them to my 'Sokurah's Projects' thread, but the thread seems to have been locked. Could it be unlocked so I can add them? Here's more information: http://tardis.dk/wordpress/?p=1096 ...but for now I'll just paste in my mostly standardized blurb below. ---- Well, after being completed for a couple of months - just waiting for the summer vacation to be over - we (being the artist Redballoon, and me) ran into problems with the physical copies and then some last minute-bugs caused by the introduction of a longer tune in The Speccies, but both of these homebrew games are now finally out. The Speccies is a puzzlegame for the 48K ZX Spectrum. It’s coded in Z80 assembler and contains 101 levels of brain-torturing‎ fun.The Speccies 2 is also a puzzlegame - this one with 45 levels and for the 16K Spectrum. A much simpler game...but made in 4½ days. 8) Read more about them here: http://tardis.dk/wordpress/?p=1096You'll find links to download the emulator copies (which are free), and information on how to buy some of the very limited run of physical cassettes. Free to download, but also available as a physical product in three different versions(however, the big deluxe version has already sold out - there was only 5 after all). The long delay between being completed and actually released meant that I was able to send it off to Retro Gamer and it was reviewed in the latest issue (September 2013) and scored a beautiful 85% Thank you RG. 8)
  6. Sokurah

    Captcha

    I'm a bit late to the party, but if you think the subject is interresting, then you'll probably like this - this is where I learned of the technology behind Captchas first; http://www.youtube.com/watch?feature=player_detailpage&v=cQl6jUjFjp4 After seeing this I must admit that, like Adultery, it helps my irritation when I get a Captcha...but I still get furious when I have to type words 4-5 times, or keep using that "give me a new Captcha" button, if you can't read what it says. Still, facinating.
  7. Merry Christmas to all of you. And thanks for the interrest in my games. Let's wish for more games in 2013.
  8. No, of course not. It's a quite accurate description. Try it and see for yourself.
  9. Thanks, but it's actually already there...I made the thread while working on the game, so it's there as the second game mentioned.
  10. I finished another game - a remake of the early ZX Spectrum classic: Arcadia. Because my games seem to get larger and more complicated with each game I decided to do a small and simple game - something I could do in two weeks. It couldn't be a vectorgame, but I'd remake it as one...and now that it's done I can tell you that I had so much fun working on a small project like this. It's a bit light on features - no non-glowing graphics and no online scoring, but I wanted to keep things simple. Read more and see the Windows and OSX download links here: http://tardis.dk/wor...ss/?page_id=937 A couple of screenshots - click for bigger versions. Have fun.
  11. Thanks for the comments, guys. It's nice to hear that you think I do good stuff.
  12. I finally got around to doing this. I hope it's what you expected. It's here: Sokurah's Projects.
  13. The Snowman My first Christmas game is also a remake of a ZX Spectrum game (based on some book I never read). The Night Before Christmas This is my second Christmas game. It's not a remake but an original game - although heavily inspired by Mission Elevator / Elevator Action. Really a fun little project. Buggerman: The X-mas Heist My third Christmas game is basically a remake of the arcade game Bagman, only Christmas (and a bit of Halloween) themed. I was supposed to be out in 2011 but I couldn't get my act together. But it's now finished and will be out in December 2012. Sir Lancelot My very first game. It's a remake of one of the best 16KB games for the ZX Spectrum. Still amazing popular, but doesn't run very well on modern hardware (too fast). Made for a competition where it got an 11th place out of 76 submitted games. ...I should remake this again. Spiky Harold Another remake of a platform game that originated on the ZX Spectrum & Amstrad. Also very popular, but like Sir Lancelot it runs a bit too fast on todays hardware. ...it is also damn hard. I didn't spend enough time gameplay testing it. What was I thinking. A.S.S. (Orion) This maze game is another remake of a ZX Spectrum game. This was originally called Orion, but I made this goofy version just for fun in while trying to learn a new programming language. I think I made it in about 10 days. The SpecciesThis game is a puzzlegame for the 48K ZX Spectrum. It's my second game coded in assembler and has 101 levels of brain-aching fun (I hope). Basically it's a conversion of the (imho) classic game "The Brainies" (known as "Tiny Skweeks" in Europe) that was also released for DOS, Amiga, Atari ST, Mac, Amstrad CPC and SNES. Oh, and it scored 85% in Retro Gamer Magazine (September 2013 issue). The Speccies 2Another puzzlegame for the 16K ZX Spectrum. This is a well-known type of game which has seen many forms and names over the years. It was a sudden inspriration to make this and I coded it in 4½ days, but I think it's good for the time I spent. Especially considering it's coded in assembler. Space Rawks "Space Rawks" is a space-shooter inspired by Asteroids Deluxe, but with lots of powerups(and “power-downs”) bouncing around the playfield. Do you risk getting an instantly appearingsaucer or more asteroids in the hope of getting a more powerful weapon? ...and many more to come.
  14. Here's a list of the game's I've made. It's mostly remakes. I'll start with all the vector games, then go down the list in no particular order after that. Click on the headings to go to the page for the games on my site. Rip Off Remake of Rip Off, originally made by Tim Skelly for Cinematronics in 1980. It was the worlds first game, for more than one player, with cooperative play. This was also my first vector game and supports 2 simultaneous players. Arcadia This remake of a classic ZX Spectrum game is a fun little game I decided to do in a week. The idea was to take a non-vector game and remake it as a glowing vector game. Omega Race My original remake from 2006 of one of my favourite arcade games. A little too bouncy for me these days - that's why I remade it again later. Omega Race 2009 Three years later I made this version which I prefer over the first. Plays more smoothly (imho) and has a nice glow to it. This game was chosen as "Remake of the Month" in Retro Gamer Magazine. Zektor It may be a "relatively" simple game, but I think it's a great vector game. It was the first of three games I made for a competition in three months. Space Fury One of my most popular remakes. Could be because I added so much to the original game, so it now has 20 levels and 4 bosses, instead of just 5 levels and 1 boss. I also had a guy record new speech for it. This was the second of three games I made for a competition in three months. Star Castle My tough-as-nails remake of this Cinematronics arcade game from 1980. Still...no harder than the original if you ask me. This game was chosen as "Remake of the Month" in Retro Gamer Magazine. Black Widow My latest remake (at the time of writing). More glowing vectors in this vector version of Robotron. I've put a lot of work into making this game as good as the original. I hope you like it. Jack'o'Roid I made this Halloween themed Asteroids clone in 4 days for a competition back in 2006. It uses sprites to simulate vectorgraphics and it's surprising popular for a silly little Asteroids game. Dingo (PC) After doing both Zektor and Space Fury for a competition I still had a bit of time left, so I made this game which is a remake of an arcade game by the guys behind Ultimate Play The Game. This was the third of three games I made for a competition in three months. Dingo (ZX Spectrum) Since I love this little game I decided to remake it in Z80 assembler for the ZX Spectrum too. I worked together with Mark Jones - who worked for Ocean Software back in the 80's. He did the graphics. This game had a two-page making-of article in Retro Gamer Magazine and scored 91% in their review. Project Future This is a remake of a 256 screen arcade adventure originally on the ZX Spectrum. The game is a itself a rip off of Ultimate's Sabre Wulf - only set in space. Starbike This is also a remake of a ZX Spectrum game. Basically a sidescrolling Defender-like shoot'em up. ...a bit too hard I think, but I like it anyway. Binary Land This is a remake of an old NES game. Also very popular. I really love the look of this game. And the difficulty is just right (for a change ). A bit more below. Too many pictures in one post.
  15. Yeah, no problem. I'll do that sometime later.
  16. How about...now! I finally got 'round to finishing my remake of Black Widow and it's available for both Windows and OSX, here; http://tardis.dk/wordpress/?p=922 Hopefully it works in a cab too. Personally I prefer using the keyboard to play, but I've also added joypad controls and there's a config menu which should make it easy to set yours up too - if you have one (I can't guarantee it works with all joypads, though - but it definitely works better than earlier efforts at implementing joypad controls). Enjoy.
  17. He's done such a wonderful job on that - both his excellent 3d Starstrike remake, but also his cab. I wouldn't mind doing that...but I wonder where I'd find the time.
  18. Errhm, yeah, I know about the joypad problem, but I've found that about a second of button-mashing while in the game will make it go away and not return. That works for me anyway and it was easier to live with that, than to try and solve the problem. ...that being said, I'll look into really solving the problem if it's something that bothers people...but I rarely get any feedback at all. The reason you get the problem with those two games is because Star Castle was built on the code from Omega Race 2009, so they're likely to suffer from the same problems (although I think I stripped most joypad code out while working on Star Castle, and I may not have put it back in - in the same exact way). Space Fury and Zektor was done much earlier and they don't share any control related code, so that's why they don't suffer the same problems. Actually, while I have lots of code that I tend to re-use from project to project (like for scores and entering names) I don't have any standard code of controls, which is why the code changes from game to game and thus why a problem like this can appear.
  19. Hey HK. Nice seein' ya. So...this is where you hang out when you're not over at RBP. Thanks. Let me know what you think of Binary Land. I think it turned out really well. ...it won a competition y'know (...although, there was only my entry so I don't think it counts. ) No problem. I love doing it.
  20. Err...hrmm...soon-ish. Seriously though. I'm currently trying to finish my remake of X-Quest 2. Then I'll finish my original game 'Neon Invasion Earth'. Then I'll finish Black Widow. ...it's mostly completed already though - the big holdup are the bonus levels (every 4th level if I remember correctly) where I need to learn something about splines first - to get the enemies flying right (unless I think of a way to fake it ), but basically - once I get going again it shouldn't take long. Oh, and the controls too. I'm not quite sure how many options I want in the final version (currently it takes 8 keys to control it = 4 to move & 4 to shoot...just like in Robotron), but I should also support joypad controls...and that's a bitch to code.
  21. Thanks for thinking they're good. I've done what I can to make them arcadecab friendly - despite not having one myself. ...and 4 of those 5 games are also available for OSX if that's your "thing". Enjoy.
×
×
  • Create New...