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Posted

Hey all

Question i got this emu running with a wrapper provided from lazerus

because the emu wont support command line functions

i made a special cfg file like visual pinball.

but still the escape key wont work (x-arcade controller)

what am i doing wrong

Posted
Hey all

Question i got this emu running with a wrapper provided from lazerus

because the emu wont support command line functions

i made a special cfg file like visual pinball.

but still the escape key wont work (x-arcade controller)

what am i doing wrong

Please post your configs.

-- Rob

Posted

First up section from gameex.ini

[Emulator_4]

Enabled=True

StartPageName=Killer Instinct 1 & 2

TitleText=U64

StartPageLogo=

RomFilter=*.img

RomsInFolders=False

ROMPath=C:\U64\Roms

SnapPath=

WorkingPath=C:\U64\Roms

MapKeys=True

WaitBeforeKeys=3000

SendKeys=

ReplaceDash=True

ReplaceUnder=True

Capitals=True

RemoveBrackets=True

AlsoLaunch=

ShowDesktop=False

Debug=False

MapFile=

OLDatZip=

Command=U64-launch2.exe [RomFile]

TitlePath=

BoxPath=

LaunchBefore=

LaunchAfter=

CartPath=

configFile=u64

2nd up

cfg ini file

# This is an advanced emulator configuration file. It does things such as allow keyboard only emulators to be operated by a gamepad, wait for additional processes to exit and map keys. If this file is used it overrides the MAPKeys setting for the emulator.

[GENERAL]

# Enabled. Use this.

Enabled=True

#Make MCE Back button and X-ARCADE Escape and SlikStik Escape to close emulator process

MapBack=True

#Make Escape key close emulator process/es

MapEscape=True

#When exiting an emulator via the above mappings, you can specify keys in the send keys format to send instead of having GameEx close the process to cleanly exit the emulator. Such as the Q Key or ALT F4 which is %{F4}

KeysToSendOnExit=%{F4}

#Wait for keys to be processed by the emulator

EmuWaitForKeys=True

#Additional processes to wait to exit or close on exit. Dont include the .exe. Leave blank not to use

Process1=u64-launch2.exe

Process2=u64emu.exe

Process3=

Process4=

[JOYMAPPING]

# For mapping a GamePad to keys

# Specify a virtual key code to send when the specific joystick control is pressed. Look at vkcodes.htm for codes.

JoymappingEnabled=True

Left=37

up=38

Right=39

Down=40

Button1=17

Button2=18

Button3=32

Button4=53

Button5=54

Button6=49

[GAMEPADEXIT]

#MAP Gamepad controls to exit and make controls exit process

MapGamePadExit=true

#Flag the controls that exit a game by placing True next to each control. To not use the control as part of the combination use a 0

Left=True

Down=

Right=

Up=True

Button1=

Button2=

Button3=

Button4=True

Button5=True

Button6=True

Posted
KeysToSendOnExit=%{F4}
Does Alt-F4 work to close that emu? I beleive if you remove the %{F4}, GameEx will try killing the executables instead.
Posted

no that doesnt work also, problem is it wont reconize the exit buttons (2player and right flipper)

lol doenst anyone play Killer instinct ? :P

Posted

well no go :(

the u64launch wrapper has the escape key programmed in als the escape for the emulator

please can anyone help me? :)

Posted

If ESC works to exit, try

KeysToSendOnExit={ESC}

I'm acquiring the KI images so I can test this for you, but where do I get the u64launch wrapper?

-- Rob

Posted

KeysToSendOnExit={ESC}

this worked yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah !!!!!!!!

you guys rock this frontend rocks !!!!!!!!!

  • 3 weeks later...
Posted

Sorry for my English, I'm French.You can run U64 emu 3.11 gold (better than 3.05 and running with DX9) and without any wrapper.

You need to create two files : 1 for KI1 and the other for KI2. You must rename the 2 .exe and run it in gameex, not like an emulator but like 2 programs. Then, you must type something in the case 'sendkey' in order to launch the game with the emulator but I don't remind it. If somebody is interested, I will see it in my computer at home.

Scoobydoobydooooooo

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