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midget35

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  1. Hi, I've adapted an anonymous AHK script to start / exit GameEx whenever you press the TV button on the MCE remote. Disclaimer: as far as I know, the TV btn for this remote has no use on most media PCs, and is superfluous. Also - you use this program at your own risk. Please note: * GameEx.exe must be in dir: C:\Program Files\GameEx (source attached for editing yourself) * Only tested with Vista 32 * Only tested using this remote: http://www.windowsdevcenter.com/windows/20...hics/fig-21.jpg * Having this exe run in the background is not resource intensive How to get it working: - Download the attached zip file - Copy the files AutoHotKeyRemote.dll and customeRemote.exe into a PERMENANT folder in a directory of your choice - Copy a shortcut of customRemote.exe into the Programs > Startup folder (so the exe runs each time computer's started) - Run the exe / restart computer *note: to disable customRemote.exe, just right-click the icon in the Quick Launch and chose 'Exit'. To stop the program running at startup, just remove the link from the Startup folder. Any questions please ask here or email me: www.prawnstarproductions.com. Finally - big the thanks to the person who wrote the dll & script originally. customRemote.zip
  2. Sorry for the long delay in replying. Brian - thank you very much foir your reply. I remember this solution from the earlier post but have always favoured the idea of moving the cursor out of sight rather than hiding it - after all, mouse control may still be needed for some games in some emulators. sbaby - this was exactly what I was looking for. I've really been impressed by autohotkey and have already written several scripts to help with gameEx. Thank you for your patience in helping me grasp this! In the next few days, I will refine and post a script for converting the 'TV' btn on the MCE remote control to a btn that launches and closes gameEx directly (as far as I'm aware - the Tv btn serves no purpose at present?). Would this be of any use to anyone?? Thanks to Brian and sbaby again!
  3. Thank you for this quick reply sbaby. Forgive my uselessness, but where do i put these lines in the gameex cfg? Or do I need to write a separate script and link to it from somewhere in the game ex configuration? Again - many thanks!
  4. Hi guys. I know this has been brought up before but I don't recall a solution materialising - so if you can help now it is greatly appreciated! I would like GameEx to move the mouse cursor to the extreme bottom left / right corner of the screen each time a game is launched. As it is - the cursor keeps popping up in the middle of the screen in emulators like vba and nestopia. Is this possible? Has anyone written a hotkeys script or something similar to be run a second or so after the emulator is launched? This has been bugging me for some months and - as I say - a solution would be very gratefully received. many thanks.
  5. i find the logitech one to be of the highest possble standard. Outstanding. Stay the hell away from the saitek p series! Good luck
  6. Tom - could you add an option in GameEx that does not automatically reload media center upon exiting gameEx? MCE is slow thanks to my gfx card as well, and often when i close gameEx it means a long period of waiting so that I can shut down the pc. means I'm late for work! Thanks
  7. hmmm.... is there a script that will move the mouse to the bottom right of the screen? Then if the emu or gameex crashes for some reason, there's no danger of the mouse not being reactivated. And - of course - it would be as good as hidden. I would like to resolve this with vba-m, nestopia, and others as well.
  8. midget35

    oddities

    thanks for the help guys. i'm running on vista. the pic shows the 'default - mce - glossy', but i've tried 'default - default - animated' and others and still have this black garbage around the icons. could i just re-install over the top of the files already there with a fresh installation, and maintain all my settings and such? or is that a bit drastic? i'm worried gameex has slowed down some as well lately. thanks.
  9. midget35

    oddities

    Hmm... fair enough. I've attached the pic - you can see the black area around the logo is the problem. Anyone else experienced this? Thanks Brian
  10. midget35

    oddities

    Hi all, Help needed. I have a few issues with gameEx that i was wondering if you could help me out with: 1. some of the gfx on the flat menu (the only type i use) are kind of 'semi transparent' - there are black blocks in the background where I'm guessing other peoples' builds don't have that? 2. Headkaze's cfg... how much installation is required? I've followed the basic steps but the default cfg (ie. the one that's always been with gameEx) is still appearing for any game I run. Sorry for the vagueness. I'm, quite drunk. BIG love for Headkaze & tom. ... also: anyone know why there's no option to have gameEx fully exit, even if it's been launched from vista media center? I requested this nearly a year ago and thought it was a low-cost. logical inclusion... anyway: thanks all round!!
  11. Thanks for the franknstik link lb11. This is likely what I'm after but the install and initial impressions of the interface left me unimpressed. 1. I guess the solution which: - creates virtual gamepads which show up in the device manager - ie. are as real as dammit as far as the OS is concerned, and 2. pools physically connected gamepads and allows real-time mapping to the virtual devices. Hmm... how hard could it be??? might have to dust off the old java text book
  12. yeah sorry! my blood just starts to boil when i see the words 'saitek' and 'wireless' put together! the great thing about their btn layout is that it accommodates almost any emu controller layout; like hansolo said. ideal for n64 and mega drive. unfortunately: i think the chances of seeing this layout in future quality controllers is slim - especially wireless ones. they seem to be going the other way; more xbox
  13. Sorry to go against you nologic - but I have had HELL with the wireless saitek controller- loses signal unbelievavbly often in every emu i've tried. I've replaced it 3 times then just gave up. yes: the btn layout is perfect , but it really is a stunning piece of crap - inherently flawed and having undergone no testing. i can't urge any one to stay away enough. I hate it. the logitech wireless rumblepads are the best pc & emu controllers i've ever used. truly outstanding - if only there were the extra face btns of the saitek one
  14. Maybe I'm getting a bit off track though: at the end of the day many of your regular emulators (MAME excluded) aren't going to recognise more than single key presses, nor keys 'created' outside of a standard qwerty keyboard ... *EDIT*... hmm... unless there was a virtual gamepad that could be mapped to. Found this site with this intriguing paragraph (unfortunately for MAC tho!): www.orderedbytes.com/controllermate/ "ControllerMate allows you to create virtual mouse, tablet and joystick devices. These are devices that are created entirely by you, but applications will see them just like the devices that you have plugged into your computer. Using ControllerMate’s building blocks and controller configurations, you can control every move that these virtual devices make. Among other uses, you can use a virtual device to turn a joystick into a full-featured mouse. "
  15. Thanks very much for your responses guys - they are both considered and helpful. This is quite intriguing - For such a simple app it raises a lot of debate about how best to utilise it, and how far it's original intended design can be 'stretched'. The more I think about it - the more complex my setup is: I like to map MCE remote btns to do certain things like take pics, open menus (mame), show fps... while I would need to steal over 50 keys just to map 2 joysticks (that's with no gradient /intermitent keys for analog). And obviously over many emulators! Frankly, I'm not sure Xpadder is intended to do this. Some kind of virtual device might be the answer but I really can't resolve the paradigm in my head (nor would I stand much chance of coding a solution even if i could !!!) Is there any way of extending a keyboards number of keys, customizing their definitions, and ensuring they're picked up by emulators? Hmm... By the way - Xpadder author if you're reading this: please know that I love your program and am not moaning LOL! Thanks again guys!
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