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Cero21
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Everything posted by Cero21
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Ah. Never thought of that. Plus forgot that I had clones on. Good thing too, cuz those clones just cluttered things up. Thanks!
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Using mame v130 My player 1 buttons are setup like this: wer tyu i <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="tekken2"> <input> <port tag="PLAYER1" type="P1_JOYSTICK_RIGHT" mask="256" defvalue="0"> <newseq type="standard"> KEYCODE_RIGHT </newseq> </port> <port tag="PLAYER1" type="P1_JOYSTICK_LEFT" mask="512" defvalue="0"> <newseq type="standard"> KEYCODE_LEFT </newseq> </port> <port tag="PLAYER1" type="P1_JOYSTICK_DOWN" mask="1024" defvalue="0"> <newseq type="standard"> KEYCODE_DOWN </newseq> </port> <port tag="PLAYER1" type="P1_JOYSTICK_UP" mask="2048" defvalue="0"> <newseq type="standard"> KEYCODE_UP </newseq> </port> <port tag="PLAYER1" type="P1_BUTTON1" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_W </newseq> </port> <port tag="PLAYER1" type="P1_BUTTON2" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_E </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_RIGHT" mask="256" defvalue="0"> <newseq type="standard"> KEYCODE_M </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_LEFT" mask="512" defvalue="0"> <newseq type="standard"> KEYCODE_B </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_DOWN" mask="1024" defvalue="0"> <newseq type="standard"> KEYCODE_N </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_UP" mask="2048" defvalue="0"> <newseq type="standard"> KEYCODE_V </newseq> </port> <port tag="PLAYER2" type="P2_BUTTON1" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_S </newseq> </port> <port tag="PLAYER2" type="P2_BUTTON2" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_D </newseq> </port> <port tag="PLAYER3" type="P1_BUTTON3" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_T </newseq> </port> <port tag="PLAYER3" type="P1_BUTTON4" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_Y </newseq> </port> <port tag="PLAYER4" type="P2_BUTTON3" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_G </newseq> </port> <port tag="PLAYER4" type="P2_BUTTON4" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_H </newseq> </port> </input> </system> </mameconfig> Looks ok. But look at tekken2a.cfg <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="tekken2a"> <input> <port tag="PLAYER1" type="P1_JOYSTICK_RIGHT" mask="256" defvalue="0"> <newseq type="standard"> KEYCODE_RIGHT </newseq> </port> <port tag="PLAYER1" type="P1_JOYSTICK_LEFT" mask="512" defvalue="0"> <newseq type="standard"> KEYCODE_LEFT </newseq> </port> <port tag="PLAYER1" type="P1_JOYSTICK_DOWN" mask="1024" defvalue="0"> <newseq type="standard"> KEYCODE_DOWN </newseq> </port> <port tag="PLAYER1" type="P1_JOYSTICK_UP" mask="2048" defvalue="0"> <newseq type="standard"> KEYCODE_UP </newseq> </port> <port tag="PLAYER1" type="P1_BUTTON1" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_W </newseq> </port> <port tag="PLAYER1" type="P1_BUTTON2" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_E </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_RIGHT" mask="256" defvalue="0"> <newseq type="standard"> KEYCODE_M </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_LEFT" mask="512" defvalue="0"> <newseq type="standard"> KEYCODE_B </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_DOWN" mask="1024" defvalue="0"> <newseq type="standard"> KEYCODE_N </newseq> </port> <port tag="PLAYER2" type="P2_JOYSTICK_UP" mask="2048" defvalue="0"> <newseq type="standard"> KEYCODE_V </newseq> </port> <port tag="PLAYER2" type="P2_BUTTON1" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_S </newseq> </port> <port tag="PLAYER2" type="P2_BUTTON2" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_D </newseq> </port> <port tag="PLAYER3" type="P1_BUTTON3" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_R </newseq> </port> <port tag="PLAYER3" type="P1_BUTTON4" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_T </newseq> </port> <port tag="PLAYER4" type="P2_BUTTON3" mask="4096" defvalue="0"> <newseq type="standard"> KEYCODE_F </newseq> </port> <port tag="PLAYER4" type="P2_BUTTON4" mask="8192" defvalue="0"> <newseq type="standard"> KEYCODE_G </newseq> </port> </input> </system> </mameconfig> What the heck is going on? I'm playing tekken2 version A and it still plays like this: 123 4XX Just to make sure, I deleted all the cfg files and started cfg magician from scratch in this order All games - 6 button - 5 button - 4 button - neo geo
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Seems to work for most games but Tekken doesn't seem to map properly (4 button game)? Still 123 4XX Instead of 12X 34X Anyone else seeing this?
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The remapped buttons work great but the changes aren't reflected in CPwizard? Am I supposed to make a special ctrlr file?
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Ahhhh! Problem fixed! It seems I didn't map the P2 joystick under "system name = neo geo" I thought that mame would load the default then look at the neo geo config (like an IF statement). I guess it's one or the other. Thanks a lot for your help Headkaze and Tempest!!!
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yes. Here is my mame.ini <UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath c:\arcade\roms\mame samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini fontpath . # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE FILENAME OPTIONS # cheat_file cheat.dat # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite wavwrite # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # ctrlr IPAC2 mouse 1 joystick 0 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 # # CORE MISC OPTIONS # bios default cheat 0 skip_gameinfo 0 # # WINDOWS DEBUGGING OPTIONS # oslog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 0 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 IPAC2 is the cfg file I show in the first post
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Thanks for the quick reply! Players 3 to 8 were already set to none. Any other ideas?
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I seen to be having a problem with cpwizard showing my neo geo configuration. My buttons are setup normally like this 123 456 7 For neo geo games mame changes to this: XXX 234 1 But when I run neo games, I get a control screen like the one attached. What's wrong? Here is the Mame control file: <mameconfig version="10"> <system name="default"> <!-- IPAC2/MINIPAC input customization file Sharkus Revision 1.0 - 1/24/06 --> <input> <!-- The following keys must be mapped to shifted buttons using WinIPAC or equivalent. P1B8 and P2B8 can also be used (if 8 buttons per player are not required). --> <port type="UI_PAUSE"> <newseq type="standard">KEYCODE_P</newseq> </port> <port type="UI_CONFIGURE"> <newseq type="standard">KEYCODE_TAB</newseq> </port> <port type="UI_CANCEL"> <newseq type="standard">KEYCODE_ESC</newseq> </port> <port type="UI_ON_SCREEN_DISPLAY"> <newseq type="standard">KEYCODE_TILDE</newseq> </port> <!-- The following keys are the default mapping used by the IPAC2/MiniPAC --> <!-- IU Configuration --> <port type="UI_UP"> <newseq type="standard">KEYCODE_UP OR JOYCODE_1_UP</newseq> </port> <port type="UI_DOWN"> <newseq type="standard">KEYCODE_DOWN OR JOYCODE_1_DOWN</newseq> </port> <port type="UI_LEFT"> <newseq type="standard">KEYCODE_LEFT OR JOYCODE_1_LEFT</newseq> </port> <port type="UI_RIGHT"> <newseq type="standard">KEYCODE_RIGHT OR JOYCODE_1_RIGHT</newseq> </port> <port type="UI_SELECT"> <newseq type="standard">KEYCODE_W OR KEYCODE_ENTER</newseq> </port> <port type="START1"> <newseq type="standard">KEYCODE_1 </newseq> </port> <port type="START2"> <newseq type="standard">KEYCODE_2 </newseq> </port> <port type="COIN1"> <newseq type="standard">KEYCODE_5</newseq> </port> <port type="COIN2"> <newseq type="standard">KEYCODE_6</newseq> </port> <port type="COIN3"> <newseq type="standard">JOYCODE_3_SELECT</newseq> </port> <port type="COIN4"> <newseq type="standard">JOYCODE_4_SELECT</newseq> </port> <port type="P1_JOYSTICK_UP"> <newseq type="standard">KEYCODE_UP</newseq> </port> <port type="P1_JOYSTICK_DOWN"> <newseq type="standard">KEYCODE_DOWN</newseq> </port> <port type="P1_JOYSTICK_LEFT"> <newseq type="standard">KEYCODE_LEFT</newseq> </port> <port type="P1_JOYSTICK_RIGHT"> <newseq type="standard">KEYCODE_RIGHT</newseq> </port> <port type="P1_BUTTON1"> <newseq type="standard">KEYCODE_W</newseq> </port> <port type="P1_BUTTON2"> <newseq type="standard">KEYCODE_E</newseq> </port> <port type="P1_BUTTON3"> <newseq type="standard">KEYCODE_R</newseq> </port> <port type="P1_BUTTON4"> <newseq type="standard">KEYCODE_T</newseq> </port> <port type="P1_BUTTON5"> <newseq type="standard">KEYCODE_Y</newseq> </port> <port type="P1_BUTTON6"> <newseq type="standard">KEYCODE_U</newseq> </port> <port type="P1_BUTTON7"> <newseq type="standard">KEYCODE_I</newseq> </port> <port type="P1_JOYSTICKRIGHT_UP"> <newseq type="standard">NONE</newseq> </port> <port type="P1_JOYSTICKRIGHT_DOWN"> <newseq type="standard">NONE</newseq> </port> <port type="P1_JOYSTICKRIGHT_LEFT"> <newseq type="standard">NONE</newseq> </port> <port type="P1_JOYSTICKRIGHT_RIGHT"> <newseq type="standard">NONE</newseq> </port> <port type="P1_JOYSTICKLEFT_UP"> <newseq type="standard">KEYCODE_UP</newseq> </port> <port type="P1_JOYSTICKLEFT_DOWN"> <newseq type="standard">KEYCODE_DOWN</newseq> </port> <port type="P1_JOYSTICKLEFT_LEFT"> <newseq type="standard">KEYCODE_LEFT</newseq> </port> <port type="P1_JOYSTICKLEFT_RIGHT"> <newseq type="standard">KEYCODE_RIGHT</newseq> </port> <port type="P2_JOYSTICK_UP"> <newseq type="standard">KEYCODE_V</newseq> </port> <port type="P2_JOYSTICK_DOWN"> <newseq type="standard">KEYCODE_N</newseq> </port> <port type="P2_JOYSTICK_LEFT"> <newseq type="standard">KEYCODE_B</newseq> </port> <port type="P2_JOYSTICK_RIGHT"> <newseq type="standard">KEYCODE_M</newseq> </port> <port type="P2_BUTTON1"> <newseq type="standard">KEYCODE_S</newseq> </port> <port type="P2_BUTTON2"> <newseq type="standard">KEYCODE_D</newseq> </port> <port type="P2_BUTTON3"> <newseq type="standard">KEYCODE_F</newseq> </port> <port type="P2_BUTTON4"> <newseq type="standard">KEYCODE_G</newseq> </port> <port type="P2_BUTTON5"> <newseq type="standard">KEYCODE_H</newseq> </port> <port type="P2_BUTTON6"> <newseq type="standard">KEYCODE_J</newseq> </port> <port type="P2_BUTTON7"> <newseq type="standard">KEYCODE_K</newseq> </port> </input> </system> <system name="neogeo"> <input> <port type="P1_BUTTON1"> <newseq type="standard">KEYCODE_I OR JOYCODE_1_BUTTON1</newseq> </port> <port type="P1_BUTTON2"> <newseq type="standard">KEYCODE_T OR JOYCODE_1_BUTTON2</newseq> </port> <port type="P1_BUTTON3"> <newseq type="standard">KEYCODE_Y OR JOYCODE_1_BUTTON3</newseq> </port> <port type="P1_BUTTON4"> <newseq type="standard">KEYCODE_U OR JOYCODE_1_BUTTON4</newseq> </port> <port type="P1_BUTTON5"> <newseq type="standard">NONE</newseq> </port> <port type="P1_BUTTON6"> <newseq type="standard">NONE</newseq> </port> <port type="P1_BUTTON7"> <newseq type="standard">NONE</newseq> </port> <port type="P1_BUTTON8"> <newseq type="standard">NONE</newseq> </port> <port type="P2_BUTTON1"> <newseq type="standard">KEYCODE_K OR JOYCODE_2_BUTTON1</newseq> </port> <port type="P2_BUTTON2"> <newseq type="standard">KEYCODE_G OR JOYCODE_2_BUTTON2</newseq> </port> <port type="P2_BUTTON3"> <newseq type="standard">KEYCODE_H OR JOYCODE_2_BUTTON3</newseq> </port> <port type="P2_BUTTON4"> <newseq type="standard">KEYCODE_J OR JOYCODE_2_BUTTON4</newseq> </port> <port type="P2_BUTTON5"> <newseq type="standard">NONE</newseq> </port> <port type="P2_BUTTON6"> <newseq type="standard">NONE</newseq> </port> <port type="P2_BUTTON7"> <newseq type="standard">NONE</newseq> </port> <port type="P2_BUTTON8"> <newseq type="standard">NONE</newseq> </port> </input> </system> </mameconfig> CPwizard.cfg [General] VerboseLogging=False RunOnStartup=True VolumeControlEnable=False DynamicDataLoading=False GhostScriptExe=C:\Program Files\gs\gs\bin\gswin32c.exe [HideDesktop] Enable=False HideDesktopOnStartup=False HideMouseCursor=False HideDesktopUsingForms=False SetWallpaperBlack=False HideDesktopIcons=False HideTaskbar=False MoveMouseOffscreen=False [Mame] Version=0.125 Exe=C:\Arcade\Emulators\Mame\mamepp.exe Layout=Double Dare LayoutOverride=Mame UseMameOutputSystem=True Screenshot=True SendPauseKey=False SkipDisclaimer=False UseOverlay=False [MameFolders] Cfg=C:\Arcade\Emulators\Mame\cfg Ctrlr=C:\Arcade\Emulators\Mame\ctrlr [Layout] LayoutName=Double Dare [Display] Rotate=0 Screen=\\.\DISPLAY1 ShowDelay=0 AllowOverlays=False ForceColorKey=False LabelArrowShow=True LabelArrowSize=4 LabelArrowColor=-16777077 LabelSpotShow=True LabelSpotSize=8 LabelSpotColor=-16777077 AlphaFade=True AlphaFadeValue=10 DisplayChangeDelay=2000 [Data] ShowCPOnly=True ShowMiniInfo=True ExitToMenu=False MameCP=True GameInfo=True GameHistory=True MameInfo=True ControlInfo=True HighScore=True MameArtwork=True MameManual=True MameIRC=True EmulatorCP=True EmulatorArtwork=True EmulatorManual=True OperationCard=True NFO=True EmulatorIRC=True [Export] ExportType=Image ResolutionType=0 DrawBackground=True SkipClones=False IncludeVerticalBezel=True VerticalOrientation=False [Input] EnableExitKey=True BackKeyExitMenu=True ShowKey=KEYCODE_L SelectKey=KEYCODE_LCONTROL BackKey=KEYCODE_ESC|KEYCODE_E ExitKey=KEYCODE_P MenuUp=KEYCODE_UP MenuDown=KEYCODE_DOWN MenuLeft=KEYCODE_LEFT MenuRight=KEYCODE_RIGHT VolumeDown=KEYCODE_MINUS VolumeUp=KEYCODE_EQUALS ShowDesktop=KEYCODE_HOME HideDesktop=KEYCODE_END [IRC] Server=irc.scifi-fans.net Port=7000 Channel=#byoac NickName=Double Dare UserName=DARECADE RealName=CPWizard IsInvisible=True [LastWriteTime] ControlsDat=05/01/2008 12:38:54 AM ColorsIni=12/11/2007 4:14:28 AM CatVer=27/09/2008 9:12:56 AM NPlayers=06/05/2008 1:56:00 PM Mame=16/05/2008 5:14:05 PM HallOfFame=01/10/2008 11:26:38 AM [DataFiles] ControlsDat=C:\Program Files\CPWizard\Data\controls.xml ColorsIni=C:\Program Files\CPWizard\Data\colors.ini CatVer=C:\Program Files\CPWizard\Data\catver.ini NPlayers=C:\Program Files\CPWizard\Data\nplayers.ini ListInfo=C:\Program Files\CPWizard\Data\ListInfo.xml MiniInfo=C:\Program Files\CPWizard\Data\MiniInfo.xml CommandDat=C:\Program Files\CPWizard\Data\Command.dat HistoryDat=C:\Program Files\CPWizard\Data\History.dat MameInfoDat=C:\Program Files\CPWizard\Data\MameInfo.dat HallOfFame=C:\Program Files\CPWizard\Data\HallOfFame.xml StoryDat=C:\Program Files\CPWizard\Data\Story.dat StdIni=C:\Program Files\CPWizard\Data\Std.ini [Preview]
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Thanks. Got it to work. My "rom" directory wasn't pointing to my command line directory.
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I'm trying to get a video preview to show when I select a pc game (tiger woods golf 08). What is the name convention I need to make the video play in association with the selected game (like mame does)? I tried the same name as the .ico and .exe but it still won't play automatically. Any ideas?
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Nevermind... Some of the player3 and 4 buttons where mapped to my p1 and p2 buttons. Problem solved!
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For what seems like random games CPwizard shows normally not active buttons as active. I have no idea what is wrong. I'm running the newest version of GameEx 9.30 and CPwizard 1.76. I have this button setup for both 1 and 2 players. 123 456 7 Player 1 is mapped like this: 1234567 (buttons) wertyui (keyboard map) UDLR (Up left down right) keyboard up, left, down, right Player 2: 1234567 sdfghjk UKDR vbnm Attached is an example of the problem i am having
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WOW TOM I (heart) you!!! CPWizard support in GameEx is exactly what I was waiting for! Thanks a bunch! Sooo.... How bout putting in support to have roms support multiple directories deep??? Wishful thinking perhaps?
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Yeah, cuz all us new guys are clueless! lol
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+1 for integrating CPWizard into Gameex!
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NICE! I just installed CPWizard. Didn't know it existed. Awesome software! Any other pieces of software I should check out Tempest???
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Yep, I always see the controls when the game starts. No problems there. I am running the latest version of mame. Is it maybe because I have my directories setup like this? gameex: default dir mame: c:\arcade\emulators\mame roms: c:\arcade\roms\mame
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As the title says I'm wondering what I have to do to make controls show in game. I press L in a mame game and it looks like something minimizes in the background and I am left with a black screen??? Am I supposed to see the controls that gameex displays before the game starts?
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Strange. I just tried launching mame direct with -triplebuffer, again with Time Killers v1.32 and it works perfectly. Mame reported it was able to run the game at over 99% speed. Went back to gameex and put triplebuffer back in. Lag again... Any ideas?
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I think I figured it out. It seems -triplebuffer is maxing out my processor. But why would a 3800+ with a gig of ram not be enough? I'm only running gameex and "time killers" using mame and without fail it lags.
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I'm getting some random IPAC2 lag through gameex. The game will be working fine, then the input suddenly seems like everything gets queued and the actions on screen are played out without touching the controls. The game would still be running at full speed. It happens pretty much randoms during gameplay after everything seems to working. I reset the page file and set directx keyboard input but it still happens. I have a Athlon 3800+ and a gig of ram, which should be good enough for mostly anything. Any ideas?
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There isn't a launch before/ launch on exit option for zinc?
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Thank for the quick reply! How do you do autohotkey scripts?
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Hey guys, I have an IPAC2 connected to 2 joysticks with 7 buttons each and 2 admin buttons. I am trying to configure my emulators to work with the controls but now I'm banging my head against the wall trying to get everything to work due to button conflicts between emulators. 1) For example, mame defaults stuff to command keys like CTRL, ALT, SHIFT but then Sega Fusion uses those keys for actually menu and admin commands versus gamepad buttons. 2) Zinc has defaults that aren't the same as mame and it looks like a nightmare to change the config file... Is there an easy solution for configuring controls for a variety of different emulators? Can anyone indicate which buttons are best for mapping to keyboard button (to avoid potential conflicts)? Many someone could tell me how they configured their IPAC 2 and post their config files as well?