Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. My bare hosting costs are currently not met so please consider becoming a contibuting member by either clicking this text or the Patreon link on the right.

Patreon

If neither of those of work for you, you can donate any amount by clicking here.

FallenWyvern

Basic Member
  • Posts

    7
  • Joined

  • Last visited

Recent Profile Visitors

533 profile views

FallenWyvern's Achievements

Member

Member (1/5)

2

Reputation

  1. Well hopefully I'll be able to finish it soon. The arcade stuff for me is my hobby so when work gets busy, there's no side time to program. As far as searching and adding games from an account it still is possible but one issue I'm having is not knowing what the various exe's are for each game. Also anything with a launcher of their own still requires you to click something (I can't skip past them, but my shim still works for detecting if you've left them or not).
  2. Awesome! I figured that tap screen was configurable. And yes, a text based tutorial will certainly be included. I *hate* when I want info on something that would take 2 minutes to read and having to watch 10+ minute video (complete with a 30-90 second 'channel intro'). Plus I hate making videos because I haven't found a good alternative to Adobe Premier for editing and that's a bit pricey to buy for one off videos.
  3. All my own posts aside, if there were a place I could supply my bits of code towards, it might help GameEx's code. It'll certainly make getting game data much easier (and get around age gates for media, since I don't scrape the webpages directly). I mean, if the developers are open to that sort of thing.
  4. Age verification, yes. The game launchers, I'm not quite sure yet because I don't have any games installed that have them, but I'm going to presume not. And while I'm aware GameEx has Steam integration, this will allow people with any front end to have the same functionality. Plus I can always get it working with non-steam games as well (not just Origin or Uplay but GOG or even just abandonware people 'find' on their hard drives). The big thing is the scraping of media. Even if someone doesn't want to integrate the shim, they can use it to get media and that's a big deal, imo. I'm not sure if I'd have gotten far with Hyperspin (and now with GameEx) without EmuMovies.
  5. Also if anyone can give good advice on creating a game/system database for GameEX, that would be way more useful.
  6. That's the idea! Right now it does launching and creation of a single item. Batching is next (and it'll probably pull the first screenshot/video in order) and then *possibly* editing an existing one (so you can change up images/movies). The one thing it won't do that I want it to do is add all of a users games based on profile. The install window will pop up if it's not installed, but there's no way for me to guess the exe name without it being downloaded. Also that would be next to impossible for me to check with my 1k game steam library (at least, completely try it). But maybe some checkbox based ui fancyness. That'll be a maybe.
  7. So I spent the better part of tonight making an application as a go-between for GameEX and Steam. The idea is that it can be run standalone and get all the required information/media for your game and then it can be run with command line parameters to use the steam protocol (steam://run/appid) to launch games (even non-steam games that you added to Steam). When the game closes, my app does as well meaning GameEX immediately grabs focus again. It also downloads Movies, Title Images and Screenshots for snaps. This means even if you already have Steam setup in GameEX (or any frontend, for that matter), you could use it to get this media. Anyway I'm still working on it but I'm excited enough and tired enough to share this video and hope that maybe someone out there will want to use it soon! BTW, it's rough right now but I think it shows the software off pretty well. 1:25 to see how to use it to setup a game 3:18 to see how it grabs/previews media 5:00 to see it run from command line 5:54 to see how to set it up in GameEX 8:00 to see it working in GameEX (goes into game at 8:20, goes back to GameEX at 8:40)
×
×
  • Create New...