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Posted

After posting in the thread regarding the GELW wrapper, I thought a wrapper might not be necessary. It was confirmed that GameEx would actually unzip a 7-ZIP file on "execution" - and after looking at its "execute before" and "execute after" commands (for mounting the image) I figured it was in the bag.

After GELW crashed because I didn't pay attention to the prerequisites, I noticed a subdirectory left behind in the ROMS directory entitled "Unzipped7-zip."

The main problem is that it doesn't appear to unzip them properly; my Saturn cd-images are in BIN - CUE format, and it leaves a BIN of 3 bytes, and a CUE of 3 bytes, in that directory. I've verified that GameEx does display its progress bar (after "selecting" or "executing" an image from within GameEx) for the same amount of time that 7-zip would take to extract the files, so I can't think of any reason why the files aren't written properly.

This is probably why the image mount commands passed to Daemon Tools (which for some reason is in something called "command line secure mode" which forces me to OK every command passed to it) failed. SSF (which I probably won't continue to use because it runs, looks, and sounds like ass) exits immediately, I verify the unmount command, and I'm back in GameEx.

If I manually extract the files with 7-zip, manually mount them in Daemon Tools, and then run SSF.EXE, it does indeed load the correct cd image.

Any ideas?

Posted

If you run Daemon tools, and right click on the icon in the tray, you can turn off secure mode...

Unzip your files yourself...That's what I did!

Posted
If you run Daemon tools, and right click on the icon in the tray, you can turn off secure mode...

Thanks!!

Unzip your files yourself...That's what I did!

That kind of defeats the purpose of a frontend, though.

I think this is some kind of bug in the program. ???

Posted
Thanks!!

That kind of defeats the purpose of a frontend, though.

I think this is some kind of bug in the program. ???

Not really,

Please post your config and we can see whats going on under the hood.

Posted
After posting in the thread regarding the GELW wrapper, I thought a wrapper might not be necessary. It was confirmed that GameEx would actually unzip a 7-ZIP file on "execution" - and after looking at its "execute before" and "execute after" commands (for mounting the image) I figured it was in the bag.

After GELW crashed because I didn't pay attention to the prerequisites, I noticed a subdirectory left behind in the ROMS directory entitled "Unzipped7-zip."

The main problem is that it doesn't appear to unzip them properly; my Saturn cd-images are in BIN - CUE format, and it leaves a BIN of 3 bytes, and a CUE of 3 bytes, in that directory. I've verified that GameEx does display its progress bar (after "selecting" or "executing" an image from within GameEx) for the same amount of time that 7-zip would take to extract the files, so I can't think of any reason why the files aren't written properly.

This is probably why the image mount commands passed to Daemon Tools (which for some reason is in something called "command line secure mode" which forces me to OK every command passed to it) failed. SSF (which I probably won't continue to use because it runs, looks, and sounds like ass) exits immediately, I verify the unmount command, and I'm back in GameEx.

If I manually extract the files with 7-zip, manually mount them in Daemon Tools, and then run SSF.EXE, it does indeed load the correct cd image.

Any ideas?

I use compressed images of CD's with SSF. This is what I did to get it to work having Daemon tools installed in "C:\Program Files\DAEMON Tools Lite" directory:

In the ROM filter path use:

*.iso;*.mdf;*.cue

In the launch before you need to add the "Unzipped7-Zip" directory to the path so that Daemon Tools mounts the extracted cue, bin or mdf file.

"%ProgramFiles%\DAEMON Tools Lite\daemon.exe" -mount 0,"[RomPath]\Unzipped7-Zip\[RomFile]"

In the Lauch After use

"%ProgramFiles%\DAEMON Tools Lite\daemon.exe" -unmount 0

Posted

I found This thread that talks about the difference in file size between CDI, and MDS, it was a discussion regarding DC games, but it looks like the script would convert many different formats to MDS. I'm not sure what the filesize difference in all of the different formats would be...

PowerStone 2 as CDI is 686 MB

PowerStone 2 as Compressed MDS/MDS is 256MB!!

Crazy Taxi as CDI is 691 MB

Crazy Taxi as Compressed MDS/MDS is 62MB!! :)

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