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thetrueyuiop

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About thetrueyuiop

  • Birthday 05/14/1987

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  1. hmmm... I can't seem to get it to work. I can get GEmvoy to open, but I get a ton of "unhandled exception" errors, and none of my settings save. Also, the "show debug" option doesn't seem to do anything, so I also do not have a way to allocate the pages I'd like the tracks to be active in... Any advice?
  2. Oh fantastic! GEmvoy should mostly do the trick, until a more integrated solution is implemented. Thank you so much! (For posterity’s sake, here’s the link to GEmvoy)
  3. Hello! Previous to 2016, I believe that the default behavior would have been that: any audio present in a video snap would always play when browsing ROMs in an emulator folder, regardless of the presence of any other audio within GameEx. For years, I had been wondering what changed in my system that could have interrupted this expectation. But, after finally trying to figure it out and dig around, I found this post, semi-confirming my suspicions that a change to the build of GameEx must have occurred around this time: ...Anyways, although some may argue that simultaneous overlap of game "snap / preview" audio on-top-of background "music / jukebox" audio may be cacophonous, I'd rather prefer it. 1. is this possible in GameEx's current (05/15/2018) build, and if so, how? 2. in the very least, is it possible for game snap / preview audio to be played INSTEAD-OF or otherwise cross-faded-over (thereby selectively muting the background music as long as the cursor is on a snap'd game) without first having to cease playback of background music?* *presently, this is the only way that I am able to hear game "snap / preview" audio. Unless I first completely stop a background music track, snap audio will not play (even if the background music volume is at 0). ps. I currently have LAV Video Codecs 0.71 installed, though I can confirm that the symptoms were identical in LAV 0.68 as well. log.txt GameEx.ini
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