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SUMMARY:Asteroids Arcade Game (1979)
DTSTAMP:20150712T124200Z
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UID:63-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nAsteroids is an arcade space shooter released in Novembe
	r 1979[1] by Atari\, Inc. and designed by Lyle Rains\, Ed Logg\, and Domin
	ic Walsh. The player controls a spaceship in anasteroid field which is per
	iodically traversed by flying saucers. The object of the game is to shoot 
	and destroy asteroids and saucers while not colliding with either\, or bei
	ng hit by the saucers' counter-fire. The game becomes harder as the number
	 of asteroids increases.\nAsteroids was conceived during a meeting between
	 Logg and Rains and used hardware developed by Howard Delman previously us
	ed for Lunar Lander. Based on an unfinished game titled Cosmos and inspire
	d by Spacewar! and Computer Space\, both early shoot 'em up video games\, 
	Asteroids‍ '​ physics model and control scheme were derived by Logg 
	from these earlier games and refined through trial and error. The game is 
	rendered on a vector display in a two-dimensional view that wraps around i
	n both screen axes.\nAcclaimed by players and video game critics for its v
	ector graphics\, controls\, and addictive gameplay\, Asteroids was one of 
	the first major hits of the golden age of arcade games. The game sold over
	 70\,000 arcade cabinets and proved both popular with players and influent
	ial with developers. It has since been ported to multiple platforms. Aster
	oids was widely imitated and directly influenced two popular and often clo
	ned arcade games\, Defender[2] and Gravitar\, as well as many other video 
	games.\n \n\n\n
DTSTART;VALUE=DATE:20151101
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