Jump to content

All my products and services are free. All my costs are met by donations I receive from my users. If you enjoy using any of my products, please donate to support me. Thank you for your support. Tom Speirs

Patreon

Wimpie

GameEx Founding Member
  • Posts

    33
  • Joined

  • Last visited

  • Days Won

    4

Wimpie last won the day on August 21 2023

Wimpie had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Wimpie's Achievements

Super Member!

Super Member! (3/5)

4

Reputation

  1. I only have a basic installation with Virtual Pinball X (and vpinmame).
  2. Yeah I know, once it's set it's gonna stay that way. Still wish my problems would be answered with "we're gonna fix that in the next version" instead of "use a workaround" 🙂
  3. This one can be marked as resolved (well, with a workaround). I've placed my DMD on screen 1 with an offset of X=3870. That puts the DMD on screen 3.
  4. I will try to swap the order, but guys... I still think it's weird that this can't be handled correctly by PinballX. I have no issues at all with Visual Pinball X: backglass and playfield are shown on the correct monitors without swapping anything.
  5. Well, my playfield is on screen 2. That means exit PinballX I guess.
  6. Works fine with SetDMD, that's what I've been using before. But why use an external program when PinballX is supposed to do the same?
  7. It's not because it works for someone else, that there might not a bug. It's not working in my case. And the DMD worked fine before. I'll update the status for my other pending issues.
  8. I recently added a topper screen. After doing that, the DMD screen in PinballX started showing up on the wrong monitor (invisible,under the playfield). I can move the DMD to the backglass monitor, but NOT to the DMD monitor or the topper monitor. Seems like there's a bug somewhere, preventing the DMD to be shown on display numbers > 3. Log files attached but you won't find anything special in them I'm afraid. log.txt PinballX.ini
  9. The workaround is to use a black loading screen so the switch isn't visible. But a workaround isn't a bugfix:-) I just wished there was a better way to report bugs, like a GitHub database or at least an email address to report these kind of issues.
  10. Attaching my ini and log files. PinballX.ini log.txt
  11. Both files are attached in one of my previous threads, but I've added them again here. PinballX.ini log.txt
  12. Best practice or not, it's a visual glitch that could be corrected.
  13. I could turn off the alignment and the issue is gone. However, I thought this forum was used to forward bugs you've found. Well, this is a bug.
  14. Well, this one can be marked as solved, although it IS a bug in PinballX (I have no idea how to contact the author to tell him this). The solution is to create a pinDMD.ini in the PinballX folder with an unused COM port: [communication] comport=COM5 Without ini file, COM3 is used, which has my Teensy and NOT a pinDMD. And there seems to be no way to tell PinballX NOT to use a pinDMD interface - it's ALWAYS opened and COM3 is ALWAYS blocked, even if you don't have a pinDMD. So this is a workaround. The best solution would be to add a Yes/No setting to tell PinballX if you have a pinDMD.
×
×
  • Create New...