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Rhyno77

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  1. Ok, I couldn't let this sit til tomorrow - I changed the following: From: "C:\ffmpeg32\bin\ffmpeg" -y -t 2 -rtbufsize 1500M -f gdigrab -framerate 30 -offset_x 3290 -offset_y 204 -video_size 1366x310 -i desktop -vcodec libx264 -preset ultrafast -qp 0 -threads 8 "C:\ffmpeg32\dmd.mkv"To: "C:\ffmpeg32\bin\ffmpeg" -y -t 2 -rtbufsize 1500M -f gdigrab -framerate 30 -offset_x 3290 -offset_y 205 -video_size 1356x310 -i desktop -vcodec libx264 -preset ultrafast -qp 0 -threads 8 "C:\ffmpeg32\dmd.mkv" Knocking down the output size by 10 pixels has fixed it. Not exactly sure why, since the DMD monitor itself is 1360 wide, and that's the number I'm using in b2s and Pinballfx2. I suspect that my problem lies with my monitors being differently positioned than most (1=pf, 2=dmd, 3=bg ), but i'm not sure. Thanks for the support GTXJOE!
  2. Hey Gtxjoe, I don't have too much time tonight, so I'll try some things tomorrow to hopefully resolve. Here's the output of mine - It runs for just a blip then exits out with the error below: C:\WINDOWS\system32>"C:\ffmpeg32\bin\ffmpeg" -y -t 2 -rtbufsize 1500M -f gdigrab -framerate 30 -offset_x 3290 -offset_y 240 -video_size 1366x310 -i desktop -vcodec libx264 -preset ultrafast -qp 0 -threads 8 "C:\ffmpeg32\dmd.mkv"ffmpeg version N-76347-gdd36749 Copyright © 2000-2015 the FFmpeg developers built with gcc 5.2.0 (GCC) configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --enable-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libdcadec --enable-libfreetype --enable-libgme --enable-libgsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --enable-lzma --enable-decklink --enable-zlib libavutil 55. 5.100 / 55. 5.100 libavcodec 57. 12.100 / 57. 12.100 libavformat 57. 11.100 / 57. 11.100 libavdevice 57. 0.100 / 57. 0.100 libavfilter 6. 14.101 / 6. 14.101 libswscale 4. 0.100 / 4. 0.100 libswresample 2. 0.100 / 2. 0.100 libpostproc 54. 0.100 / 54. 0.100[gdigrab @ 04ee36a0] Capture area (3290,240),(4656,550) extends outside window area (0,0),(4646,1080)desktop: Input/output error C:\WINDOWS\system32>PausePress any key to continue . . .
  3. Btw, GTXJoe, I re-ran the exe last night with my screenres dmd values changed to even numbers, but unfortunately it didn't seem to make a difference. All tables were captured again, without dmd. 192010801366768200136631013702400
  4. You might want to check your vpinball.exe's for "run as administrator". I unchecked the run as admin boxes and now the capture.exe has high enough permissions to kill the vpinball task.
  5. You're right about my DMD height; it's set to 315. I'm setting to 310 and we'll see how it runs through the night. Thanks! ScreenRes.txt PBXrecorder.ini
  6. Victory2k1, for the easier option just go to the gamemanager.exe in your pinballx folder. From there you should be able to just select the dropdown for wheel, backglass, audio, etc.. and download the file you need. It will name the downloaded file the same name as your table and put it in the right folder automatically. This method will take a while to get all your tables done, but if you just have a handful with missing files it's pretty nice.
  7. Hey Gtxjoe, first off, I wanted to say thanks for packaging Carny_priest's utility into a nice little gui option. It works pretty well for me, but I have a few issues that I was wondering if you'd seen in your usage. Despite checking the option to only capture tables that need media, it goes through all of them. I let it run through completely for a few hours, then tried it again and it captured them all a second time. For some reason it's not capturing my dmd on monitor 2 of 3, only the backglass and playfield. Thanks again to both of you!
  8. Hey all, I'm pretty new to this, and I have everything working fine but one minor issue.. How can I get the pinballx frontend to allow my system to go into sleep mode (or just let the monitors turn off, either would be fine)? If I'm in a game, the power options of the computer (win 8.1) will take effect, but not when pinballx is in attract mode. Basically I just don't want my cabinet going all night with the screens on. Any suggestions? I've searched, but I can't seem to find anyone who has had the same concerns. Thanks, Ryan
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