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GeorgeBuford

GameEx Lifetime Member
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  1. I mentioned to nullPtr that a way to limit the number the video clips played during the attract mode would be useful for my cabinet. Basically a way to play a random video from the specified directory, reset the attract timer and return to the current menu. This could be a variable LimitAttractPlayCount=1, for example. Thanks for listening! -GB
  2. Today I need to look into the attract mode settings. After 2 minutes of idle, the GameEx engine should select a random video from the clips directory, play it, then return to the current menu and reset the idle timer. So far, it is just playing EVERY video in the clips directory when the idle kicks in. More hmmm....

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    1. nullPointer

      nullPointer

      It won't return to the menu without external input, but you can dial up the amount of time between videos. Check the Attract/Screensaver settings screen in the Setup Wizard.

    2. GeorgeBuford

      GeorgeBuford

      Yeah - unfortunately it ruins the 'feel' if I can't jump back to the menu after playing the clip. Is there a callback for attract_clip_ends where I can fake a key press ( maybe using a custom plugin )? And thanks for your insights. That GameEx.ini file is enough to make me want to chew my own foot off! ;-)

  3. Used the custom editor to place NES, N64, etc on the front page. So why do they all bring up the same MAME listing? Hmmm...

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    1. CharlesLam

      CharlesLam

      it just loads mame even though it says n64, etc.? i would triple check configs and executable locations.

    2. GeorgeBuford

      GeorgeBuford

      Fixed it. I had tried to create an emulator group called 'Home', and it confused GameEx. Deleting the Emulator_0 group fixed that one!

  4. It runs Gamera on startup ( curses based rom selector - think MameGUI, but uglier ). Then it launches a version of AdvMame for emulation, and a background task 'Retrogame' to translate the joystik / button presses to keys. The board is the Raspberry Pi B - so due to processor speed and control panel space limits your rom selection. That said, it is still MUCH cooler than the single game 'Frogger', 'Pac Man' and 'Donkey Kong' versions that I wish I had when I was a kid... http://www.handheldmuseum.com/Coleco/DK.htm -GB
  5. I put together the 'cupcade' cabinet over xmas ( http://www.adafruit.com/product/1783 ). Only burnt myself with the iron a couple of times! The interface for MAME/NES is functional but not pretty. Has anybody tried getting WINE / GameEx to work on Pi? It would be a great front end for this unit. More promising is this platform: http://www.fit-pc.com/web/products/fitlet/ Specs say it runs Windows at 1.6Ghz, so compatibility shouldn't be a problem. If the roms and extras can be stored on a usb or network drive, sky is the limit for GameEx online. -GB
  6. Still trying to make heads or tails out of custom menus and themes. Finding the lack of docs frustrating. Trial and error continues...

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  7. Thank you both for your quick responses. I am encouraged by your response NULLPOINTER ( if you worked at the Redmond Nintendo shop we are probably neighbors ). I 'had a dream' when I acquired my cabinet frame, and there were no front ends that met my needs at the time. So with a background in programming, I explored the wonderful world of Flash and Actionscript. Obsession and overkill - yes on both! The main idea behind my machine is that when you turn it on, it jumps right to the startup video and the only way to switch user modes / maneuver the menus is with the joystick and buttons. Hiding the Windows OS interface is important; I will replace the shell with GameEx if things go as planned. You step up to the machine believing that some idiot actually created a video game based on the major motion picture I chose ( grin ). I anticipated having to hack into some code to make things work, so having as much of the system open source as possible will come in handy. The important thing will the flexability in scripting. I am 90% sold on the product and will most likely invest in it so I can 'play around'. I will continue browsing and look at the plugins mentioned. Sounds like 'Evolution' will be an interesting research topic as well. This should be fun! -GB
  8. Hi all, After playing with the demo of GameEx, I have a few questions before becoming a lifetime member. Some background. I designed a custom interface for my MAME cabinet using ActionScript 3 and C#. It displays a video on startup, then jumps into a simple menu system. Each 'folder' ( using GameEx terminology ) on my system has a static background, and a random mp3 file plays when it is loaded. Each menu is read from XML files and must be hand edited when new roms or emulators are added. If the menu sits idle for a set amount of time, the mp3 is stopped and a random video is played. If the video finishes or a button is pressed, we jump back to the menu we just left, playing a new random mp3. Eventually, an 'Item' ( rom ) is selected, the game plays, and we return to the launching menu once again. There are also some digital IO signals generated that can be generated at times to control cabinet lighting. This was done by embedding Flash callbacks in the movie clips, telling me when to turn on / off the relay switches. I also check for a special button sequence during the startup video that puts the game into 'adult mode'. This adds the 'R' rated mp3s / videos to the random queue, and prevents kids from learning new vocabulary. I would like to be able to customize the environment as described above, but rely on the GameEx database and internet updates on the 'back end' so I can focus on the interface. In general, I just need to be able skin the beast to match my cabinet's theme. And so I ask you, the experienced GameEx user / developer - WILL IT WORK? Thanks in advance for your input. -GB
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