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Palmore

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    Ohio

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    https://www.twitch.tv/p4lm0r3
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    https://www.youtube.com/channel/UCdqLVf5isupEvVoMtbyH9xA
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    http://www.crackedconsole.com

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  1. That looks like it did the trick. Kinda odd because prior to upgrading there was no issue, but after the upgrade I noticed it. Either way, she's purring like a Kitten and working as expected. Thank you!
  2. I just recently booted up the old faithful (I've been rebuilding it the past few months) and upgraded to GameEX 14.82 (it was current prior, so no large version leap). I soon noticed all of my games for each system are listed together. I.e. when I goto the Nintendo Custom Menu, I have all the systems, NES, SNES, N64 etc. yet no matter what option I choose, they all now list all games. Before NES under Nintendo would just be of course NES games, same for SNES etc, but every option I choose loads every game for every Nintendo console. The same goes for the remaining options such as Sega etc. I am noticing a lot of the following in my logs. (attached) 21:14:25.1 7/23/2017: Not Restoring Emulator Database From Cache: 25 21:14:25.1 7/23/2017: String was not recognized as a valid DateTime. 21:14:25.1 7/23/2017: at System.DateTimeParse.ParseExactMultiple(String s, String[] formats, DateTimeFormatInfo dtfi, DateTimeStyles style) Thank you log.txt
  3. Yeah, I've been using Custom Menus for a while now. I've read thru his FAQ but I'm afraid there's no option for what I'm looking for. If I replace my logos in the media folder it will replace the system logos in my theme (Nintendo, Sega, etc) and wont "add" to the Image2 Object. I.e. Image1 is pulled from MEDIA\LOGOS\NES.png I was hoping Image2 could be a collage of NES/SNES/N64 etc games. While scanning things such as the Nintendo parent folder (custom menu, as shown around the 30second mark in my video). Kinda like it does for the actual Emulators themselves. Same would go for, Most played, Favorites, Last played (That one actually works), All Games. etc. From my digging and reading thus far, it appears this is not possible
  4. Every background has an accompanying xxxbak.mp4 (as part of the menu graphics and system graphics are rendered into the animated background) What I was hoping for was I could place something like NES.mp4 into a snaps or media folder and use it as the video snap for the top menu item for Nintendo System, kinda like when you select N64 and it cycles thru random snaps from the N64 system. Also, since the xxxxbak.png/mp4 doesn't change when scrolling up and down on the menu (between Nintendo, Sony, Atari) systems, the snap for the over all collection wont change =( more i think of it that wouldn't be a viable option.
  5. I do have 1 main question, how can I assign a video / snap to a menu item? i.e. per my video, Favorite Games, Game Systems, Nintendo Systems etc? Or is that possible? Thank you.
  6. Well, it's been AWHILE. I brushed the dust off my Arcade; bought a new LCD monitor, light guns, track ball bearings, PC, Lights, Marquee, Bezel and the list goes on. Only thing left the same is the Cab and Buttons lol. Man, I missed this group =) Any way, I've been working on a new Theme, still debating the font choice and some other small items. That and still working out some of the Menu items under the Mame section. (I do have questions around that, such as a module.ini style them file for Mame once I'm in the actual Mame list? I think its using either Bak.ini or startbak.ini or something, I'd like to use its own ini) That and adding highlight videos or snaps to the emulator group sections, in all fairness I haven't done any searching yet, so yeah I'll get on that lol Either way, here she is. I plan on uploading the PSD photoshop template and all files once complete. Sadly Youtube muted the audio for the entire video as I use an LTJ Bukem intro song =(
  7. I made it around to whipping up CoinFX version 0.3.8b CoinFX 0.3.8b has been released. In this version... I've enabled relay keys, allowing CoinFX to listen for a coin key press, then send a different key press to MAME after the coin sounds play. This works great when using Stack Sounds. Check the chanelog for a full list of changes. Download CoinFX CoinFX Changelog (www.crackedconsole.com - Palmore) _____________________________________________________________ 0.3.8b Relay keys have been enabled, this allows you to set a key press to send when a coin noise is made This works great with Stack sounds. Relay keys also trigger the relay activity light next to each relay key under the "Keys" tab. Added configuration option for minimize (or not) coinfx on start. Changed default stack sound timer to 150ms
  8. CoinFX 3.6b-repack is out FYI. I released it sometime ago, but I've been tied up at work with a data migration to our new SAN (yay EMC VMax) This new version can be grabbed from CoinFX Homepage CoinFX Changelog (www.crackedconsole.com - Palmore) 0.3.6b Bug fix release Corrected issue with Spawn MAME being checked and launching CoinFX and passing commands via CLI. This would cause CoinFX to launch 2 versions of MAME(or other emulator). 0.3.52b Bug fix release Corrected High CPU usage when running in Spawn mode and watching for MAME/Emulator to exit.
  9. I've fixed a reported bu in 0.3.51b that would use 50% or more CPU while running CoinFX as a wrapper for MAME or other emulator. Please upgrade to 0.3.52b to correct this issue. Download
  10. CoinFX is a small application that runs in the background of your arcade system and plays coin sound effects when you press your coin buttons. It's configurable, and maintains a log of each players coin counts. You can choose between 3 coin sounds, or load your own personal effects. Several other options are available in the options menu, CoinFX can also be launched via Command Line to function as a MAME wrapper. i.e. CoinFX.exe SF2 A few items have been added in this version, including the ability to stack 2 sound effects in a row, play an mp3 in the background (arcade ambiance), store coin counters in the registry so multiple copies of CoinFX can run from different folders yet still keep track of coin counts. A bug in 64bit versions of Windows as well as Vista and Windows 7 has been corrected. See the changelog for a full list of changes. CoinFX Changelog (www.crackedconsole.com - Palmore) 0.3.51b Bug fix release Issues with Windows 7 64bit. After launching the program, it keeps playing the coin sound and increasing the number of coins inserted - endlessly. 0.3.5b Added Coin chute sound effect Added stack sounds, this allows you to stack or play 2 coin effects together (such as Coin chute, then Incremental Coin effects) Changed Sounds tab UI Added option Spawn MAME when CoinFX starts Added -null command to CLI to spawn MAME exe from CLI with out any functions being passed from CoinFX to MAME Added Background MP3 player for Background music or Arcade Ambiance Added "Unified coin counter" to allow multiple copies of CoinFX to report coin counts to one location (registry)
  11. Here is a sneak peak at the new version =) It also fixes a bug with capturing key presses on Windows 7 64bit
  12. yes CoinFX will pass any commands given to it to MAME. I'm releasing version 0.3.51b Sunday, it allows to have multiple copies of CoinFX with 1 unified coin counter system, this way you can use CoinFX with MAME, Zinc, Model 2, Nebula etc, and still count coins for all arcade systems. Yet you can have different mapped coin keys. Theres a lot more added in 0.3.51b, Be sure to check back here for the download =)
  13. CoinFX 0.3.0b isn't a major upgrade, but I decided to release what I've added and updated thus far, check the Changelog below for a list of updates. Download CoinFX 0.3.0b CoinFX is a small application that runs in the background of your arcade system and plays coin sound effects when you press your coin buttons. It's configurable, and maintains a log of each players coin counts. You can choose between 3 coin sounds, or load your own personal effects. Serveral other options are available in the options menu, CoinFX can also be luanched via Command Line to function as a MAME wrapper. i.e. CoinFX.exe SF2 CoinFX Changelog (www.crackedconsole.com - Palmore) 0.3.0b Complete rewrite of main code to clean up a few items Added online version upgrade check Added reset defaults option (returns all controls and options to defaults. does not effect coins) Increased default Timer tick from 150ms to 200ms Added coin indicator lights under the keys section that illuminate when a key press is detected Added demo 1up.wav custom sound (Thanks headkaze for your initial help and this audioclip Changed customsound and MAMEexe input boxes, they are still read only but you can now navigate the entire string
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