Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

If neither of those of work for you, you can donate any amount by clicking here.

kemikal

GameEx Founding Member
  • Posts

    29
  • Joined

  • Last visited

Everything posted by kemikal

  1. The evosocc.zip and crysking.zip roms are Arcade roms and I had them imported fine in GameEx when I was on MAME version 0.200. Recently I decided to update to the latest 0.220 rom set and MAME binary, this is when I noticed these two games not in the list, so something changed inbetween versions 0.200 and 0.220, which is quite a few versions! The rad_gen1.zip is a non Arcade game and I think out of the box, it's okay for GameEx to exclude this, however there should be a method to include non Arcade games as long as you have the MAME rom file. The Don't Filter These ROMS seems like the perfect area to be able to manually add roms that GameEx filters out, but some low level filtering is still preventing the feature from working as I was expecting it to.
  2. I updated to 16.38 and can confirm the 2 roms that were omitted from the Update List are now appearing for me, thanks for the fix. If the Don't Filter these ROMS can be made to bypass all filtering and force any roms added to this field appear in the MAME listings that will be perfect
  3. Brill, I`ll update to 16.38 and update to see if my other 2 roms are imported. Yes you are right the rad_gen1.zip is not actually an Arcade game so it must be some low level filtering that GameEx is doing to keep that game off the list, but it would be nice if the Don't Filter these ROMS bypassed all the filtering and added the game no matter what. Thank again for your efforts.
  4. Thanks for looking in to it @Tom Speirs I think as it stands GameEx has a strong filtering routine where it only imports MAME games that are actually playable, but with that, I think there should be a simple way to override (no matter what other filtering toggle is set) the filtering with an ability to add to the MAME list. In theory the "Don't Filter these ROMS" field is exactly what I need, shame it is not working, I have been trying for years to add items in that field thinking I'm doing something wrong. As long as I know I have the correct rom file and media, I just want to be able to add let's say rad_gen1.zip;evosocc.zip;crysking.zip (or without the .zip extension) to the "Don't Filter these ROMS", do an update and the games appear in the list.
  5. I'm trying to figure out how the "Don't Filter these ROMS" field under the MAME Settings works in GameEx, I have the the latest MAME non-merged rom set (0.220) and I have never been able to get this option to work. I have tried toggling the import switches to Yes and No, e.g. Only Working Games, All Imperfect Games etc... but nothing works. Basically in the Don't Filter these ROMS, I am adding a single entry of "rad_gen1.zip" (tried without the .zip extension too), without the speech marks, which is this game http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=rad_gen1&search_id=1 Then I manually run Update list, after update is complete I go to the list of MAME games and the entry for the above game does not appear, it should be "Genesis Collection Volume 1 (Radica, Arcade Legends) (USA)" I assumed anything that is added to the Don't Filter these ROMS field will get imported, regardless of any other settings or is something else overriding the import routine? There are many games I wish to add to the MAME list manually that are not imported by default so if this feature can be explained that will be appreciated. On a similar note, my previous romset was 0.200 and GameEx imported evosocc.zip and crysking.zip roms perfectly fine, I also had these under the GameEx favorites, after updating the romset to 0.220, these games no longer get imported so also don't appear under the favorites. I checked the file names and they have not changed. I tried to add them using the "Don't Filter these ROMS" but to no avail. I have also attached the log.txt and GameEx.ini. log.txt GameEx.ini
  6. @RedDog & @Draco1962 Please see attached GameEx.ini, log and my custom theme.ini. I have tried the default GameEx theme and the same glitch appears in this for me too. GameEx.ini log.txt theme.ini It only seems to duplicate the number in the list with emulated games i.e. the none MAME game list. In the screen capture below you can see the 007: Golden Eye (USA) begins with 1.1. It's not a show stopper, just looks untidy. Last Played list looks like the same view but does not show the duplicate list number for 007.
  7. Thanks for the reply @RedDog, I'm not at my PC so haven't got access to the ini file or log. I don't think those will help anyway as I think this is just the way GameEx displays the list in the Most Played view, it might just be an oversight in the coding by @Tom Speirs, the Last Played list looks like the legit view.
  8. @Tom Speirs Not sure if this is a glitch/bug or how it's meant to work, the Most Played seems to show the list number twice next to the game name. See screen capture below, this starts looking messy and inconsistent as the list grows. However, the list for Last Played does not do this, it does not repeat the list number and looks better. Can this be looked at please? I'm sure it's quick win.
  9. Ahh, that's it SlimDX you mentioned that in a previous release. I think this issue started happening when you introduced SlimDX when a Windows 10 update changed a few things with DirectX. The recent MAME 0.201 update apparently sorted the BGFX performance issues out so hopefully in the near future I will update MAME and use BGFX instead of HLSL with D3D. I use OpenGL with everything in RetroArch and the combination works well with GameEx.
  10. Okaaay, so reverted LAV settings back to previous i.e. not using NVIDIA CUVID on the NIVDIA computer, changed Full screen windowed to true in GameEx .... and now the issue has gone! Applied the same setting on the AMD/ATI machine and works there too, MAME with d3d works as normal after the video screen saver. Great, thanks @Tom Speirs I think the LAV filters were just a red herring, I was experiencing the issue even without the the filters installed. I've seen the Full screen windowed setting in GameEx but it's always been disabled and things have worked, not sure what's changed that I have to set it to true?
  11. Hi @Tom Speirs Just tried the GameEx in the zip file you provided in this thread and unfortunately I'm still experiencing the issue. Below are the GameEx.ini and log files with from this exe, again nothing looks sinister in the log file. GameEx.ini log.txt I've reverted back to GameEx v15.40. Upon further digging I thought I'd have a look at the LAV filter settings and do some trial and error. Under Hardware Acceleration, when you select NVIDIA CUVID Hardware Decoder from the drop down, save the settings, start up GameEx, wait for the video only screen saver to kick in, exit screen saver and run a MAME game it works! go back to the LAV filter settings and change to the default setting of None under Hardware Decoder and go through the process again MAME (d3d) game does not start. Now the above works on my PC which has an NVIDIA graphics card, as mentioned in my original post, so I could just select NVIDIA CUVID and leave it at that, case closed. HOWEVER my other setup which is a cabinet has a AMD/ATI graphics card, the LAV filter settings for this machine does not allow me to select the NVIDIA CUVID as the Hardware Decoder because it's not and NVIDIA card, I tried all the other selections in that drop down and I still experience the issue on this setup. @biric Thanks for chiming in, sounds like you are experiencing the exact same issue as me. Do you have an NVIDIA card or AMD/ATI graphics card? And do you use the LAV filters? If you have an NVIDIA card and are using the LAV filters can you please try selecting NVIDIA CUVID as the Hardware Decoder and see if that works for you? @Tom Speirs Yes MAME with d3d mode and video only screen saver creates the issue for me. My gut feeling is GameEx is doing something with DirectX when the video screen saver kicks in, then when you exit the screen saver and load MAME with d3d, things break, MAME cannot utilise d3d after the GameEx screen saver, some process within GameEx is breaking DirectX. If you completely exit GameEx and start it up again, go straight to a MAME rom, load it, it works absolutely fine. MAME only breaks after the screen saver process.
  12. The GameEx screen saver is set just to play videos, no MAME. The videos play fine, when you exit the screen saver and load a MAME rom the screen goes black and the game can be heard in the background running at a really low framerate, this is when both GameEx and MAME are set to fullscreen. When both are set to window mode, do the same i.e. wait for the screen saver to kick in, exit screen saver and run a MAME game you see a command prompt window with a line repeating "Unable to create/initialise the Direct3D device". This only effects when MAME has d3d mode in its config file.
  13. Hi @Tom Speirs Apologies for being a pest, just wondering in the recent updates post v15.37 if you had a chance to look in to the issue I experience on my set up with GameEx video screen saver & MAME in d3d video mode handshake? Thanks.
  14. Thanks @Tom Speirs for looking in to this. I've attached the GameEx ini file and log, going through the log file I cannot see any suspect lines. GameEx.ini log.txt I have also attached my Attract/Screensaver settings page and the command screen showing the Direct3D error. If you need anything else let me know.
  15. Hi, I have an issue with my setup which I've tested thoroughly and can re-create it (i.e. it's not random). I have 2 machines, both Windows 10 x64, one has an AMD card the other NVIDIA, issue happens on both. All drivers are up to date and I have the latest DirectX installed along with older DirectX9 versions. I have the latest version of LAV filters (0.72 x86/x64) installed with the recommended tick boxes checked. My systems are lean and only used for gaming. All emulators (MAME v0.200, RetroArch v1.7.4, etc...) are working fine outside GameEx (v15.37) and to be fair work perfectly inside GameEx too. GameEx is an excellent bit of software. This issue/bug is only linked to when the video screen saver kicks in within GameEx and then you start a MAME game in d3d mode. I have GameEx's in-built video attract mode/screen saver kick in when there is no activity in the menu ui, it's set to play videos only (MP4 format) and these play fine as they should, however when you exit the screen saver and go to load a MAME game all I get is black screen and I can hear the game in the back ground, however the game sounds like it's running at 10 fps. To see what's happening in the background I set GameEx to run in windowed mode and did the same with MAME via the config file, I wait for the screen saver to kick in, exit the screen saver and start a MAME game and see a command prompt window with a line repeating "Unable to create/initialise the Direct3D device". In MAMES's config I have the video mode as d3d as this works best for me (use of HLSL and no slow downs with bezel artwork), if I change the mode to opengl or bgfx and start up GameEx wait for the screen saver to kick in, exit screen saver and start a MAME game, the game loads up fine in full screen and window mode. Switch back to d3d in the MAME config file and the issue re-occurs everytime. It seems like GameEx's video screen saver has an effect on Direct3D/DirectX - it does not allow the follow on process (in this case MAME with d3d) to initialise the Direct3D device? Other emulation is carried out via RetroArch and this runs in gl video mode so I have no issues with that setup via GameEx. I am currently away from my gaming setup so haven't got access to the log files, Gamex.ini, screen shots etc... but thought I'd post this in the mean time in case @Tom Speirs or someone else has any input on this? Regards
  16. @Tom Speirs Me again with another input issue (maybe?) since upgrading. Upgraded to version 15.30 last night and loaded up GameEx to make sure all was okay, noticed that the dpad UP on the controller was intermittent - the when navigating the menus, all other directions and buttons work fine but when you press up this does not respond, HOWEVER if you hold down UP on the dpad the UI select bar starts moving up. Experiencing this on a Xbox 360 and Xbox One controller, the dpad UP functions fine whist in a game. I have not changed any input settings or any other setting as a matter of fact since upgrading, literally 5 minutes prior to upgrade I was on 15.27 and had no issues with the dpad UP in the GameEx UI. @Tom Speirs your update note includes " Several input issues were fixed", not sure if this has had some knock on effects. Anyone else experiencing a similar issue? I've attached my custominput.ini. custominput.ini
  17. Okay this might not apply to everyone but only my setup setup but I've managed to get the Xbox One (wireless bluetooth Xinput device) controller to exit an emulator using the global exit button combo, in my case this is the DPad down + Back + Start. It works in version 15.21 with Windows 10. I have found that in the Advance Config tool under Input you have to set the DPad down using the Left Analogue Stick down (plus the other button combos you want to use). When you launch a game via GameEx pressing the DPad down + Back + Start now exits the game as expected. The great thing is this is also working for the 360 wireless controller! When using the DPad down the Advance Config > Input looks like this: [JOYCODE_1_HATSWITCHD][JOYCODE_1_BUTTON7]|[JOYCODE_1_BUTTON8] The custominput.ini for when selecting the DPad down as a part of the combo looks like this and does not work for Xbox One (wireless bluetooth Xinput device) : JoystickExit=303|6|7 Use the Left Analogue down via Advance config > Input: [JOYCODE_1_YAXIS_DOWN_SWITCH]|[JOYCODE_1_BUTTON7]|[JOYCODE_1_BUTTON8] The custominput.ini for this is looks like this and works for both Xbox One and 360 controller: JoystickExit=203|6|7 The change is the first number 203. There are too many moving parts to pin point exactly what the issue is (why does the left analogue stick down work for dpad down? why does the dpad down on the Xbox one not work as standard as a exit combo key, is it GameEx interpreting the wrong info or Windows 10 giving the wrong info, why do certain button combos not work with the Xbox One controller yet work with the 360 controller, DirectX input, Xinput? etc...). Anyways, all in all, by hook or crook I think I've got it working consistently, I can start enjoying GameEx again (I'll delete that LaunchB*x installer from drive). Can't wait for the next update of Windows (or GameEx) and start all over again. Hope this was helpful @Tom Speirs and it might aid you to find a fool proof method for global exits via controllers in future updates, as I said, I might a be rare case but hopefully it will help others.
  18. Wooohooo. Looks like I've sussed the Xbox One controller exit button combo out, just testing out on another machine and will confirm in my next post! The scanning of folders upon launch is becoming an annoyance though... you can't please some people can you!
  19. @Tom Speirs The scanning\caching of folders would'nt be a show stopper if it helped with load speeds in the long run i.e. it does it first time after detecting a change or a forced update via the menu, then going forward it loads quicker as it's loading from the cache, however I've started GameEx several times and it does this new folder scan everytime. I (and hopefully many users) would not mind the initial caching load time if it meant the following boot ups would be quicker. With regards to the controller button exit combo, my config for this since day has been DPad down + Back (btn7) + Start (btn8). Pressing this combo on a Xbox One (wireless bluetooth) controller does not work yet it works on a 360 controller on the same machine running Windows 10 x64. Did a more through test with the Xbox One controller just now... Set the DPad down only as exit, did not work. Set the DPad down + Back (btn7) as exit, did not work. Set the Start (btn8) only as exit, this works. Set the Back (btn7) + Start (btn8) as exit, this works. So it looks like the DPad on the Xbox One (wireless bluetooth) is not being detected by the Input script in GamEx or as you said Windows 10 is blocking it. Hope that helps?
  20. Just tried version 15.20 and I had the same blank screen in MAME, upgraded to 15.21 and MAME is working again. However, unfortunalty the global exit key combo via the Xbox One (wireless bluetooth) is still not working in this update I also noticed this update after you launch GameEx and a dialogue appears (bottom left of screen) showing the loading of emulators, database, MAP files etc..., it seems to do an extra "Scanning folders" at the end which includes folder names such as marquees, cabinets etc... which I'm assuming are MAME folders, this extra scan which was not in there prior to 15.20 adds approx. 8 seconds (on my setup) to load time. Thanks @Tom Speirs
  21. Great Tom, thanks for your continuous support on this software. Haven't had a chance to install and test this update yet it as I'm at work but was this issue resolved Xbox One controller on GameEx, exit game function not workings (controller button exit combo)? Just thought I`d ask as you haven't listed all the fixes in this update. For my setup, this feature was a game changer, literally! Ta!
  22. @Tom Speirs I believe many new users installing GameEx on their shiny new machines/installs (especially with Windows 10/Xbox One controllers becoming the go to setup these days for casual PC gamers - Xbox One controller on GameEx, exit game function not working ) get put off when these type of itty bitty errors appear, if they're not very IT savvy they will not investigate further or even ask for help on forums as they don't know what to ask for. Any dependency files should be packaged part of the GameEx install or available as a separate download within the setup to keep the install streamlined and end-user engaged through out the set-up process.
  23. You need DirectX 9 installed too, this helped me You can download "DirectX Dependency Fixer (DXFix)" from here: https://obsproject.com/forum/resources/directx-dependency-fixer-dxfix.87/ Direct link to exe: https://obsproject.com/forum/resources/directx-dependency-fixer-dxfix.87/download?version=169 Install the above file first, if it still complains download DirectX9 from the Microsoft website.
  24. I'm normally good at figuring software/hardware problems out, been in the emulation scene for a while and a GameEx user for over 10 years. I've been using a wireless Xbox 360 controller for the HTPC mostly, the 360 controller is all configured and works flawlessly on GameEx interface, MAME and RetroArch. Recently I upgraded to the Xbox One controller which is the latest version with wireless Bluetooth, plugged it in and Windows picks it up and installs it as a Bluetooth Xinput device. The Xbox One controller continues to work perfectly with MAME and RetroArch, exactly like the 360 controller, I did not have to remap any buttons which was vital to my requirements and setup hence why I moved to the Xbox One controller. In the GameEx interface I can still navigate the menus like I could with the 360 controller however, one vital function no longer works - with the Xbox One controller I cannot exit a game when it's running. I have a 3 button combination setup in GameEx to exit a game - dpad down, back (button 6) and start (button 7), when I switch back to the 360 controller the exit button combination works as it should. Anyone else using a Xbox One controller? Can you exit a game with a button combo set in the GameEx config? I'm on the latest version of Windows 10 x64 and all drivers etc are up to date. Any help on this is appreciated, I'm stumped why the Xbox One controller exit combo doesn't work in GameEx and the 360 Controller works absolutely fine.
  25. Custom Vewlix Arcade Cabinet Running GameEx Frontend Thought I'd share my arcade cabinet project, based on the Taito Vewlix with my own touches. Still have a few cosmetics to complete but it's up and running with a PC and Xbox 360 inside. Used advice and write-ups from other custom Vewlix projects around the web. I've hooked up two Mad Catz Tournament Edition Arcade Sticks, as they are USB they work perfect with both the PC and Xbox 360. I can switch the sticks between the PC and 360 by a press of a button on the front of the cabinet. I was bought up on the Sega Megadrive, SNES and N64 era (early / mid 90's) and in the arcades Street Fighter 2, Teenage Mutant Ninja Turtles and Bubble Bobble etc... where very popular in local shops and at college. The cabinet itself has a 32" LCD screen, this helped in making it fairly slim depth wise as space in the house is limited. The PC runs Windows 7x64 and boots straight into GameEx and then can be controlled via the sticks. I've designed a custom GameEx theme based on the Viewlix colours and artwork, this goes well with the marquee at the top. There is also a video below showing the GameEx interface in action and near the end my children are having a play on it, even though I don't get a chance to spend much time on it the kids absolutely love it, especially retro's such as Metal Slug, The Simpsons, scrolling beat'em ups etc... which are perfect for them with the simple controls. The Xbox 360 is used mainly for the Street Fighter 4 (X Tekken) and other 2 player beat'em ups.
×
×
  • Create New...