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onusx

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  1. Perhaps if M1/M1 bridge seems to work, you could give some instructions on how to edit the xml file which i think is the list of game ROMs that can be opened by M1 so that sounds can be recorded? I have viewed the list in notepad but I don't know anything about coding so i'm totally at a loss as to how to update the list so that M1 will recognize and open more pinball ROMs. But if it is as easy as editing the list to include more games, maybe we could all help update and edit the list so that a wide range of sounds and samples could be opened and accessed by anyone who is interested? I also don't konw if there's something that needs to be done to instruct M1/Bridge to open an updated/changed xml game list, but I imagine that either has to be changed in settings somehow or also programmed... this is the stuff that's totally over my head.
  2. Hi Gustav, thanks for creating this cool archive over recent years, I'm so glad I came across it. I am probably missing something, but I have been browsing through many pages of archived conversations, and I am trying to figure out how to extract sound files from game ROMs and convert to mp3 or wav, besides just the game music. For example I would like to be able to pull the sounds from various switch hits, or voice samples that run during modes. I would like to make my own little sample libraries for various games and be able to load the sounds into a sampler or DAW to remix into music, or use the switch hits as drum samples, and make songs. I found instructions to do this using M1 and M1 bridge, but it only seems to work with a small list of game ROMs. I'm not sure if there's a way to edit/update that list so that other ROMs can be opened. I followed instructions elsewhere to try to open the individual sounds within PinMAME but I haven't been able to get those instructions to work. I've read your instructions from page 1 of this thread about recording sounds using wavpad sound editor, but I'm not sure how you're playing the individual sounds from the ROMs. I see that other people are asking about the same thing. I'm not the most computer savvy person in the world, so any clear instructions would be really helpful. Maybe those of us who are interested could start collectively building a comprehensive archive of pin sound samples for each game? I would like to contribute if I could get some help connecting the dots on the process. Thanks very much and I look forward to your reply, Brian
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