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Skarn

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Everything posted by Skarn

  1. Hi, Can anyone tell me if GameEx supports tiled and stretch regions for it's GUI rendering/themes elements? e.g. From top to bottom. A) Original graphic used for button skin How I think GameEx currently renders a button using the graphic and stretched horizontally C) How using a 'non-stretch region' for the left and right of the original graphic, and then stretching looks. D) Applying a 'non-stretch region' for the left, top, bottom and right and then stretching in 2 directions looks. I did not create this image in an art program - I used an application called DesktopX which lets you put images on your desktop as 'objects'. You can then stretch the image however you like, but it provides these 'margins' which change the way the image is stretched. Can GameEx do this in it's themes? The 'ugly' stretch graphics I keep seeing on screenshots is discouraging me from creating my interface using gameEx. If SpeSoft can consider implementing this kind of stretching that would be awesome. Thanks.
  2. From the looks of the interface, the images are rendered on the screen as simple stretches of the original file resolutions. Could you implement a stretch/tile method of rendering (defined in the theme) which allows parts of images to be stretched/tiled within border values? e.g. Original button image Stretched button image without 'margins': Stretched button image with 'margins': Notice the corners are 'sharper and smoother' as they retain the 'original resolution' of the original image. It might not produce a preferred/better rendering in all cases, but for some elements I feel it can produce a sharper/nicer effect for dynamically resizing or stretched elements. If it could be implemented as an optional method to apply to elements this would allow both or mixes of the method - or use 0 size margins to indicate the original stretching should be used. Hope this has made sense.
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