not from me but its on the mameworld.net news so i put it here for you all ChrisQC Hey all, ClientServerMAME and ClientServerMESS 0.8 have been released. You can grab them here: https://github.com/MisterTea/ClientServerMAME/downloads 0.8 is a complete rewrite from scratch, but the basic premise is the same: A desync-free, low latency multiplayer support of MAME and MESS emulators over the internet. The main difference between 0.7 and 0.8 is that 0.8 uses a peer-to-peer network architecture for distributing player inputs, and only uses the client-server architecture for correcting desyncs, so latency is much lower and desyncs are rare. I've made a video showing ClientServerMESS running Super Mario Kart on an internet simulator, check it out here:
I'm working on a program called MAMEHub that will allow players to meet and arrange games. MAMEHub provides a GUI interface to CSMAME, so people will not have to mess with the command line parameters. MAMEHub also checks to see if you have correctly forwarded port 5805 to your PC, and will warn you if it is not correctly forwarded. MAMEHub is currently not ready for public release, but is in an alpha testing phase. If you wish to be part of the closed alpha test, please email me or send me a PM. For more details and updates, check out my blog: http://10ghost.blogspot.com/ I try to squash as many bugs as possible but with so many emulators and roms, I'm sure there are bugs out there. If you find any, please post a comment here or on the blog. Posted by Digitalghost at 08:58 PM