Yeah I hear ya Freq. Just as an FYI, I have been using ZSNES for over a decade, and you guys are absolutely right about MESS not being as good as the standalone emus. But here's the thing.....Although ZSNES *DOES* have it's own netplay function, it is less than impressive, as the devs have admitted. Desyncs are plenty and lag is am issue as well. That is why I am curious to see how well Digital Ghost has been able implement his own netcode into MESS. From all accounts, he sounds like he is committed to making it function extremely well. There are not a lot of alternatives out there for netplay in emus for either SNES or worse, NES/Genesis. Can you guys think of any? I know Kega Fusion does it too but it desyncs a lot. Have any of you actually gotten a game online with Client Server MESS? If so, what system did you play and what was the experience like? Laggy? Or GGPO-ish?