Yes iano is correct, the "LED Input Map" tab is where you assign the physical inputs from the LEDWiz wires to your buttons. The "Profile Editor" is where you set the actual colors. You should at least have a "GameEx" profile with the default colors setup for Mame. When browsing though Mame games it will already light the buttons according to how they are on the actual CP. But you can override them using a custom Profile.
Are these alternating games? I remember I changed it to not light the second joystick for alternating games as someone requested it. Or it could be some sort of key mapping issue as CPWizard can be a little picky about key mappings.
I just want to clear up a few things about NoLogic who continually lies about why he was banned. Why is he lying about why he was banned? My guess is it's because he wants people to think he was treated unfairly by the mods here which I can assure you is not the case. A typical statement by NoLogic that is a lie disguised as a half truth. It's true I did ask him if he wanted to make a skin for software I was writing. But it's false that he refused to do commercial work for free. The truth is the work was not commercial because the software I was writing was not commercial. He wanted to be paid for something I was going to be creating for free so I politely declined his offer not the other way around. He didn't for whatever reason like it when I stated that I didn't see commercial potential in the project. Somehow he took it as a personal attack on his skills as an artist. That is when he began to abuse and threaten me in PM. I tried to assure him my statement was about my project and not a personal attack on his skills but it was clear he wasn't going to let it go. So I warned him that if he continued to abuse me in PM that he would be banned indefinately. So he continued his verbal attack on me in PM to which I responded with a ban for two days. Considering how I was being treated in PM I thought it was quite lenient but I gave him the benefit of the doubt hoping he was in a bad mood or something and that he would get over it in the next few days. If he had of just played out his ban or even contacted Tom and made a sensible plea it could have ended there. But the next day he created an alt account and started trolling the forums. It was the result of that trolling when it was decided to perminently ban him (again indefinately). After that he continued to create alt accounts and trolling instead of trying to sort things out. We gave him plenty of chances to calm down but he refused to. He started abusing other members, trolling on BYOAC and HyperSpin forums and being extremely rude to Tom and others via e-mail and PM. Because of his actions we are all confident the ban imposed was the only course of action and the best course of action. And he continues to affirm that decision by posting nonsense like this on our forums. As far as I can see his ban won't be llifted any time soon and his alts will continue to be banned as he creates them. He is also banned from the HyperSpin and BYOAC forums for similar behaviour. We can only hope he will realise life is too short, get over it and move on.
CPWizard v2.0 Released - Supports Command.Dat Longhand format, scroll text by holding joy down, page skips fullscreen, added color coded text for command.dat, new Mame look Happy New Year
Is this for an "Advanced Config"? If so you can run the Advanced Config Editor and enter the keycodes by pressing a button rather than looking them up first.
I read the same thing a while ago but didn't realise it was such a simple change. I was considering adding my Raw Input injection system into the XLaunch wrapper I'm working on but I've never thought people needed to send keys to Mame anymore. I mean in most cases you can just reconfigure keys in Mame's config. Is there really any usefulness to injecting keys into Mame? Is it for some special key remapping I haven't thought of or for things like dropping in credits and things like that?
It should probably work then. You can see a full list of supported games in the HiToText thread and you can view the hiscore table from the Game Info page.
My guess is you have extracted the source incorrectly. I would start again and follow the instructions carefully. Quite often it's the computer savvy people who overlook the obvious.
The main problem is the network code in Kaillera is closed source which means it breaks the Mame license agreement that all derivitive software must provide the full source. BTW I tried an interesting experiment a while ago where I was attempting to add Kaillera support to vanilla Mame. That would mean it would not break any license because it would run external to Mame. I got it to work but the main problem was keeping the two versions of Mame perfectly syncronised. All I was doing was sending key input through the network but even on my 100 Mb/s network it would eventually get out of sync. I think I could get it to work but it would probably require a patched Mame (using a diff) so that I can keep the two games running perfectly in sync which means it must be synced per-cycle so that both games are processing input exactly the same way. That way it would not break the license and could be implemented into GameEx. Another issue though is hiding Kaillera since it has annoying dialog windows, so I would have to keep them hidden and enter the data in using messages. Bottom line it is possible IMHO but it would be better if the author of Kaillera just released his source code.
It doesn't mean you know anything about software engineering. Anyway your right about it technically not being a false positive because the error message is "runtime error". I believe it to be a security or file locking issue. Either way the software is not dealing with an error condition correctly so it would better fit into the category of software bug. The reason I called it a "false positive" in the first place was because I didn't want people to think this was a virus in GameEx. For the laymen I think it's a perfectly reasonable way to explain it mainly to avoid unnecessary panic.
I am detecting viruses too but I think they are false positives. They are two AutoHotkey scripts for running the emu from a FE. These are typically packed by UPX which is a common method used to obfuscate viruses. It is probably just detecting the signature of UPX.
Of course they are false positives, many AntiVirus software uses heuristics detection meaning it uses rules to detect malicious code rather than signatures of known viruses. This will quite often detect software or components in software as viruses if they use an API or code that is often used in viruses such as a low level key hook. BTW I'm a fan of ESET NOD32 and never had a problem with it and GameEx.
What language do you code in? The best way is to look at the example plugins source code and figure it out from there. They are pretty basic and we have a C# and VB.NET language examples. Take a look in GameEx\PLUGINS folder for the source archives. I was working with Tom to develop support for native plugins (for languages like Delphi and C++) and while I did pretty much implement the API in the Plugin Manager I don't believe Tom ever got around to adding support in GameEx. The reason for that I believe is lack of interest. I'm sure if there is enough demand for it then Tom will add support.
Thanks for the info Fyrecrypts and welcome to the forum We have alot of talented people here and it would be great to see more people involved in the hiscore decyphering.