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blib

GameEx Founding Member
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  1. Just downloaded the latest D3D build of Snes9x. You can now launch with a -fullscreen switch. Eg. Snes9x.exe -fullscreen "[ROMPath]\[RomFile]" (remove the {ESC} you previously sent to remove the menu bar.) Menu bar has now been removed from the fullscreen mode. [ESC] now exits fullscreen to menued window. The D3D works great for me. http://www.snes9x.com/phpbb2/viewtopic.php?t=4025
  2. Thank you!
  3. I have no idea what happened. I updated my mame list yesterday, and suddenly the screensaver only runs Mame games. I've double checked the appropriate setting in the config, and use other emu's is set for yes. I've double checked the emu entries and they are enabled. I actually tried shutting off mame in the Screensaver settings, and after a delay of about 15 seconds it did start a SNES game. But as soon as I turned Mame back on, it went right back to 100% Mame selections for the random screensaver. Anybody have any ideas how I can get back the former random game generation that was about 50/50 Mame/Other emus? Thanks
  4. Reinstalation is for quitters. Lol. What I'm trying to understand is why this just started after the 9.71 (or another very recent) update. I havn't touched anything codec related on this computer for over a year. GameEx performed beautifully with the video splashes until very recently.
  5. Thanks for the heads up. Tried it. It actually made the delay worse. About 20 seconds everytime I move over a menu item with video attached now. Removed it. Back to about a 5-8 second delay again.
  6. I would tend to agree at this stage. I tried removing all media processing installs from my add/remove (except Direct X stuff), and the problem still persists. I certainly have played with many codec packs over the years, and unfortunately have probably left traces of something on here that is wrestling with ffdshow for control over the video. I'll keep watching the forums for the next couple of days. Thanx for the help blib
  7. Re-Installed ffdshow. I tried running GameEx in a window. I notice that when I move over a menu selection with a video splash that the FFDshow icon appears after 5-8 seconds in the taskbar. But the second I move down to a .JPG/.PNG splash that it instantly dissapears and has to reload when I move back over a video splash. Didn't ffdshow use to stay resident in memory as long as GameEx was running?
  8. Hi Tom, I've done some more testing, and was very surprised to find out that ffdshow seems to make no difference. I removed it from my system completely, rebooted and gameex will still show the videos, and still pauses for about 8 to 10 seconds every time. Also the mouse dissapears during that pause, and the system seems to lock. It's an ATI Radeon 9600, very generic card. Was bundled with Doom 3. My CPU is a pre SSE3 P4 though. Did you use anything SSE3 specific in the 9.71 build? Thanks for taking a look at this for me. I've tried as many video formats as possible with windows media player and the new ffdshow. No problems there at all. This seems to only crop up on the GameEx GUI.
  9. Thanks No I tried both builds, the problem is still there. I'm running XP so the Vista pack is probably a bad idea. However, the problem started with a GameEx update. Since updating ffdshow I've tried running many videos, and don't see any delays or problems with WMP. IE the delay started after a GameEx update, not after I started messing with ffdshow.
  10. Hi Guys, Been playing with this all morning. Finally read the specs for the latest ffdshow release. noticed this... ** Only for CPUs with support for SSE (Streaming SIMD Extensions) instructions. I know for a fact that my P4 is pre sse, from compiling mame. Now when I move the menu bar over a selection that has video attached. The program seems to freeze for about 8 to 10 seconds before the video pops up. Scroll down, then back up. Freezes again, so this isn't just a delay caused by the intial loading of ffdshow. I think it's possible to shut off/remove those videos, so I'll just do that. But if somebody has a less drastic fix for this problem, please let me know. Thanks blib
  11. Running GameEx XP on P4/2.4 5 second (extra) delay when selecting a menu item with a video attached. Happens every time, even if I havn't navigated to a new page. Just scrolling will lock everything for 5 seconds if for example I move over the Mame section. Removed ffdshow and updated to the Dec 08 release. No improvement??? Please help!? PS I also tried the CCCP. It said something about me having short name generation disabled on my NTFS drives. Could that have anything to do with it?
  12. blib

    Mame Question

    1) Don't be rude. All I've done is explained my situation. I'd like nothing more than extra time to compile my own builds, resize and update my artwork, etc etc. 2) I don't have any problem grasping the point that Mame reads keyboard input in a weird (protected) way, but I've also spent many years watching people defeat the weird ways people have thought of protecting/limiting software. My comment about Tom is not a slight against him, but acknoweldgement that he has already found MANY workarounds for emulator/frontend issues. Anways, appreaciate the info. But the thread is going nowhere. Happy gaming - l8r
  13. blib

    Mame Question

    Unfortunately I do not have the time to mess with emulators, roms, beta cycles, etc etc anymore. I've been able to keep up with Mame simply because of clrmamepro's power, and GameEx's auto update. I may have to finally give up on the beta cycles and just switch to the full releases. Really am surprised that Tom hasn't figured this out yet. Thx guys
  14. blib

    Mame Question

    To reiterate... I am not looking for a batch file to mod & compile Mame. I am looking for the frontend I support to address this problem. thx anyway
  15. blib

    Mame Question

    I have the skip disclaimer switch set, but unfortunately it doesn't seem like mame/mame32 supports skipping the warning messages anymore. For general EMU input you have a clever little option to wait_time and then send some keys to the emu being run. Anyway you can add that to the basic mame options so I can send an extra [OK] to all mame games to prevent the stall on the DOES NOT SUPPORT SCREEN FLIPPING IN COCKTAIL MODE warning? thx blib
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