Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

If neither of those of work for you, you can donate any amount by clicking here.

40yearoldPinhead

GameEx Lifetime Member
  • Posts

    14
  • Joined

  • Last visited

Everything posted by 40yearoldPinhead

  1. Thank you very much. It's the last part of my build, I love the wheel mode for some weird reason. Otherwise, everything is working great. Now for DOFLinx integration.... BTW: I have tested more and have tried every view in the "Change View" option, and there appear to be two times wheel mode is used. Neither work when rotated -90, both work when rotated 90. This happens on multiple themes. I tried looking at the files under the editor but I can't see anything that would pop up that kind of "window" but I'm still figuring all the backend stuff out.
  2. Yeah I use one of the vertical themes, but I tested several and they all have the exact same issue, which is why I think it’s something with the -90 rotation setting. When I rotate the other way, everything works great, I just couldn’t have thE screen that way. For now I just use a different view. I was curious if the happens on other peoples set ups as well?
  3. Have you been able to reproduce the problem?
  4. When configuring AAE as an alternative to MAME, when MAME launches one of these games, BattleZone for example, it does not process the Launch Before or Launch After scripts as configured in the Advanced Emulator Settings. I use these scripts to change the primary display so AAE can use my secondary monitor in an arcade cabinet. If I select the same game through the GameEx menu for Emulators, it processes the scripts fine and works as intended. I would like either the option to ad the scripts to the AAE integration or have it automatically follow the settings from the Advanced Emulator Settings section. Thanks
  5. I was trying to use the GameEx Arcade option but it wants to orient the games to match Windows, not to Match GameEx settings for rotation. Is there any way to have GameEx Arcade games either rotated or show up on the second monitor? GameEx.ini log.txt
  6. Files attached. Correct, it is a limitation that the program wants to run on the primary monitor, that's what the scripts do. They change the primary monitor, and as I mentioned, when I launch the AAE emulator from the menu, it works correctly, so the scripts are correct and the program does understand what to do. It just doesn't do it when it replaces MAME as the launcher using the option I mention above. GameEx.ini log.txt
  7. This is more of a bug report. When configuring AAE as an alternative to MAME, when MAME launches one of these games, BattleZone for example, it does not process the Launch Before or Launch After scripts as configured in the Advanced Emulator Settings. I use these scripts to change the primary display so AAE can use my secondary monitor in an arcade cabinet. If I select the same game through the GameEx menu for Emulators, it processes the scripts fine and works as intended.
  8. Screenshots, files and video. Thanks for any help you can give. Video.mov GameEx.ini log.txt
  9. I am running the latest version of GameEx and I noticed a problem when I changed my screen rotation. I was running with the screen rotated 90 degrees, but I needed to change that to -90 after flipping my monitor orientation to fix other issues. After I changed the setting, when I go into the game selection for MAME under ANY theme, the wheel images are covered by an "box" that you can see the background through, but you can't see the wheeI image (Logo). I can see them "behind" it, and as I change games I see the logo rotate up or down and out of view, but its clear there is some soft of box blocking the view, like there is an invisible window that is on top of the wheel art. When I rotate the screen in settings back to 90, it works with no problems. I have tried multiple themes with the exact same results, when you rotate to -90, the wheel logos get covered up. Seems like a bug since it happens on all themes but I can upload screen shots and files if you need them
  10. That’s the eventual goal, I was hoping to have a happy middle ground of the B2S file until I record the full video set
  11. Yeah but I use VP9 for some tables, and those have executables instead of the B2S. And the only thing I don’t like about the B2S files is it just lights up a little, so while I make videos I’d like to have something there. So for the most part, all tables will have something, but as I record tables, I can slowly replace them with videos. I am recording synchronized videos so the table, sounds, and backglass are in sync when the demo runs, so it takes some time to make a full set.
  12. Ability to override the DirectB2S per table I would like if it were possible to have the default setting of “Use DirectB2S in Front End” set to TRUE but override this on specific tables. For example, I have backglass videos recorded for a table, but if the DirectB2S file exists, it displays this instead. It’d like it to display this only if there is no video present, or have an option per table from the Game Settings command, so when I have a video, that is displayed instead.
  13. I love this front end, thank you for a great product. i was wondering if it is possible to have the default setting of “Use DirectB2S in Front End” set to TRUE but override this on specific tables? For example, I have backglass videos recorded for a table, but if the DirectB2S file exists, it displays this instead. It’d like it to display this only if there is no video present, but when I have a video, display that instead. if I set this option to FALSE, the videos work fine. Thanks for any help or suggestions anyone can give.
×
×
  • Create New...