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rrlslacker

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  1. Yes, I've reassigned most of my keys. I do enjoy street fighter I'm using PS2 controllers to play it at the moment (hopefully making a control panel with xarcade stuff soon). Anyway, I was wondering if there is a difference, I don't know why they would have the two at default if there's not. It seems like certain things are marked different ways, for example you'll see areas in the button config that look like this: None None None N/a N/a None Does anyone know about this?
  2. I noticed in the key settings (from tab menu) that a lot of things that aren't needed are assigned as either n/a or none. Both of these mean that something is unassigned, so why are some things n/a and some are none? What's the difference? I marked a bunch of n/a's as none, just for uniformity, but I wondered if that could possibly have any affect. Also, how do you mark something as n/a again?
  3. Also, now that I've compiled this, what exactly is the purpose of the various exe files that are produced (besides mame.exe of course)? I know that at least three of them are tools (like chd manager), but I don't know how to use them or what the other ones are. Can anyone give me a link to some documentation?
  4. Ok, I did it I couldn't get the compiler program to work. I probably did something wrong, but I decided I'd just try to do it myself. Between the instructions I linked to before and the ones on Mamedev.com I managed to compile the standard Mame v123 plus hiscore.diff in command prompt. I'm very satisfied, I tried a couple games and they run great with no garbage disclaimers at the beginning. Now I can start writing my front-end in visual basic. Thanks for the help here, I wouldn't have figured this out without the links and tips. So what are the problems with hiscore.dat?
  5. Ok, I see. So you just need to apply a diff patch that does that. Now I'm off to look at diff patches. Also, I kept seeing something about Hiscore.diff, is that just to enable hiscore.dat like in older versions? What exactly were the problems that lead to that being removed? I'm trying to decide if I want to use it; I probably wouldn't if it's too problematic, a lot of the games i play use nvram anyway. Ok I'll post again after I try compiling, thank Tempest and Headkaze.
  6. Hi, I'm new to this forum, and somewhat new to mame. I was reading a thread from a couple days ago about removing the warning screens for games with imperfect sound/graphics/etc. The general consensus seemed to be that the best way would be to compile your own version. Can anyone tell me how to do this? I haven't compiled my own version before but i found these instructions - http://www.mameworld.net/mrdo/compile.html - and it looks fairly simple. What is needed to do in addition to these steps to remove the warnings (where do you make the change)? Also, does anyone recommend a different/better tutorial on compiling?
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