BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//InvisionCommunity Events 4.7.24//EN
METHOD:PUBLISH
CALSCALE:GREGORIAN
REFRESH-INTERVAL:PT15M
X-PUBLISHED-TTL:PT15M
X-WR-CALNAME:All Calendars - Spesoft Forums
NAME:All Calendars - Spesoft Forums
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20260329T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20261025T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20150329T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20151025T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20170326T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20171029T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20200329T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20201025T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20090329T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20091025T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20190331T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20191027T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20180325T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20181028T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20160327T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20161030T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
TZOFFSETTO:+0100
TZNAME:BST
DTSTART:20120325T020000Z
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0100
TZOFFSETTO:+0000
TZNAME:GMT
DTSTART:20121028T020000Z
RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
SUMMARY:National Arcade Day / Apr 8
DTSTAMP:20260409T095754Z
SEQUENCE:0
UID:252-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="Draco1962":spesoftforums@gameex.com
DESCRIPTION:\n	\n\n\n\n	National Arcade Day - National Day Archives\n\n
DTSTART;VALUE=DATE:20260408
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Creature from the Black Lagoon Pinball (Dec 1992)
DTSTAMP:20150709T193029Z
SEQUENCE:1
UID:14-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Released December 1992 by Bally\n\n	\n\n	 \n\n\n\n	\n		\
	n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\
	n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:sebastien's - Pincab futur
DTSTAMP:20170904T194015Z
SEQUENCE:0
UID:221-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[PINCAB] Pincab futur\n\n
DTSTART;VALUE=DATE:20170904
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Centipede Arcade Game (June 1981)
DTSTAMP:20150712T181424Z
SEQUENCE:0
UID:72-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Centipede is a vertically oriented shoot 'em up arcade 
	game produced by Atari\, Inc. in 1981. The game was designed by Ed Logg an
	d Dona Bailey. The player defends against centipedes\, spiders\, scorpions
	 and fleas\, completing a round after eliminating the centipede that winds
	 down the playing field.\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	\n\n	 \n\n\n\
	n	\n		\n	\n\n
DTSTART;VALUE=DATE:20150601
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars: Return of the Jedi Arcade Game (1984)
DTSTAMP:20150711T173744Z
SEQUENCE:1
UID:59-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Star Wars: Return of the Jedi is a 1984 Atari arcade ga
	me\, and the follow-up to the first Star Wars arcade game. The game utiliz
	es raster graphics\, rather than vector graphics\, which were used for the
	 first and third Atari arcade games based on the Star Wars franchise.\n\n	
	 \n\n\n\n	\n		\n	\n\n
DTSTART;VALUE=DATE:20151231
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20501231T000000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rygar Arcade Game (1986)
DTSTAMP:20200306T154036Z
SEQUENCE:0
UID:247-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Rygar is a video game created by Tecmo in 1986 and orig
	inally released for arcades in Japan as Warrior of Argus (アル
	ゴスの戦士\, Arugosu no Senshi).[2] It is a sidescrolling platform ga
	me where the player assumes the role as the \"Legendary Warrior\"\, battli
	ng through a hostile landscape. The main feature of gameplay is the use of
	 a weapon called the \"Diskarmor\"\, a shield with a long chain attached t
	o it.\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20201231
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pong Arcade Game (November 29\, 1972)
DTSTAMP:20150723T133125Z
SEQUENCE:0
UID:109-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Pong (marketed as PONG) is one of the earliest arcade vid
	eo games and the very first sports arcade video game. It is a tennis sport
	s gamefeaturing simple two-dimensional graphics. While other arcade video 
	games such as Computer Space came before it\, Pong was one of the first vi
	deo games to reach mainstream popularity. The aim is to defeat an opponent
	 in a simulated table-tennis game by earning a higher score. The game was 
	originally manufactured by Atari Incorporated (Atari)\, which released it 
	in 1972. Allan Alcorn created Pong as a training exercise assigned to him 
	by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electron
	ic ping-pong game included in the Magnavox Odyssey\, which later resulted 
	in a lawsuit against Atari. Surprised by the quality of Alcorn's work\, Bu
	shnell and Atari co-founder Ted Dabney decided to manufacture the game.\n
DTSTART;VALUE=DATE:20151129
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20751129T000000
END:VEVENT
BEGIN:VEVENT
SUMMARY:macattack's amazing cabinets!
DTSTAMP:20200922T025632Z
SEQUENCE:0
UID:251-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	In memory of a very talented member of our community!\n
	\n\n\n	 \n\n\n\n	Thank you slickgd \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20200628
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Donkey Kong Jr. (1982)
DTSTAMP:20150714T190618Z
SEQUENCE:1
UID:92-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Donkey Kong Jr. (ドンキーコングJR. Donkī Kongu 
	Junia?) is a 1982 arcade-style platform video game by Nintendo. It first a
	ppeared in arcades\, and\, over the course of the 1980s\, was later releas
	ed for a variety of platforms\, most notably the Nintendo Entertainment Sy
	stem. The game's title is written out as Donkey Kong Junior in the North A
	merican arcade version and various ports to non-Nintendo systems. Its epon
	ymous star\, Donkey Kong Jr.\, also called simply Junior[3] or abbreviated
	 as DK Jr.\,[4] is trying to rescue his father Donkey Kong\, who has been 
	imprisoned. Donkey Kong's cage is guarded by Mario\, in his only appearanc
	e as an antagonist in a video game. This game is the sequel to the video g
	ameDonkey Kong\, which featured Mario as the hero and Junior's father as t
	he villain (while in this game\, it's the other way around).\n\n	 \n\n\n\
	n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	\
	n		\n	\n\n
DTSTART;VALUE=DATE:20150110
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20750110T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Happy Birthday GameEx!
DTSTAMP:20090918T123147Z
SEQUENCE:1
UID:1-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="Tom Speirs":spesoftforums@gameex.com
DESCRIPTION:\n\n	Happy Birthday GameEx!\n\n\n\n	The first version of Gam
	eEx was publicly released on 2nd September 2004.\n\n
DTSTART;VALUE=DATE:20090902
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Track & Field Arcade (Quarter 3\, 1983)
DTSTAMP:20150723T170349Z
SEQUENCE:0
UID:115-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Track &amp\; Field\, known in Japan as Hyper Olympic 
	(ハイパーオリンピック Haipā Orinpikku?)\, is a 1983 Olympic-the
	med sports arcade game developed and published by Konami. The Japanese rel
	ease sported an official license for the 1984 Summer Olympics.\n\n	 \n\n\
	n\n	\n		\n	\n\n
DTSTART;VALUE=DATE:20150815
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Altered Beast Arcade Game (1988)
DTSTAMP:20200324T075904Z
SEQUENCE:0
UID:248-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Altered Beast[a] is a 1988 beat 'em up arcade game deve
	loped and manufactured by Sega. The game is set in Ancient Greece and foll
	ows a player character resurrected by Zeus to rescue his daughter Athena f
	rom the ruler of the underworld\, Neff. Through the use of power-ups\, the
	 player character can assume the form of different magical beasts. After i
	ts initial arcade release\, it was ported to several home video game conso
	les and home computers\, including the Sega Genesis\, for which it was a p
	ack-in game.\n\n\n\n	The game was developed by Makoto Uchida\, who develop
	ed the game as his first project as a lead developer. Uchida and his team 
	used the System 16 arcade system board for its graphical capabilities with
	 sprites. Altered Beast was ported numerous times in addition to its Genes
	is conversion\, including for the Master System by Sega and to several com
	puter systems and video game consoles by various third parties.\n\n\n\n	 
	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20200808
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Crazy Climber Arcade Game (October 1980)
DTSTAMP:20200605T144308Z
SEQUENCE:0
UID:249-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Crazy Climber (クレイジークライマー\, Kurei
	jī Kuraimā) is a coin-operated arcade game produced by Nichibutsu in 198
	0. It was released in North America by Taito America by UA Ltd. in 1982 fo
	r the Emerson Arcadia 2001 and other video game consoles. It is one of the
	 most acclaimed games in Nichibutsu's library. A precursor to the platform
	 game genre\, Crazy Climber was the first climbing-themed video game—spe
	cifically\, climbing buildings—before Nintendo's 1981 release Donkey Kon
	g.\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20201015
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scramble Arcade Game (March 1981)
DTSTAMP:20150714T172254Z
SEQUENCE:1
UID:86-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Scramble (スクランブル Sukuranburu?) is a 1981 si
	de-scrolling shoot 'em up arcade game. It was developed by Konami\, and ma
	nufactured and distributed by Leijac in Japan and Stern in North America. 
	It was the first side-scrolling shooter with forced scrolling and multiple
	 distinct levels.[3]The Konami Scramble arcade system board hardware uses 
	two Zilog Z80 microprocessors for the central processing unit\, two AY-3-8
	910 sound chips for the sound\,[4] and Namco Galaxian video hardware for t
	he graphics.[5][6]\nThe game was a success\, selling 15\,136 video game ar
	cade cabinets in the United States within five months\, by August 4\, 1981
	\, becoming Stern's second best-selling arcade classic after Berzerk. Its 
	sequel Super Cobra sold 12\,337 cabinets in the US in four months that sam
	e year\, adding up to 27\,473 US cabinet sales for both\, by October 1981.
	\n\n	 \n\n\n\n	\n		\n	\n\n
DTSTART;VALUE=DATE:20150310
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20750310T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Michael Jackson's Moonwalker
DTSTAMP:20200302T182226Z
SEQUENCE:0
UID:246-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Different from the home computer version\, Michael Jack
	son's Moonwalker (マイケル・ジャクソンズ・ム
	ーンウォーカー\, Maikeru Jakusonzu Mūnwōkā) is an arcade video g
	ame by Sega (programming) and Triumph International (audiovisuals)\, with 
	the help of Jackson which was released on the Sega System 18 hardware. Thi
	s game suffered from Sega's suicide battery[2] on its arcade board (a batt
	ery that\, accidentally or otherwise\, renders the game unplayable at the 
	end of its lifespan). The arcade has distinctively different gameplay from
	 its computer and console counterparts\, focusing more on beat 'em up game
	play elements rather than platform.\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \
	n\n
DTSTART;VALUE=DATE:20200624
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Moon Patrol Arcade Game (June 1982)
DTSTAMP:20150716T181617Z
SEQUENCE:0
UID:96-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Moon Patrol (ムーンパトロール Mūn Patorōru?) 
	is an arcade game by Irem released in 1982. It was licensed to Williams fo
	r distribution in North America.[1] Moon Patrol is an early side-scrolling
	 shooter and is widely credited for the introduction of parallax scrolling
	 in side-scrolling video games.[2] One source argues that the graphics in 
	the 1981 game Defender would count\,[3] and Taito's Jungle Hunt side-scrol
	ler\, released the same year as Moon Patrol\, also features parallax scrol
	ling.\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\n\n
DTSTART;VALUE=DATE:20150601
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20750601T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tempest Arcade Game (October 1981)
DTSTAMP:20150712T160210Z
SEQUENCE:1
UID:67-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Tempest \,released in October 1981\, is a arcade game b
	y Atari Inc.\, originally designed and programmed by Dave Theurer. The gam
	e is a tube shooter\, a type of shoot 'em up where the environment is fixe
	d and viewed from a three-dimensional perspective.\n\n	It was fairly popul
	ar and had several ports and sequels. The game is also notable for being o
	ne of the first video games with a selectable level of difficulty (via the
	 option to skip early levels)\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\
	n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20151010
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Crystal Castles Arcade Game
DTSTAMP:20200212T162343Z
SEQUENCE:0
UID:245-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Crystal Castles is an arcade game released by Atari\, I
	nc. in 1983.[1] The player controls the character Bentley Bear who has to 
	collect gems located throughout trimetric-projected rendered castles while
	 avoiding enemies out to get him as well as the gems. Crystal Castles is o
	ne of the first arcade action games with an actual ending\, instead of con
	tinuing indefinitely\, looping\, or ending in a kill screen\,[2] and to co
	ntain advance warp zones.\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 
	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20200704
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Atari Kangaroo
DTSTAMP:20200207T190321Z
SEQUENCE:0
UID:244-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Atari Kangaroo: The elephant in the arcade\n\n\n\n	 \n
	\n\n\n	Kangaroo (Japanese: カンガルー) is an arcade platform game rel
	eased in 1982 by Sun Electronics and distributed by Atari. Kangaroo is one
	 of the first arcade games similar in style to Donkey Kong without being a
	 direct knock-off. The player takes the role of a boxing glove-wearing mot
	her kangaroo who is trying to rescue her child from fruit-throwing monkeys
	.\n\n\n\n	Despite featuring jumping\, there is no jump button. Instead\, t
	he player pushes up on the joystick—or up and diagonally—to jump.\n\n\
	n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20200321
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zaxxon Arcade Game (January 1982)
DTSTAMP:20150720T171259Z
SEQUENCE:1
UID:104-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Zaxxon is a 1982 isometric shooter arcade game develope
	d and released by Sega. Some sources[2][3][4] claim that Japanese electron
	ics company Ikegami Tsushinki also worked on the development of Zaxxon. Th
	e game gives the player the experience of flying a fighter craft through a
	 fortress while shooting at enemy entities (missiles\, enemy gunfire\, etc
	.) The object of the game is to hit as many targets as possible without be
	ing shot down or running out of fuel—which can be replenished\, paradoxi
	cally\, by blowing up fuel drums.[5]\n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 
	\n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	
	\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20150110
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20750110T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Simpsons Arcade Game
DTSTAMP:20200116T160557Z
SEQUENCE:0
UID:243-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	The Simpsons arcade game was produced by Konami in 1991
	. It was released in North America on March 4\, 1991 and in Japan on Augus
	t 4\, 1991. The game began development in February 1990 and underwent loca
	tion testing in the Chicago\, Illinois area (where the Konami's U.S. subsi
	diary was located) in December of the same year\, a few months before its 
	full release. The Japanese game developer had prior success with the 4-pla
	yer Teenage Mutant Ninja Turtles arcade game and attempted to reproduce th
	e same success with a game based on The Simpsons.\n\n\n\n	\n		\n	\n\n\n\n	
	 \n\n
DTSTART;VALUE=DATE:20200304
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars Arcade Game Release (1983)
DTSTAMP:20150711T164354Z
SEQUENCE:1
UID:57-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Star Wars is an arcade game produced by Atari Inc. and 
	released in May of 1983. The game is a first person space simulator\, simu
	lating the attack on the Death Star from the 1977 film Star Wars. The game
	 is composed of 3D color vector graphics. Wikipedia\n\n\n\n	\n		\n	\n\n\n\
	n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20150501
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500501T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Outrun  Arcade Game
DTSTAMP:20190303T192207Z
SEQUENCE:0
UID:242-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Outrun — The 1986 Arcade Game\n\n\n\n	\n		\n	\n\
	n\n\n	 \n\n
DTSTART;VALUE=DATE:20190915
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:E3 2019
DTSTAMP:20190107T121825Z
SEQUENCE:0
UID:241-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	E3 is where product launches happen\, ground-breaking t
	echnologies are debuted\, and news is made. Sign up for updates and announ
	cements.\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20190611
DTEND;VALUE=DATE:20190614
END:VEVENT
BEGIN:VEVENT
SUMMARY:PLAY EXPO - London
DTSTAMP:20180810T151521Z
SEQUENCE:0
UID:240-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	\n		\n			\n				The UK’s favourite arcade\, indie and re
	tro games show is coming to London in August 2018! Hundreds of consoles\, 
	handhelds\, computers\, arcades\, pinballs and PC's all running the very b
	est in classic and modern video games and all free to play!\n			\n\n			\n	
				Organised by experienced video game events specialists Replay Events th
	e show will be full with features\, exhibitors and more retro gaming mayhe
	m than London has ever seen.\n			\n\n			\n				Jam packed with everything y
	ou love about gaming and popular culture\, the show has something for ever
	yone.\n			\n\n			\n				PLAY Expo London - 11/12 August 2018 - Retro\, Arca
	de\, Pinball\, Indie\, Modern Gaming\, Minecraft\, VR\, LAN\, Guests\, Mer
	chandise\, Tournaments and More!\n			\n		\n	\n
DTSTART;VALUE=DATE:20180811
DTEND;VALUE=DATE:20180813
END:VEVENT
BEGIN:VEVENT
SUMMARY:RetroJAX 2019  “It’s on like Donkey Kong.”
DTSTAMP:20180810T150806Z
SEQUENCE:0
UID:239-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	\n		Jacksonville\, Florida – August 9\, 2018 – Jax 
	Arcade &amp\; Pinball Expo and Retrorama Collectibles have formed a strate
	gic partnership to deliver Northeast Florida’s premier retro pop culture
	 exposition\, RetroJAX. This alliance is designed to bring fan favorites f
	rom both shows together through a blend of classic pinball and arcade gami
	ng\, vintage collectibles\, and pop culture fun!\n	\n\n	\n		RetroJAX comes
	 to Jacksonville\, Florida at the Morocco Shrine Auditorium the weekend of
	 March 8-10\, 2019. This venue boasts over 30\,000 square feet of event sp
	ace allowing the show to offer exhibitors\, vendors\, and fans an experien
	ce larger\, richer and more diverse than ever before.\n	\n\n	\n		Discounte
	d advanced tickets will be offered beginning in September 2018\, with VIP 
	and Early Bird packages available to a limited number of guests. RetroJAX 
	event staff are already working with exhibitors and vendors regarding even
	t space bookings and can be reached through the web addresses listed below
	.\n	\n\n	\n		About Jax Arcade &amp\; Pinball Expo\n\n		Jax Arcade &amp\; P
	inball Expo was formed in 2013 by Steven Moritz and Doug Titus with a focu
	s on sharing classic arcade games and pinball with the public. Jax Arcade 
	&amp\; Pinball Expo is a 501c charity that donates its proceeds to local c
	harities Dreams Come True and Project Pinball. Over two successful Expo’
	s in 2014 and 2015\, Jax Arcade &amp\; Pinball Expo has donated over $7000
	.00 in show earnings to the two charities and plan to continue that trend 
	in 2019. \n\n		www.jaxarcadex.com\n	\n\n	\n		About Retrorama Collectibles
	\n\n		Retrorama Collectibles was founded in 2012 by a group of collectors 
	who wanted to see collectibles shows return to the North Florida area. Sin
	ce that time\, they have sponsored over a dozen events ranging from single
	 day to weekend long extravaganzas. The heart of each of these events is t
	he Retrorama Collectibles Show which specializes in bringing together vend
	ors from all over the state of Florida and beyond to offer attendees the f
	inest selection of nostalgia themed collectible merchandise the area has e
	ver seen.\n\n		www.jaxretrocon.com\n	\n\n\n\n	\n		 \n	\n\n
DTSTART;VALUE=DATE:20190308
DTEND;VALUE=DATE:20190311
END:VEVENT
BEGIN:VEVENT
SUMMARY:Joust 2: Survival of the Fittest
DTSTAMP:20180716T135344Z
SEQUENCE:0
UID:238-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Joust 2: Survival of the Fittest is an arcade game prod
	uced by Williams Electronics in 1986 as the sequel to Joust. Although most
	 Williams Electronics games in the 1980s used horizontal video monitors\, 
	vertical monitors like those in Pac-Man and Galaga\n\n	were very common. R
	ecognizing the need to create games that could be packaged as conversion k
	its for vertical cabinets\, Williams asked Joust designer John Newcomer to
	 create a vertical-screen game. The result was Joust 2. Released during th
	e waning days of the golden age of arcade games\, Joust 2 did not achieve 
	nearly the level of success that Joust had.\n\n\n\n	Given the slowdown in 
	the video game industry and the game's screen configuration\, Joust 2 was 
	not made available to home systems of its time. The difficulty in locating
	 operating arcade cabinets meant that video game fans were generally unabl
	e to play Joust 2 before 1997\, when Midway released the game as part of A
	rcade's Greatest Hits: The Midway Collection 2. It was later included on M
	idway Arcade Treasures in 2003.\n\n
DTSTART;VALUE=DATE:20181215
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Global Gaming Expo
DTSTAMP:20180712T161640Z
SEQUENCE:0
UID:237-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Global Gaming Expo (G2E)\, Where the Gaming Community C
	omes Together\n\n\n\n	Set yourself up for success at Global Gaming Expo (G
	2E)—the largest gathering of global\, commercial and tribal gaming profe
	ssionals in North America. Take advantage of new educational content that 
	is fast-paced and actionable and experience first-hand the new products an
	d innovative technologies showcased on the expo floor. G2E has everything 
	you need for your casino floor and across your entire operation—from tra
	ditional casino fare to sports betting\, non-gaming amenities and digital 
	products—G2E is where your business growth is accelerated.\n\n
DTSTART;VALUE=DATE:20181008
DTEND;VALUE=DATE:20181012
END:VEVENT
BEGIN:VEVENT
SUMMARY:RETROWORLD EXPO
DTSTAMP:20180712T160513Z
SEQUENCE:0
UID:235-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	RETROWORLD EXPO SEPT 8-9 2018!\n\n\n\n	Retroworld Expo\
	, CT’s Original Video Gaming Convention will be held Sept 8-9 (Sat 10am
	-7pm\, Sun 10am-5pm) at the Connecticut Convention Center in Hartford\, CT
	.  As always our show will be filled with vendors\\exhibitors\, freeplay 
	console &amp\; arcade gaming\, tabletop\, tournaments\, cosplay\, guests a
	nd much much more!\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20180908
DTEND;VALUE=DATE:20180910
END:VEVENT
BEGIN:VEVENT
SUMMARY:PINBALL EXPO 2018
DTSTAMP:20180712T160849Z
SEQUENCE:0
UID:236-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	THE 34th ANNUAL PINBALL EXPO\n\n\n\n	\n		\n			This year
	's show\, chaired by ROB BERK\, will be BIGGER and BETTER than ever!  Ple
	ase explore our BRAND NEW website!  Book YOUR Pinball Expo Experience NOW
	!\n		\n	\n\n
DTSTART;VALUE=DATE:20181017
DTEND;VALUE=DATE:20181021
END:VEVENT
BEGIN:VEVENT
SUMMARY:Southern-Fried Gaming Expo 2018
DTSTAMP:20180517T142626Z
SEQUENCE:0
UID:234-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	\n		Southern-Fried Gaming Expo 2018\n	\n\n	\n		 \n	\n\n	
	\n		 \n	\n\n	\n		 \n	\n\n	\n		 \n	\n\n	\n		 \n	\n\n	\n		 \n	\n\n	\n	
		 \n	\n\n	\n		   \n	\n\n	\n		 \n	\n\n	\n		 \n	\n
DTSTART:20180608T040000Z
DTEND:20180610T040000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:GRAND OLE GAMEROOM EXPO
DTSTAMP:20180517T142011Z
SEQUENCE:0
UID:233-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	\n		\n			Welcome\n		\n\n		\n			\n				Welcome to the GRA
	ND OLE GAMEROOM EXPO\, Nashville's annual Arcade\, Pinball\, and Video Gam
	e Expo. We are back for year three at a new location. The Expo is taking p
	lace at the Millennium Maxwell House Hotel in Nashville November 9-11\, 20
	18.\n			\n\n			\n				The Grand Ole Gameroom Expo is a public event for gam
	ers of all ages. Join us for a weekend packed with over 200 arcade and pin
	ball games all set to free play. Play classic arcade games like Donkey Kon
	g\, Centipede\, Ms Pac-Man\, Double Dragon\, Street Fighter II\, and many 
	others. Also play many classic pinball games like Black Knight\, The Addam
	s Family\, and even some of the latest pinball games from Stern like Aero
	smith\, Ghostbusters\, Star Wars\, and Guardians of the Galaxy. We also h
	ave air hockey\, skeeball\, and other family friendly games.\n			\n\n			\n
					The Expo also has over 80 game consoles spanning the Atari 2600 to the
	 latest Xbox One\, PS4\, Wii U\, Nintendo Switch\, and Playstation VR. The
	re are multiple tournaments for casual players and competitive players on 
	games like Super Smash Bros.\n			\n\n			\n				Show Hours\n			\n\n			\n\n		
				Friday Nov 9\, 4:00 pm - 2:00 am\n				\n				\n					Saturday Nov 10\, 10
	:00 am - 2:00 am\n				\n				\n					Sunday Nov 11\, 9:00 am - 4:00 pm\n				
	\n			\n\n				Games for Sale\n			\n\n			\n				Games will also be for sale a
	t the event.  This is a great event to attend if you are in the market fo
	r an arcade or pinball machine for your home. Collectors who bring games h
	ave the option to sell them at the close of the event on Sunday. You can t
	ry the games out in person and contact the owner if you want to buy. Vendo
	rs will also have new pinball games for sale.\n			\n\n			\n				Tournaments
	/Special Events\n			\n\n			\n				There will be multiple tournaments and sp
	ecial events taking place during the expo including the Southern Strike-Ou
	t Pinball Tournament and the Super Smash Bros. for Wii U Tournament. An ex
	po pass is required for entry.\n			\n\n			\n				 \n			\n		\n	\n\n\n\n	\n	
		\n			Tickets\n		\n\n		\n			\n				Tickets for the Grand Ole Gameroom Expo 
	can be purchased in advance at a discounted price or at the door the day o
	f the event. We recommend the Discounted 3-Day Weekend Pass so you have pl
	enty of time to play your favorite games. We also encourage you to bring t
	he whole family. Kid's tickets are discounted even more so bringing the wh
	ole family won't break your budget. If you are traveling from out of town 
	we recommend booking your hotel and buying your tickets early.\n			\n\n			
	\n				Prices\n			\n\n			\n\n					3-Day Weekend Pass Early Discount (Limite
	d Time): $50 Adults\, $25 Kids\n				\n				\n					3-Day Weekend Pass: $60
	 Adults\, $30 Kids\n				\n				\n					Single Day Tickets: $30 Adults\, $15
	 Kids\n				\n				\n					* Adult ticket prices are for age 14 and up\n				\
	n				\n					* Kids discounted ticket prices are for ages 6-13\n				\n				\
	n					* Kids 5 and under are free\n				\n			\n\n	\n\n
DTSTART;VALUE=DATE:20181109
DTEND;VALUE=DATE:20181112
END:VEVENT
BEGIN:VEVENT
SUMMARY:Revival: Generation X 2018
DTSTAMP:20180212T190050Z
SEQUENCE:0
UID:232-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	REVIVAL: Generation X 2018 is the latest upcoming show 
	from Revival Retro Events\, featuring the very best in dedicated retro vid
	eo gaming exhibits and unrivalled gaming atmosphere! With literally DOUBLE
	 the floor space of the previous year\, 2018's main event will feature wel
	l over 250 playable systems and interactive attractions that will entertai
	n any old school gamer\, families\, children and casual gamers alike\, inc
	luding:\n\n\n\n	- Over 150 playable retro consoles and computers\n\n\n\n	-
	 Over 100 classic video arcade machines and pinball machines\n\n\n\n	- On-
	stage competitions and prizes\n\n\n\n	- Large screen multiplayer experienc
	es and system link-ups\n\n\n\n	- An even larger selection of traders offer
	ing various retro collectables\n\n\n\n	- Live special guest talks and inte
	ractive workshops\n\n\n\n	- Reasonably priced\, fully licensed bar and gam
	er's snack bar serving hot and cold food\n\n\n\n	- Accessible venue near M
	6 J9\, with FREE Saturday and reasonable Sunday parking\n\n\n\n	- Choice o
	f nearby hotels with direct rail and bus links to the venue\n\n\n\n	Ticket
	s Available Through the Ticket Tailor Website\n\n\n\n	As well as all the
	 best retro gaming attractions\, REVIVAL: Generation X will be focusing on
	 the evolution of electronic entertainment experienced by gamers who got t
	heir first dose during the video game revolution that kicked off at the da
	wn of the 80's. At double the size of 2017\, the two major halls will each
	 focus on a different period\; the first will focus on the early days\, wi
	th the dominance of the microcomputers and the golden age of the arcades. 
	The second meanwhile will move into the 90's\, with the influence of the i
	mport market pushing the pursuit of the latest technology and the late res
	urgence of the arcades inspired by Japan! Whether it be to pop along and h
	ave a quick arcade thrash\, bring the family for a fun-filled day out\, or
	 grab your friends to enjoy a whole weekend of friendly competition\, be s
	ure to buy your tickets NOW and make sure any gamers you know don't miss o
	ut!\n\n\n\n	CT and all the team at RRE.\n\n
DTSTART:20180518T230000Z
DTEND:20180519T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:EGX Expo
DTSTAMP:20180212T185547Z
SEQUENCE:0
UID:231-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	EGX\n\n\n\n	Type: Expo\nWhen: 20 – 23 September\, 201
	8\nWhere: NEC\, Birmingham\nWhat’s the deal? They introduce themselves 
	as the UK’s biggest gaming event. EGX is the place to discover new ind
	ie games\, try out blockbuster titles weeks before their release and exper
	ience eSports events. On top of all the fun\, the event will feature the G
	ameIndustry.biz Career Fair for those interested in getting a job in the i
	ndustry.\n\n\n\n	\n\n
DTSTART:20180919T230000Z
DTEND:20180922T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NERG (North East Retro Gaming)
DTSTAMP:20180212T185401Z
SEQUENCE:0
UID:230-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	NERG (North East Retro Gaming)\n\n\n\n	Type: Expo\nWhen
	: 14 – 15 July\, 2018\nWhere: Gateshead International Stadium\, Gateshea
	d\nWhat’s the deal? Loved playing Streetfighter II on the SNES? Or ho
	w about the first Mario Kart? If you’re a fan of first and second gener
	ation video games then NERG this is the event for you. A weekend where y
	ou’ll get to play the best games from the past and spend time with like-
	minded people.\n\n
DTSTART:20180713T230000Z
DTEND:20180714T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Develop: Brighton
DTSTAMP:20180212T185119Z
SEQUENCE:0
UID:229-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	Develop: Brighton\n\n\n\n	Type: Conference\nWhen: 10 
	– 12 July\, 2018\nWhere: Hilton Hotel\, Brighton\nWhat’s the deal? A 
	two-day conference that covers every aspect of the game development proces
	s from the idea\, going through design and funding to production. Develop
	: Brightonis a great opportunity for smaller studios to make themselves kn
	own and learn from their peers.\n\n
DTSTART:20180709T230000Z
DTEND:20180711T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Norwich Gaming Festival
DTSTAMP:20180212T181738Z
SEQUENCE:0
UID:228-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	Norwich Gaming Festival\n\n\n\n	Type: Festival\nWhen: 2
	8 May – 3 June\, 2017\nWhere: The Forum\, Norwich\nWhat’s the deal? 
	The Norwich Gaming Festival describes itself as a “free\, family-frien
	dly celebration of video games”. Here’s a chance to meet local develop
	ers and learn how video games are made while you have fun.\n\n
DTSTART:20180527T230000Z
DTEND:20180602T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Animex – International Festival of Animation and Computer 
	Games
DTSTAMP:20180212T181613Z
SEQUENCE:0
UID:227-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	Animex – International Festival of Animation and Comp
	uter Games\n\n\n\n	Type: Festival\nWhen: 14 – 18 May\, 2018\nWhere: Tees
	side University\, Middlesbrough\nWhat’s the deal? Animex is a mix of w
	orkshops\, talks\, presentations and other activities related to everythin
	g animation and computer games. An event for those who want to find out ab
	out the latest in the industry.\n\n
DTSTART:20180513T230000Z
DTEND:20180517T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:London Games Festival
DTSTAMP:20180212T181423Z
SEQUENCE:0
UID:226-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	London Games Festival\n\n\n\n	Type: Conference/Festival
	\nWhen: 5 – 17 April\, 2018\nWhere: Several Venues Throughout London\nWh
	at’s the deal? The London Games Festival is a series of events from t
	alks going through financial advice to the British Academy Game Awards. It
	’s a 10-day celebration of everything gaming that’s got the ultimate g
	oal of turning the British city into the gaming capital of the world.\n\n
DTSTART:20180404T230000Z
DTEND:20180416T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Insomnia
DTSTAMP:20180212T181052Z
SEQUENCE:0
UID:225-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	INSOMNIA 62\n\n\n\n	Type: Expo\nWhen: 30 March – 2 Ap
	ril\, 2018\nWhere: NEC\, Birmingham\nWhat’s the deal? Easily the most f
	amous\, Insomnia is also one of the oldest UK gaming events. It is a big
	 festival about everything gaming including big exhibition halls\, interac
	tive activities and eSports tournaments\, among others. They hold three ed
	itions a year in spring\, summer and winter.\n\n
DTSTART:20180329T230000Z
DTEND:20180402T000000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Retro Games Fair
DTSTAMP:20180212T180604Z
SEQUENCE:0
UID:224-2-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\n\n	NEXT EVENT\n\n\n\n	LEEDS - SAT 23RD JUN 2018\n\n\n\n	\n
			The biggest and best retro video game sales event in West Yorkshire is b
	ack and now even bigger!!! \n\n\n		There will be over 60 sellers and 130 
	plus tables selling 1000s of retro games\, consoles\, computers\, artwork\
	, imports\, accessories\, toys\, modified consoles\, bartop arcades\, artw
	ork and much much more all for sale at the SUPER Retro Games Fair!\n\n\n		
	There will also be a number of classic consoles to play on in our gaming a
	rea upstairs\, tournaments to enter\, prize draws\, a charity tombola\, ca
	fe\, bar\, outside terrace all in the fantastic huge space of the Leeds Un
	iversity Union Refectory Venue!!\n\n\n		No need to get up early for the ca
	r boot or wait for the postman from ebay! Here you can see the condition i
	n person before you buy from the biggest and best sellers in the country.
	 \n\n\n		Our sellers range from big companies to private collectors reduc
	ing their collections so a guaranteed range of prices and items for sale.\
	n\n\n		Whether you are a big collector or just getting into old gaming the
	re will be plenty of common titles and rarities on offer on all formats fr
	om all ages. The perfect event to build up a great gaming collection or re
	discover those classics from your youth!\n\n\n		Pay on the door and you ca
	n come and go as many times as you want throughout the day.\n\n\n		There i
	s a multistorey car park on campus with up to 600 spaces\, its a pay and d
	isplay with payment on exit\, for more info on this ad prices visit: http:
	//carparking.leeds.ac.uk/\n	\n\n\n\n	 \n\n\n\n	\n		FIND OUT MORE\n	\n\n
DTSTART;VALUE=DATE:20180623
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arcade Expo 4.0
DTSTAMP:20180111T163258Z
SEQUENCE:0
UID:222-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	http://www.arcadeexpo.com/\n\n\n\n	Museum of Pinball\n\
	n	700 South Hathaway\n\n	Banning\, CA 92220\n\n\n\n	http://www.arcadeexpo.
	com/our-facility/\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20180316
DTEND;VALUE=DATE:20180319
END:VEVENT
BEGIN:VEVENT
SUMMARY:Louisville Arcade Expo
DTSTAMP:20180111T163748Z
SEQUENCE:0
UID:223-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	http://www.arcaderx.com/\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20180302
DTEND;VALUE=DATE:20180305
END:VEVENT
BEGIN:VEVENT
SUMMARY:Blacktiger's - Blacktiger is back
DTSTAMP:20170803T184121Z
SEQUENCE:0
UID:220-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Blacktiger is back\n
DTSTART;VALUE=DATE:20180710
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Crippius - GameEx Cabinet
DTSTAMP:20170803T183133Z
SEQUENCE:0
UID:218-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	\n		 \n	\n\n	\n		\n			[CABINET] Showing off
	 my project for GameEx Cabinet\n		\n	\n\n	\n		 \n	\n\n
DTSTART;VALUE=DATE:20171006
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Buzzin69's - Buzzin's Bar-Cade
DTSTAMP:20170803T182818Z
SEQUENCE:0
UID:217-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	\n		Buzzin's Bar-Cade\n	\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20180118
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:MNMax21's - Metacarpal Madness
DTSTAMP:20170803T181908Z
SEQUENCE:0
UID:216-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] My cab is done!!\n
DTSTART;VALUE=DATE:20171114
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Censored's - a neverending story
DTSTAMP:20170803T181548Z
SEQUENCE:0
UID:215-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	\n		\n			\n				My (yet untitled) Pincab - a neverending s
	tory\n			\n		\n	\n
DTSTART;VALUE=DATE:20170708
END:VEVENT
BEGIN:VEVENT
SUMMARY:bclinton's - Wall Mounted Jukebox
DTSTAMP:20170803T181149Z
SEQUENCE:0
UID:214-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Wall Mounted Jukebox\n
DTSTART;VALUE=DATE:20180525
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gregzkij's - Gregzkij
DTSTAMP:20170803T180711Z
SEQUENCE:0
UID:213-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Gregzkij\n
DTSTART;VALUE=DATE:20180213
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:allsyop's - Justice League
DTSTAMP:20170803T180410Z
SEQUENCE:0
UID:212-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	\n		[CABINET] Justice League\n	\n\n
DTSTART;VALUE=DATE:20171118
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Itchigo's - Woodrail Cab
DTSTAMP:20170803T175938Z
SEQUENCE:0
UID:211-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[PINCAB] Woodrail Cab\n
DTSTART;VALUE=DATE:20170909
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:LordOpeth's - LordOpeth
DTSTAMP:20170803T154816Z
SEQUENCE:0
UID:210-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	\n		[PINCAB] LordOpeth\n	\n\n\n\n	 \n\n\n\
	n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20180114
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Chaos.Tiki's - Game Random\, King-Kade\, and Guitar Fighter
DTSTAMP:20170803T154435Z
SEQUENCE:0
UID:209-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Game Random\, King-Kade\, and Guitar Fighter\n
DTSTART;VALUE=DATE:20171028
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:allsyop's - Super Smash Bros
DTSTAMP:20170803T153950Z
SEQUENCE:0
UID:208-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[BARTOP] Super Smash Bros\n
DTSTART;VALUE=DATE:20171113
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:imagamejunky's - Gamejunky Pin
DTSTAMP:20170803T153233Z
SEQUENCE:0
UID:206-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[PINCAB] Gamejunky Pin\n
DTSTART;VALUE=DATE:20170911
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zallax's - ARCADEGATE AG-1
DTSTAMP:20170803T153459Z
SEQUENCE:0
UID:207-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] ARCADEGATE AG-1\n
DTSTART;VALUE=DATE:20170913
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:joeyh - Pincab
DTSTAMP:20170803T150458Z
SEQUENCE:0
UID:204-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[PINCAB] joeyh\n
DTSTART;VALUE=DATE:20180820
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:RIP-Felix's - RIP-Felix Arcade
DTSTAMP:20170803T152808Z
SEQUENCE:0
UID:205-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] RIP-Felix Arcade\n
DTSTART;VALUE=DATE:20170823
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rainman's - Rainman
DTSTAMP:20170803T142814Z
SEQUENCE:0
UID:203-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[PINCAB] Rainman\n
DTSTART;VALUE=DATE:20180719
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Zallax's - Zallaxian
DTSTAMP:20170803T141811Z
SEQUENCE:0
UID:202-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[MINI COCKTAIL] Zallaxian\n
DTSTART;VALUE=DATE:20180126
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:cnells2000 - SLAMMASTER
DTSTAMP:20170803T141409Z
SEQUENCE:0
UID:201-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	[CABINET] SLAMMASTER\n\n\n\n	 \n\n\n\n	 \n
	\n
DTSTART;VALUE=DATE:20171120
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:BootHammer's - BOOTHAMMER
DTSTAMP:20170803T141001Z
SEQUENCE:0
UID:200-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	[CABINET] BootHammer\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20170928
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Kustom Kid's - Pi Zero project
DTSTAMP:20170802T193228Z
SEQUENCE:0
UID:199-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Pi Zero project\n
DTSTART;VALUE=DATE:20171013
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:PcTeknic's - Custom Naomi Regulable
DTSTAMP:20170802T192914Z
SEQUENCE:0
UID:198-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	Custom Naomi Regulable\n\n
DTSTART;VALUE=DATE:20171011
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:jman's - [COCKTAIL] Living Room
DTSTAMP:20170802T192110Z
SEQUENCE:0
UID:197-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[COCKTAIL] Living Room\n
DTSTART;VALUE=DATE:20170512
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:PcTeknic's - MiniRecre
DTSTAMP:20170802T191638Z
SEQUENCE:0
UID:196-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	MiniRecre\n
DTSTART;VALUE=DATE:20170606
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Draco1962's new PC build
DTSTAMP:20170802T191224Z
SEQUENCE:0
UID:195-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Draco1962's new PC build\n
DTSTART;VALUE=DATE:20171127
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:RIP-Felix's - NEStalgia Project (Mini NESpi)
DTSTAMP:20170802T190325Z
SEQUENCE:0
UID:193-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	NEStalgia Project (Mini NESpi)\n
DTSTART;VALUE=DATE:20171220
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Silver X's - ExaDrive 2
DTSTAMP:20170802T140716Z
SEQUENCE:0
UID:192-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[HTPC] ExaDrive 2\n
DTSTART;VALUE=DATE:20170802
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:PINTASTIC PINBALL & GAME ROOM EXPO
DTSTAMP:20170725T171943Z
SEQUENCE:0
UID:191-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	\n		NEW ENGLAND'S FIRST PINBALL &amp\; GAME ROOM EXPO!\
	n	\n\n\n\n	\n		\n			Do you love pinball? Are you looking for a little reli
	ef from the hot summer sun? Look no further than Pintastic New England\, w
	hich is the first of its kind\, centrally located in Sturbridge\, Massachu
	setts. This expo is 30\,000 square feet of fun for the whole family. The k
	ids can have never-ending excitement with a caricature artist\, face paint
	ing\, friendly clowns\, balloon animals\, yo yo and juggling show. The adu
	lts can bring out their inner child with over 200 pinball machines set on 
	free play\, all while enjoying an ice-cold craft beer.\n		\n	\n\n
DTSTART;VALUE=DATE:20180628
DTEND;VALUE=DATE:20180701
END:VEVENT
BEGIN:VEVENT
SUMMARY:stigzler's Ataroid
DTSTAMP:20170703T174300Z
SEQUENCE:0
UID:190-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[Console] Ataroid\n
DTSTART:20170703T040000Z
DTEND:20170703T040000Z
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:GameEx Forum launches
DTSTAMP:20170602T133752Z
SEQUENCE:0
UID:189-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	www.gameex.info\n
DTSTART;VALUE=DATE:20180226
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Video Game Market 4 -
DTSTAMP:20170206T165741Z
SEQUENCE:0
UID:188-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Doncaster Dome\, 25th Feb 2017\n\n\n\n	The UK's biggest
	 retro game fair is back!\n\n\n\n	\nFrom RetroCollect\n\n\n\n	After a huge
	ly successful move to the mighty Doncaster Dome\, we’re proud to announc
	e that the Video Game Market is back for 2017. As the biggest and unrivall
	ed retro gaming sales fair in the UK\, this is yet another pixel-perfect d
	ay filled with bargains and rarities you won’t want to miss.\n\n\n\n	Hai
	led as an indoor car boot sale with nothing but video games crammed to the
	 edges of each trader’s stall\, Doncaster Dome is once again ready to be
	 filled with full-time sellers and a wide selection of collectors setting 
	up shop to sell off their spares. Last year’s event saw over 170 tables 
	worth of sellers filling the venue’s arena hall\, and countless buyers b
	uzzing with their retro gaming hauls - and this year will be just as impre
	ssive.\n\n\n\n	Those attending the event and seeking the rarer or more val
	uable titles around are in luck\, with the likes of Earthbound\, Blue Debu
	gging PlayStation 1 Consoles\, and even a Super Nintendo Demo Kiosk all ma
	king an appearance in 2016. Gamers starting their very own collections can
	 browse through the vast supplies of cartridges and discs on show\, whilst
	 those looking to fill gaps in their collections need look no further. And
	 last but not least anyone on the look-out for the hottest merchandise\, c
	ustom painted consoles\, and backlit Game Boys will also be going home hap
	py. Purchases aside you’ll be able to meet up with a plethora of retro g
	amers from the community\, various YouTubers documenting the event\, and n
	o doubt plenty of Pokemon Go players too.\n\n\n\n	Needless to say this is 
	all but a brief summary of what the Video Game Market will once again offe
	r. With entry prices frozen for yet another year at the low cost of £2\, 
	this community driven event is very much run by collectors for collectors.
	 All you need to do is set your targets on Doncaster Dome for February 25t
	h 2017 and be there for 10am!\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20170225
END:VEVENT
BEGIN:VEVENT
SUMMARY:MAME 0.1 Released
DTSTAMP:20170201T180206Z
SEQUENCE:0
UID:187-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	MAME (an acronym of Multiple Arcade Machine Emulator) is 
	a free and open source emulator designed to recreate the hardware of arcad
	e game systems in software on modern personal computers and other platform
	s.[1] The intention is to preserve gaming history by preventing vintage ga
	mes from being lost or forgotten.\n
DTSTART;VALUE=DATE:20170205
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:GRAND OLE GAMEROOM EXPO
DTSTAMP:20170127T192920Z
SEQUENCE:0
UID:186-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Welcome to the GRAND OLE GAMEROOM EXPO\, Nashville's an
	nual Arcade\, Pinball\, and Video Game Expo. We are back for our second ye
	ar at Franklin Marriott Cool Springs on November 10-12\, 2017. We are just
	 20 minutes south of Nashville in the Cool Springs Galleria shopping and b
	usiness district of Franklin.\n\n\n\n	This is a public event for gamers of
	 all ages. Join us for a weekend packed with over 200 arcade and pinball g
	ames all set to free play. Play classic arcade games like Donkey Kong\, Ce
	ntipede\, Ms Pac-Man\, Double Dragon\, Street Fighter II\, and many others
	. Also play many classic pinball games like Black Knight\, The Addams Fami
	ly\, and even some of the latest pinball games from Stern like Aerosmith\
	, Ghostbusters\, Game of Thrones\, and Metallica.\n\n\n\n	The Expo also h
	as over 60 game consoles spanning the Atari 2600 to the latest Xbox One\, 
	PS4\, Wii U\, Nintendo Switch\, and Playstation VR. There are multiple tou
	rnaments for casual players and competitive players on games like Super Sm
	ash Bros.\n\n
DTSTART;VALUE=DATE:20171110
DTEND;VALUE=DATE:20171113
END:VEVENT
BEGIN:VEVENT
SUMMARY:simbamame's \"Toms cab\"
DTSTAMP:20170106T193926Z
SEQUENCE:0
UID:185-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Toms cab\n
DTSTART;VALUE=DATE:20170818
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Madfrog's Arcade Cab
DTSTAMP:20170106T193519Z
SEQUENCE:0
UID:184-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Madfrog's Arcade Cab\n
DTSTART;VALUE=DATE:20171004
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Madfrog's 2nd Cab
DTSTAMP:20170106T193230Z
SEQUENCE:0
UID:183-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Madfrog's 2nd Cab\n
DTSTART;VALUE=DATE:20171014
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:lemonflavoured's HyperSpin convert
DTSTAMP:20170106T192742Z
SEQUENCE:0
UID:182-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] HyperSpin convert\n
DTSTART;VALUE=DATE:20171226
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:oxbow's Red Cabinet
DTSTAMP:20170106T192049Z
SEQUENCE:0
UID:181-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Red Cabinet\n
DTSTART;VALUE=DATE:20170518
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:rtkiii's The Time Machine
DTSTAMP:20170106T191606Z
SEQUENCE:0
UID:180-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	The Time Machine\n
DTSTART;VALUE=DATE:20170731
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mike Fishcake's Fantastic Coffee Table
DTSTAMP:20170106T191140Z
SEQUENCE:0
UID:179-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Just thought I'd say hello!\n
DTSTART;VALUE=DATE:20170618
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:helpman's Cocktail Arcade Classics
DTSTAMP:20170106T190724Z
SEQUENCE:0
UID:178-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Cocktail Arcade Classics is evolving :D\n
DTSTART;VALUE=DATE:20170617
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:vorstoss's Custome Star Wars Cab and Shooter Cab
DTSTAMP:20170106T153343Z
SEQUENCE:0
UID:177-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Custome Star Wars Cab and Shooter Cab\n
DTSTART;VALUE=DATE:20171005
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:MNMax21's Cab
DTSTAMP:20170106T152712Z
SEQUENCE:0
UID:176-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] My build process\n
DTSTART;VALUE=DATE:20171011
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sjensen316's 3 Screen PinCab
DTSTAMP:20170106T152321Z
SEQUENCE:0
UID:175-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	My 3 Screen PinCab - Old System 1 Gottlieb \"Count Down\"
	\n
DTSTART;VALUE=DATE:20171020
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:jorro666's combi cab
DTSTAMP:20170106T151829Z
SEQUENCE:0
UID:174-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	combi cab\n
DTSTART;VALUE=DATE:20171225
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Buzzin's Bar-Cade
DTSTAMP:20170106T151410Z
SEQUENCE:0
UID:173-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Buzzin's Bar-Cade\n
DTSTART;VALUE=DATE:20170426
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:garetmax's Sit-Down Arcade Cabinet
DTSTAMP:20170106T151031Z
SEQUENCE:0
UID:172-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	My Sit-Down Arcade Cabinet\n
DTSTART;VALUE=DATE:20170212
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Crippius's GameEx Cab
DTSTAMP:20170106T150437Z
SEQUENCE:0
UID:171-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Showing off my project for GameEx Cabinet\n
DTSTART;VALUE=DATE:20170505
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:aldub516's 1st build
DTSTAMP:20170106T145744Z
SEQUENCE:0
UID:170-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Revisiting my first ever build\, and finally beginning it
	s restoration and new life\n
DTSTART;VALUE=DATE:20170605
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:aldub516's 2nd build
DTSTAMP:20170106T145312Z
SEQUENCE:0
UID:169-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	The Rise\, Fall\, and Resurrection of my 2nd build....\n
DTSTART;VALUE=DATE:20170605
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:zabrin's cabinet
DTSTAMP:20170106T142155Z
SEQUENCE:0
UID:168-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	My cabinet....\n
DTSTART;VALUE=DATE:20170509
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:palm0live974's Pincab NES Tropical Project
DTSTAMP:20170105T171814Z
SEQUENCE:0
UID:167-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Pincab Nes Tropical Project\n
DTSTART;VALUE=DATE:20170510
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tom's GameEx Evolution Cab
DTSTAMP:20170105T164623Z
SEQUENCE:0
UID:166-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	[CABINET] GameEx Evolution\n\n\n\n	 \n	\n		 \n	\n\n
DTSTART;VALUE=DATE:20170415
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:mace's Pincab Build
DTSTAMP:20170105T163248Z
SEQUENCE:0
UID:165-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	\n		[project] My Pincab Build\n	\n\n
DTSTART;VALUE=DATE:20170921
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:AcidBrain's Super Mairo Cabinet
DTSTAMP:20170105T153419Z
SEQUENCE:0
UID:164-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Super Mario cabinet\n
DTSTART;VALUE=DATE:20170315
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Duglim's Emulation Supergun build
DTSTAMP:20170105T144403Z
SEQUENCE:0
UID:163-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	My new Emulation Supergun build\n
DTSTART;VALUE=DATE:20171028
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:stigzler's Mago Nostromo
DTSTAMP:20170105T143947Z
SEQUENCE:0
UID:162-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Mago Nostromo\n
DTSTART;VALUE=DATE:20170604
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:GameJunky's 46/32/dmd Widebody PinballX Cabinet
DTSTAMP:20170105T143122Z
SEQUENCE:0
UID:161-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	GameJunky 46/32/dmd Widebody PinballX Cabinet\n
DTSTART;VALUE=DATE:20171208
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tom's Custom PinballX Cab
DTSTAMP:20170105T142655Z
SEQUENCE:0
UID:160-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] PinballX\n
DTSTART;VALUE=DATE:20171031
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:the_greeze's Arcade Timewarp
DTSTAMP:20170105T142158Z
SEQUENCE:0
UID:159-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Arcade Timewarp - Cabinet Builds\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20171217
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gamejunky's Cab
DTSTAMP:20170105T141610Z
SEQUENCE:0
UID:158-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	[CABINET] Gamejunky Cab\n
DTSTART;VALUE=DATE:20171018
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:aldub516's MAME Invaders
DTSTAMP:20170105T141108Z
SEQUENCE:0
UID:157-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	My Third Build COMPLETE: Mame Invaders Pedestal.\n
DTSTART;VALUE=DATE:20170605
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Han's NintendoPi
DTSTAMP:20170104T204448Z
SEQUENCE:0
UID:155-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Han's NintendoPi Project\n
DTSTART;VALUE=DATE:20171022
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:allsyop's Avengers Quad Pedestal
DTSTAMP:20170104T210719Z
SEQUENCE:0
UID:156-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Avengers Quad Pedestal\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20170219
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:TerryRed's PinKadia!
DTSTAMP:20170104T203237Z
SEQUENCE:0
UID:154-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	The Ultimate virtual Pinball / Arcade / PC combo cabine
	t!\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20170222
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:IAAPA Attractions Expo 2017
DTSTAMP:20161129T143311Z
SEQUENCE:0
UID:153-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	\n		\n			Founded in 1918\, the International Associatio
	n of Amusement Parks and Attractions (IAAPA) is the largest international 
	trade association for permanently situated amusement facilities worldwide.
	 The organization represents nearly facility\, supplier\, and individual m
	embers from 99 countries\, including professionals from:\n		\n\n		\n			 \
	n		\n\n		\n			Date and Location\n\n			Conference: November 13-17\, 2017\n\
	n			Trade Show: November 14-17\, 2017\n\n			Orange County Convention Cente
	r\n\n			Orlando\, FL\, US\n		\n	\n\n\n\n	\n		\n			By the numbers:\n\n			32
	\,000 Participants\n\n			120 Countries Represented\n\n			21\,000 Attendee 
	Buyers\n\n			1\,100 Exhibitors\n\n			575\,000 square feet of exhibits\n		\
	n	\n\n
DTSTART:20171113T050000Z
DTEND:20171117T050000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega releases the R-360
DTSTAMP:20161121T191038Z
SEQUENCE:0
UID:151-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	The R-360 is an arcade cabinet produced by Sega. The ar
	cade cabinet has two axes of movement\, allowing the player to rotate free
	ly as the cabinet mimics the in-game action\, including turning the cabine
	t completely upside down. Sega used the acronym SDMS (Servo Drive Movement
	 System) for the cabinet's system.\n\n\n\n	The R-360 was also known for it
	s many interior safety features such as a safety harness similar to a roll
	er coaster harness\, two seatbelts which attached to the harness\, and an 
	Emergency Stop Button. Its exterior safety features included an Emergency 
	Stop button on the attendant tower\, a series of pressure-sensitive mat in
	trusion systems which would trigger an alarm when any of the mats were ste
	pped on while the game was in motion\, and due to how large and heavy the 
	main cabinet was\, a plexiglass fence surrounded the cabinet to avoid anyo
	ne from getting too close to the cabinet.\n\n\n\n	The attendant tower of t
	he R-360 also featured coin slots\, but when some R-360 units were shipped
	 to the US\, they were removed under Sega's orders because they felt that 
	the R-360 should be used under proper supervision of an attendant.\n\n\n\n
		In 2015\, Sega debuted a sort of successor to the R-360\, Transformers: H
	uman Alliance SPECIAL debuted at Tokyo Joypolis.\n\n\n\n	\n		\n	\n\n\n\n	
	 \n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20161126
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ann Arbor Michigan Pinball Showcase
DTSTAMP:20161127T040835Z
SEQUENCE:0
UID:152-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	The Ann Arbor Michigan Pinball Museum will have their 201
	7 pinball showcase Friday May 5th to Sunday May 7th  Our facility has gam
	es from the 1950s “woodrails” to the latest games from Stern pinball. 
	Every decade\, manufacturer and game type is represented at the museum. Th
	ere are many rare and hard to find games set up and ready to play. All mac
	hines are free play\, so one entrance ticket allows unlimited play for the
	 day. There’s something for every pinball fan here. But unlike other pin
	ball museum type facilities\, we are here every day working on our machine
	s\, making sure they play perfect! Arguably this makes us the best working
	/restored pinball collection in North America.\n
DTSTART:20170505T040000Z
DTEND:20170507T040000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Battlezone Arcade Game (1980)
DTSTAMP:20150714T151642Z
SEQUENCE:0
UID:77-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Battlezone is an arcade game from Atari released in Nov
	ember 1980.[1] It displays a wireframe view (using vector graphics rather 
	than raster graphics) on a horizontal black and white (with green and red 
	sectioned color overlay) vector monitor. Due to its novel gameplay and loo
	k\, this game was very popular for many years.\n\n	 \n\n\n\n	\n		\n	\n\n
DTSTART;VALUE=DATE:20151126
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20751101T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:NES Classic Edition Launch
DTSTAMP:20161111T173902Z
SEQUENCE:0
UID:150-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	Nintendo Entertainment System: NES Classic Edition\, know
	n as Nintendo Classic Mini: Nintendo Entertainment System in Europe and Au
	stralia and the Nintendo Classic Mini: Family Computer in Japan\,[1] is a 
	miniature replica[2][3] of the Nintendo Entertainment System (NES) video g
	ame console by Nintendo\, launching on November 10\, 2016 in Australia and
	 Japan[4] and November 11\, 2016 in North America and Europe.[5] Based upo
	n software emulation\, it includes a static library of 30 built-in games f
	rom the licensed NES library\, including some third-party titles\, with wr
	itable storage only for save states.\n
DTSTART;VALUE=DATE:20161111
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:Southern-Fried Gameroom Expo
DTSTAMP:20161025T163921Z
SEQUENCE:0
UID:149-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	The Southern-Fried Gameroom Expo features more than 250
	 arcade\, pinball and console machines\, the third annual Southern-Fried P
	inball Tournament\, tabletop gaming\, a vendor expo\, exciting programs an
	d guest speakers\, movie screenings\, and other special events.\n\n\n\n	 
	\n\n\n\n	Nice to see more of these become routine events. \n\n\n\n	\n		\n
		\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20170609
DTEND;VALUE=DATE:20170612
END:VEVENT
BEGIN:VEVENT
SUMMARY:Louisville Arcade Expo
DTSTAMP:20161025T162233Z
SEQUENCE:0
UID:148-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n	The 2017 show marks the seventh year of the Louisville Ar
	cade Expo. The location is the Triple Crown Pavilion on 1776 Plantside Dri
	ve\, right behind the Ramada Plaza near Hurstbourne and I-64. Other than g
	ames on free play\, there will be seminars\, vendors\, and gaming tourname
	nts.\n
DTSTART;VALUE=DATE:20170303
DTEND;VALUE=DATE:20170306
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arcade Expo 2017
DTSTAMP:20161025T160222Z
SEQUENCE:0
UID:147-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Arcade Expo 3.0 will be here before you know it.  If y
	ou live in or around Southern California this is one you won't want to mis
	s!\n\n\n\n	 \n\n\n\n	Here's what 1.0 looked like:\n\n\n\n	\n		\n	\n\n\n\n
		 \n\n
DTSTART;VALUE=DATE:20170317
DTEND;VALUE=DATE:20170320
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pac-Man US Release (1980)
DTSTAMP:20150709T165849Z
SEQUENCE:1
UID:11-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	Pac-Man US release\, October 1980 by Midway\n\nPac-Man
	 (Japanese: パックマン Hepburn: Pakkuman?) is an arcade game 
	developed by Namco and first released in Japan in May 1980.[1][2] It 
	was created by Japanese video game designer Toru Iwatani. It was licensed
	 for distribution in the United States by Midway and released in October
	 1980. Immensely popular from its original release to the present day\, P
	ac-Man is considered one of the classics of the medium\, and an icon of 1
	980s popular culture.\n\n\n\n	 \n\n\n\n	\n		\n	\n\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20501001T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Xbox EU Release (2002)
DTSTAMP:20150710T191415Z
SEQUENCE:0
UID:52-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\n\n	The Xbox was released on November 15\, 2001\, in North 
	America\, followed by Australia and Europe in 2002.[2] It was Microsoft's 
	first foray into the gaming console market. The sixth-generation console c
	ompeted with Sony's PlayStation 2\, Sega's Dreamcast\, and the Nintendo Ga
	meCube. It was the first console produced by an American company since the
	 Atari Jaguar ceased production in 1996.\n\n\n\n	\n		\n	\n\n\n\n	Source\n\
	n
DTSTART;VALUE=DATE:20150314
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500710T070000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sony PS2 JP Release (2000)
DTSTAMP:20150710T182149Z
SEQUENCE:0
UID:38-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\n\n	The PS2 was launched in March 2000 in Japan\, October i
	n North America and November in Europe. Sales of the console\, games and a
	ccessories pulled in $250 million on the first day\, beating the $97 milli
	on made on the first day of the Dreamcast. Directly after its release\, it
	 was difficult to find PS2 units on retailer shelves due to manufacturing 
	delays. Another option was purchasing the console online through auction w
	ebsites such as eBay\, where people paid over a thousand dollars for the c
	onsole. The PS2 initially sold well partly on the basis of the strength of
	 the PlayStation brand and the console's backward compatibility\, selling 
	over 980\,000 units in Japan by March 5\, 2000\, one day after launch. Thi
	s allowed the PS2 to tap the large install base established by the PlaySta
	tion — another major selling point over the competition. Later\, Sony ad
	ded new development kits for game developers and more PS2 units for consum
	ers. The PS2's built-in functionality also expanded its audience beyond th
	e gamer\, as its debut pricing was the same or less than a standalone DVD 
	player. This made the console a low cost entry into the home theater marke
	t.\n\n\n\n	\n		\n	\n\n\n\n	Source\n\n
DTSTART;VALUE=DATE:20150304
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500710T070000
END:VEVENT
BEGIN:VEVENT
SUMMARY:N64 EU Release (1997)
DTSTAMP:20150710T184730Z
SEQUENCE:0
UID:46-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\n\n	The console was first released in Japan on June 23\, 19
	96. The North American version of the Nintendo 64 officially launched on S
	eptember 29\, 1996. It was launched with just two games in the United Stat
	es\, Pilotwings 64 and Super Mario 64. In 1994\, prior to the launch\, Nin
	tendo of America chairman Howard Lincoln emphasized the quality of first-p
	arty games\, saying \"... we're convinced that a few great games at launch
	 are more important than great games mixed in with a lot of dogs.\" The PA
	L version of the console was released in Europe on March 1\, 1997.\n\n\n	O
	riginally intended to be US$250\, the console was ultimately priced at US$
	199.99 to make it competitive with Sony and Sega offerings. Nintendo price
	d the console as an impulse purchase\, a strategy from the toy industry. T
	he price of the console in the United States was further reduced in August
	 1998.\n\n\n\n	\n		\n	\n\n\n\n	Source\n\n
DTSTART;VALUE=DATE:20150301
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500710T070000
END:VEVENT
BEGIN:VEVENT
SUMMARY:N64 JP Release (1996)
DTSTAMP:20150710T184412Z
SEQUENCE:0
UID:44-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\n\n	The console was first released in Japan on June 23\, 19
	96. The North American version of the Nintendo 64 officially launched on S
	eptember 29\, 1996. It was launched with just two games in the United Stat
	es\, Pilotwings 64 and Super Mario 64. In 1994\, prior to the launch\, Nin
	tendo of America chairman Howard Lincoln emphasized the quality of first-p
	arty games\, saying \"... we're convinced that a few great games at launch
	 are more important than great games mixed in with a lot of dogs.\" The PA
	L version of the console was released in Europe on March 1\, 1997.\n\n\n\n
		Originally intended to be US$250\, the console was ultimately priced at U
	S$199.99 to make it competitive with Sony and Sega offerings. Nintendo pri
	ced the console as an impulse purchase\, a strategy from the toy industry.
	 The price of the console in the United States was further reduced in Augu
	st 1998.\n\n\n\n	\n		\n	\n\n\n\n	Source\n\n
DTSTART;VALUE=DATE:20150623
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500710T070000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nintendo Game Boy JP Release (1989)
DTSTAMP:20150710T190032Z
SEQUENCE:1
UID:47-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\n\n	The Nintendo Game Boy was released in Japan on April 21
	\, 1989\, in North America on July 31\, 1989\, and in Europe on September 
	28\, 1990. It is the first handheld console in the Game Boy line\, and was
	 created by Gunpei Yokoi and Nintendo Research &amp\; Development 1—the 
	same staff who had designed the Game &amp\; Watch series as well as severa
	l popular games for the Nintendo Entertainment System.[5] Redesigned versi
	ons were released in 1996 and 1998\, in the form of Game Boy Pocket\, and 
	Game Boy Light (Japan only)\, respectively.\n\n\n\n	\n		\n	\n\n\n\n	Source
	\n\n
DTSTART;VALUE=DATE:20150421
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500710T070000
END:VEVENT
BEGIN:VEVENT
SUMMARY:SNES UK/IE Release (1992)
DTSTAMP:20150710T171643Z
SEQUENCE:1
UID:27-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\n\n	On August 23\, 1991\, Nintendo released the Super Ninte
	ndo Entertainment System\, a redesigned version of the Super Famicom\, in 
	North America for US$199. The SNES was released in the United Kingdom and 
	Ireland in April 1992 for GB£150\, with a German release following a few 
	weeks later. Most of the PAL region versions of the console use the Japane
	se Super Famicom design\, except for labeling and the length of the joypad
	 leads.\n\n\n\n	\n		\n	\n\n\n\n	Source\n\n
DTSTART;VALUE=DATE:20150411
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500710T070000
END:VEVENT
BEGIN:VEVENT
SUMMARY:PinballX - May 21\, 2013
DTSTAMP:20160403T132249Z
SEQUENCE:0
UID:146-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	PinballX is a digital pinball front end designed for d
	igital pinball cabinets developed by the author of GameEx. It is compatibl
	e with HyperPin media and databases. Credit to Bill E for creating the fir
	st digital pinball front end publicy available HyperPin.\n\n\n\n	 \n\n\n\
	n	\n		\n	\n\n\n\n	 \n\n
DTSTART;VALUE=DATE:20160521
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20780521T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Twilight Zone (1993)
DTSTAMP:20150709T160351Z
SEQUENCE:1
UID:9-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n	 \n\n\n\n	\n		\n	\n\n\n\n	 \n\n\n\n	 \n\n\n\n	\n		\n
		\n\n\n\n	 \n\n\n\n	April 05\, 1993 by Bally\n\n
DTSTART;VALUE=DATE:20150405
RRULE:FREQ=YEARLY;INTERVAL=1;UNTIL=20500405T050000
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jacksonville Florida - Collective CON
DTSTAMP:20160331T024633Z
SEQUENCE:0
UID:145-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="Draco1962":spesoftforums@gameex.com
DESCRIPTION:\n	\n	Follow this link for details!\n
DTSTART:20160401T160000Z
DTEND:20160403T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Southern-Fried Gameroom Expo
DTSTAMP:20160207T021519Z
SEQUENCE:0
UID:144-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nSouthern-Fried Gameroom Expo\n\n\n
DTSTART;VALUE=DATE:20160610
DTEND;VALUE=DATE:20160613
END:VEVENT
BEGIN:VEVENT
SUMMARY:2016 Northwest Pinball and Arcade Show
DTSTAMP:20160207T020637Z
SEQUENCE:0
UID:143-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n2016 Northwest Pinball and Arcade Show\n\n\n
DTSTART;VALUE=DATE:20160603
DTEND;VALUE=DATE:20160606
END:VEVENT
BEGIN:VEVENT
SUMMARY:California Extreme 2016
DTSTAMP:20160207T020143Z
SEQUENCE:0
UID:142-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nCalifornia Extreme 2016\n\n\n
DTSTART;VALUE=DATE:20160716
DTEND;VALUE=DATE:20160718
END:VEVENT
BEGIN:VEVENT
SUMMARY:Louisville Arcade Expo
DTSTAMP:20160207T013031Z
SEQUENCE:0
UID:141-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nLouisville Arcade Expo\n\n
DTSTART;VALUE=DATE:20160304
DTEND;VALUE=DATE:20160307
END:VEVENT
BEGIN:VEVENT
SUMMARY:Florida Arcade & Pinball Exposition 2016
DTSTAMP:20160207T012710Z
SEQUENCE:0
UID:140-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nFlorida Arcade &amp\; Pinball Exposition 2016\n\n\n\n
DTSTART;VALUE=DATE:20160219
DTEND;VALUE=DATE:20160222
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nintendo Super Famicom JP Release (1990)
DTSTAMP:20150710T170931Z
SEQUENCE:1
UID:25-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nDesigned by Masayuki Uemura\, the designer of the original
	 Famicom\, the Super Famicom was released in Japan on Wednesday\, November
	 21\, 1990 for ¥25\,000 (US$210). It was an instant success\; Nintendo's 
	initial shipment of 300\,000 units sold out within hours\, and the resulti
	ng social disturbance led the Japanese government to ask video game manufa
	cturers to schedule future console releases on weekends.  The system's rel
	ease also gained the attention of the Yakuza\, leading to a decision to sh
	ip the devices at night to avoid robbery.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20151121
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Capersville (1966)
DTSTAMP:20150709T155727Z
SEQUENCE:1
UID:8-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nNovember 08\, 1966 by Bally\n\n\n
DTSTART;VALUE=DATE:20151108
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20501108T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Wizard of Oz Pinball (April 2013)
DTSTAMP:20150729T191300Z
SEQUENCE:1
UID:139-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nThe Wizard of Oz is a Jersey Jack Pinball\, Inc. pinball m
	achine released in April 2013. It is the first pinball machine with a LCD 
	in the back box as well as the first one to have color on the monitor sinc
	e the Pinball 2000 games\,[1] the first widebody pinball machine since 199
	4[2] and the first new pinball machine not made by Stern Pinball since 200
	1.[3] The pinball machine is based on the classic film version of The Wiza
	rd of Oz.[3]\n\n\n\n\n
DTSTART;VALUE=DATE:20150410
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750410T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Xbox JP Release (2002)
DTSTAMP:20150710T191304Z
SEQUENCE:1
UID:51-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Xbox was released on November 15\, 2001\, in North Ame
	rica\, followed by Australia and Europe in 2002.[2] It was Microsoft's fir
	st foray into the gaming console market. The sixth-generation console comp
	eted with Sony's PlayStation 2\, Sega's Dreamcast\, and the Nintendo GameC
	ube. It was the first console produced by an American company since the At
	ari Jaguar ceased production in 1996.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150222
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mr. Do! Arcade Game (December 1982)
DTSTAMP:20150723T172915Z
SEQUENCE:1
UID:119-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMr. Do! (ミスタードゥ Misutā Du?) is an arcade game
	 created by Universal in 1982. Similar in some ways to Namco's popular Dig
	 Dug title\, Mr. Do! was also popular and saw release on a variety of home
	 video game consoles and systems. It is the first game in the Mr. Do serie
	s\, and was released both as a standalone game and as a conversion kit (re
	leased by Taito Corp.) for existing arcade cabinets. It was one of the fir
	st arcade games to be released as a conversion kit\, and went on to sell 3
	0\,000 units in the United States.[1] It was remade in Japan as Neo Mr. Do
	! (ネオミスタードゥ Neo Misutā Du?). It was also a popular choice
	 on the 1983 video arcade-based game show Starcade.\n\n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sony PlayStation JP Release (1994)
DTSTAMP:20150710T181354Z
SEQUENCE:1
UID:35-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe PlayStation was launched in Japan on December 3\, 1994
	\, North America on September 9\, 1995\, Europe on September 29\, 1995\, a
	nd Oceania on November 15\, 1995. The console was an immediate success in 
	Japan\, selling over 2 million units within its first six months on the ma
	rket. The launch price in the American market was US$299 and Sony enjoyed 
	a very successful launch with titles of almost every genre\, including Bat
	tle Arena Toshinden\, Warhawk\, Air Combat\, Philosoma\, Ridge Racer and R
	ayman. Almost all of Sony's and Namco's launch titles went on to spawn num
	erous sequels. Unlike the vast majority of gaming consoles of the time\, t
	he PlayStation did not include a pack-in game at launch.\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20151203
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Xbox NA Release (2001)
DTSTAMP:20150710T191133Z
SEQUENCE:1
UID:50-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Xbox was released on November 15\, 2001\, in North Ame
	rica\, followed by Australia and Europe in 2002.[2] It was Microsoft's fir
	st foray into the gaming console market. The sixth-generation console comp
	eted with Sony's PlayStation 2\, Sega's Dreamcast\, and the Nintendo GameC
	ube. It was the first console produced by an American company since the At
	ari Jaguar ceased production in 1996.\n\nhttps://www.youtube.com/watch?v=C
	RdDPxPA2jQ\n\nSource\n
DTSTART;VALUE=DATE:20151115
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sony PS2 EU Release (2000)
DTSTAMP:20150710T182507Z
SEQUENCE:1
UID:40-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe PS2 was launched in March 2000 in Japan\, October in N
	orth America and November in Europe. Sales of the console\, games and acce
	ssories pulled in $250 million on the first day\, beating the $97 million 
	made on the first day of the Dreamcast. Directly after its release\, it wa
	s difficult to find PS2 units on retailer shelves due to manufacturing del
	ays. Another option was purchasing the console online through auction webs
	ites such as eBay\, where people paid over a thousand dollars for the cons
	ole. The PS2 initially sold well partly on the basis of the strength of th
	e PlayStation brand and the console's backward compatibility\, selling ove
	r 980\,000 units in Japan by March 5\, 2000\, one day after launch. This a
	llowed the PS2 to tap the large install base established by the PlayStatio
	n — another major selling point over the competition. Later\, Sony added
	 new development kits for game developers and more PS2 units for consumers
	. The PS2's built-in functionality also expanded its audience beyond the g
	amer\, as its debut pricing was the same or less than a standalone DVD pla
	yer. This made the console a low cost entry into the home theater market.\
	n\n\n\nSource\n
DTSTART;VALUE=DATE:20151124
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Cirqus Voltaire Pinball (October 1997)
DTSTAMP:20150729T172928Z
SEQUENCE:1
UID:138-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nCirqus Voltaire is a 1997 pinball game\, designed by John 
	Popadiuk and released by Midway Games (under the Bally label). The theme i
	nvolves the player performing many different marvels in order to join the 
	circus. Some of the captivating features include a neon light running alon
	g the right-hand ramp\, a pop bumper that rises up from the middle of the 
	playfield at certain times\, and a mini-playfield at the top of the center
	 ramp with a magnet to catch the ball for locking. The most notable featur
	e is the Ringmaster\, a head that rises at certain times and makes cracks 
	against the player.\n\n\n\n\n
DTSTART;VALUE=DATE:20151010
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751010T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CENTAUR Pinball  (October 1981)
DTSTAMP:20150710T152818Z
SEQUENCE:1
UID:22-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nBy Bally\n\n\n\n\n
DTSTART;VALUE=DATE:20151010
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751010T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega Dreamcast JP Release (1998)
DTSTAMP:20150710T182848Z
SEQUENCE:1
UID:41-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nOn November 27\, 1998\, the Dreamcast launched in Japan at
	 a price of JP¥29\,000\, and the entire stock sold out by the end of the 
	day. However\, of the four games available at launch\, only one—a port o
	f Virtua Fighter 3\, the most successful arcade game Sega ever released in
	 Japan—sold well. Sega estimated that an additional 200\,000-300\,000 Dr
	eamcast units could have been sold with sufficient supply. Key Dreamcast s
	oftware titles Sonic Adventure and Sega Rally Championship 2\, which had b
	een delayed\, arrived within the following weeks\, but sales continued to 
	be slower than expected. Irimajiri hoped to sell over 1 million Dreamcast 
	units in Japan by February 1999\, but less than 900\,000 were sold\, under
	mining Sega's attempts to build up a sufficient installed base to ensure t
	he Dreamcast's survival after the arrival of competition from other manufa
	cturers. There were reports of disappointed Japanese consumers returning t
	heir Dreamcasts and using the refund to purchase additional PlayStation so
	ftware.[53] Seaman\, released in July 1999\, was considered the Dreamcast'
	s first major hit in Japan. Prior to the Western launch\, Sega reduced the
	 price of the Dreamcast to JP¥19\,900\, effectively making the hardware u
	nprofitable but increasing sales. The price reduction and release of Namco
	's Soul Calibur helped Sega to gain 17 percent on its shares.\n\n\n\n\nSou
	rce\n
DTSTART;VALUE=DATE:20151127
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spider-Man Pinball (June 2007)
DTSTAMP:20150729T163919Z
SEQUENCE:1
UID:136-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nSpider-Man\nReleased in June 2007\, Stern Pinball develope
	d a Spider-Man pinball machine that encompasses all three Spider-Man theat
	rical releases (in turn based on prior comics and television series).\n\n\
	n\n\n\n
DTSTART;VALUE=DATE:20150610
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750610T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Double Dragon Arcade Game (June 1987)
DTSTAMP:20150723T135811Z
SEQUENCE:1
UID:112-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nDouble Dragon (ダブルドラゴン Daburu Doragon?)[4] i
	s a 1987 beat 'em up video game developed by Technōs Japan and distribute
	d in North America and Europe by Taito. The game is a spiritual and techno
	logical successor to Technos' earlier beat 'em up\, Nekketsu Kōha Kunio-k
	un (released outside of Japan by Taito as Renegade)\, but introduced sever
	al additions such as two-player cooperative gameplayand the ability to arm
	 oneself with an enemy's weapon after disarming them. Double Dragon is con
	sidered to be one of the first successful examples of the genre\, resultin
	g in the creation of two arcade sequels and several spinoffs\, as well as 
	inspiring other companies in creating their own beat 'em ups.\n\n\n
DTSTART;VALUE=DATE:20150610
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750610T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Medieval Madness Pinball (June 1997)
DTSTAMP:20150728T161104Z
SEQUENCE:1
UID:131-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMedieval Madness is a Williams pinball machine released in
	 June 1997. Designed by Brian Eddy and programmed by Lyman Sheats\, it had
	 a production run of 4\,016 units. It was an immediate critical success\, 
	earning well on location and achieving widespread popularity among collect
	ors. Demand for the machine soon outstripped supply significantly\; as of 
	2005\, Medieval Madness machines often sell for prices well in excess of $
	8\,000\,[1] sometimes much higher if in pristine condition (when purchased
	 new in 1997\, the machine cost approximately $3\,000).\n\n\n\n\n\n
DTSTART;VALUE=DATE:20150610
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20160610T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega Mega Drive PAL Release (1990)
DTSTAMP:20150710T180703Z
SEQUENCE:1
UID:34-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe European version of the console was released on Novemb
	er 30\, 1990. Building on the success of the Master System\, the Mega Driv
	e became the most popular console in Europe. Since the Mega Drive was alre
	ady two years old at the time of its release in the region\, more games we
	re available at launch compared to the launches in other regions. The port
	s of arcade titles like Altered Beast\, Golden Axe and Ghouls 'n Ghosts\, 
	available in stores at launch\, provided a strong image of the console's p
	ower to deliver an arcade-like experience. The release of the Mega Drive i
	n Europe was handled by Virgin Mastertronic\, which was later purchased by
	 Sega in 1991 and became Sega of Europe.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20151130
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Super Cobra Arcade Game (March 1981)
DTSTAMP:20150723T181654Z
SEQUENCE:1
UID:121-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nSuper Cobra (スーパーコブラ Sūpā Kobura?) is a 19
	81 arcade game\, the sequel to popular horizontally scrolling shooter Scra
	mble\, Super Cobra was developed by Konami and manufactured and distribute
	d by Stern in North America. It is similar in concept to its predecessor\,
	 but much more difficult.\n\n\n
DTSTART;VALUE=DATE:20150310
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750310T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Addams Family Pinball (March 1992)
DTSTAMP:20150709T190700Z
SEQUENCE:1
UID:12-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nThe Addams Family\, released in March 1992\, is the best s
	elling pinball machine of all time. Manufactured by Midway (under the Ball
	y name)\, it is a solid state electronic pinball arcade game. It was based
	 on the 1991 film of the same name\, and features custom speech (mostly de
	rived from the motion picture) by the stars of the film\, Raul Julia and A
	njelica Huston. More than 20\,000 units have been sold thus far.[1]\n\n\n
DTSTART;VALUE=DATE:20150310
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750310T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gyruss Arcade Game (March 1983)
DTSTAMP:20150720T174436Z
SEQUENCE:1
UID:106-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nGyruss (ジャイラス Jairasu?) is a shoot 'em up video 
	arcade game developed by Konami\, and released in 1983. It was designed by
	 Yoshiki Okamoto\, who had earlier created Time Pilot for Konami. Gyruss w
	as licensed to Centuri in the United States\, and was ported to numerous g
	ames consoles and home computers. It follows in the tradition of space war
	 games such as Space Invaders and Galaga.\n\n\n
DTSTART;VALUE=DATE:20150310
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20150310T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega Mega Drive JP Release (1988)
DTSTAMP:20150710T180036Z
SEQUENCE:1
UID:31-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nSega released the Mega Drive in Japan on October 29\, 1988
	\, though the launch was overshadowed by Nintendo's release of Super Mario
	 Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep
	! helped to establish a following\, but Sega only managed to ship 400\,000
	 units in the first year. In order to increase sales\, Sega released vario
	us peripherals and games\, including an online banking system and answerin
	g machine called the Sega Mega Anser. Nevertheless\, the Mega Drive was un
	able to overtake the venerable Famicom and remained a distant third in Jap
	an behind Nintendo's Super Famicom and NEC's PC Engine throughout the 16-b
	it era.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20151029
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sony PS2 NA Release (2000)
DTSTAMP:20150710T182400Z
SEQUENCE:1
UID:39-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe PS2 was launched in March 2000 in Japan\, October in N
	orth America and November in Europe. Sales of the console\, games and acce
	ssories pulled in $250 million on the first day\, beating the $97 million 
	made on the first day of the Dreamcast. Directly after its release\, it wa
	s difficult to find PS2 units on retailer shelves due to manufacturing del
	ays. Another option was purchasing the console online through auction webs
	ites such as eBay\, where people paid over a thousand dollars for the cons
	ole. The PS2 initially sold well partly on the basis of the strength of th
	e PlayStation brand and the console's backward compatibility\, selling ove
	r 980\,000 units in Japan by March 5\, 2000\, one day after launch. This a
	llowed the PS2 to tap the large install base established by the PlayStatio
	n — another major selling point over the competition. Later\, Sony added
	 new development kits for game developers and more PS2 units for consumers
	. The PS2's built-in functionality also expanded its audience beyond the g
	amer\, as its debut pricing was the same or less than a standalone DVD pla
	yer. This made the console a low cost entry into the home theater market.\
	n\n\n\nSource\n
DTSTART;VALUE=DATE:20151026
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NES NA Release (1985)
DTSTAMP:20150710T170554Z
SEQUENCE:1
UID:24-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nAt June 1985's Consumer Electronics Show (CES)\, Nintendo 
	unveiled the American version of its Famicom. This is the system which wou
	ld eventually be officially deployed as the Nintendo Entertainment System\
	, or the colloquial \"NES\". Nintendo seeded these first systems to limite
	d American test markets starting in New York City on October 18\, 1985\, f
	ollowing up with a full-fledged North American release of the console in F
	ebruary of the following year.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20151018
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega Dreamcast EU Release (1999)
DTSTAMP:20150710T183408Z
SEQUENCE:1
UID:43-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nSega released the Dreamcast in Europe on October 14\, 1999
	\, at a price of GB₤200. By November 24\, 400\,000 consoles had been sol
	d in Europe. By Christmas of 1999\, Sega of Europe reported selling 500\,0
	00 units\, placing it six months ahead of schedule. Sales did not continue
	 at this pace\, and by October 2000\, Sega had sold only about 1 million u
	nits in Europe. As part of Sega's promotions of the Dreamcast in Europe\, 
	the company sponsored four European football clubs: Arsenal F.C. (England)
	\, AS Saint-Étienne (France)\, U.C. Sampdoria (Italy)\, and Deportivo de 
	La Coruña (Spain).\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20151014
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nintendo Game Boy EU Release (1990)
DTSTAMP:20150710T190434Z
SEQUENCE:1
UID:49-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Nintendo Game Boy was released in Japan on April 21\, 
	1989\, in North America on July 31\, 1989\, and in Europe on September 28\
	, 1990. It is the first handheld console in the Game Boy line\, and was cr
	eated by Gunpei Yokoi and Nintendo Research &amp\; Development 1—the sam
	e staff who had designed the Game &amp\; Watch series as well as several p
	opular games for the Nintendo Entertainment System. Redesigned versions we
	re released in 1996 and 1998\, in the form of Game Boy Pocket\, and Game B
	oy Light (Japan only)\, respectively.\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150928
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:N64 NA Release (1996)
DTSTAMP:20150710T184557Z
SEQUENCE:1
UID:45-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe console was first released in Japan on June 23\, 1996.
	 The North American version of the Nintendo 64 officially launched on Sept
	ember 29\, 1996. It was launched with just two games in the United States\
	, Pilotwings 64 and Super Mario 64. In 1994\, prior to the launch\, Ninten
	do of America chairman Howard Lincoln emphasized the quality of first-part
	y games\, saying \"... we're convinced that a few great games at launch ar
	e more important than great games mixed in with a lot of dogs.\" The PAL v
	ersion of the console was released in Europe on March 1\, 1997.\n\nOrigina
	lly intended to be US$250\, the console was ultimately priced at US$199.99
	 to make it competitive with Sony and Sega offerings. Nintendo priced the 
	console as an impulse purchase\, a strategy from the toy industry. The pri
	ce of the console in the United States was further reduced in August 1998.
	\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150929
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sony PlayStation EU Release (1995)
DTSTAMP:20150710T181742Z
SEQUENCE:1
UID:37-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe PlayStation was launched in Japan on December 3\, 1994
	\, North America on September 9\, 1995\, Europe on September 29\, 1995\, a
	nd Oceania on November 15\, 1995. The console was an immediate success in 
	Japan\, selling over 2 million units within its first six months on the ma
	rket. The launch price in the American market was US$299 and Sony enjoyed 
	a very successful launch with titles of almost every genre\, including Bat
	tle Arena Toshinden\, Warhawk\, Air Combat\, Philosoma\, Ridge Racer and R
	ayman. Almost all of Sony's and Namco's launch titles went on to spawn num
	erous sequels. Unlike the vast majority of gaming consoles of the time\, t
	he PlayStation did not include a pack-in game at launch.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150929
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sony PlayStation NA Release (1995)
DTSTAMP:20150710T181550Z
SEQUENCE:1
UID:36-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe PlayStation was launched in Japan on December 3\, 1994
	\, North America on September 9\, 1995\, Europe on September 29\, 1995\, a
	nd Oceania on November 15\, 1995. The console was an immediate success in 
	Japan\, selling over 2 million units within its first six months on the ma
	rket. The launch price in the American market was US$299 and Sony enjoyed 
	a very successful launch with titles of almost every genre\, including Bat
	tle Arena Toshinden\, Warhawk\, Air Combat\, Philosoma\, Ridge Racer and R
	ayman. Almost all of Sony's and Namco's launch titles went on to spawn num
	erous sequels. Unlike the vast majority of gaming consoles of the time\, t
	he PlayStation did not include a pack-in game at launch.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150909
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Super Mario Bros. JP Release (1985)
DTSTAMP:20150710T191854Z
SEQUENCE:1
UID:53-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nSuper Mario Bros. was originally released in Japan for the
	 Family Computer on September 13\, 1985\, and later that year for the Nint
	endo Entertainment System in North America\, Europe on May 15\, 1987 and A
	ustralia in 1987. It is the first of the Super Mario series of games. In S
	uper Mario Bros.\, the player controls Mario and in a two-player game\, a 
	second player controls Mario's brother Luigi as he travels through the Mus
	hroom Kingdom in order to rescue Princess Toadstool from the antagonist Bo
	wser.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150913
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Space Wars Arcade Game (1977)
DTSTAMP:20150727T184107Z
SEQUENCE:1
UID:124-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nSpace Wars was the brainchild of Larry Rosenthal\, an MIT 
	graduate who was fascinated with the original Spacewar! and developed his 
	own custom hardware and software so that he could play the game. Rosenthal
	 shopped the game to various manufacturers\, demanding an unheard-of 50% s
	plit of the profits. Only Cinematronics was willing to take him up on the 
	offer.\n\n\n
DTSTART;VALUE=DATE:20150120
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750120T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Xevious Arcade Game (January 1983)
DTSTAMP:20150720T163546Z
SEQUENCE:1
UID:103-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nXevious (ゼビウス Zebiusu?)[1] is a vertical scrolling
	 shooter arcade game that was originally released by Namco in of December 
	1982[2] and followed up with a North America release in January 1983.  It 
	runs on Namco Galaga hardware\, and was designed by Masanobu Endō (who la
	ter created The Tower of Druaga). In North America\, the game was manufact
	ured and distributed by Atari\, Inc.. In Brazil\, the arcade cabinet was p
	rinted with the name of \"COLUMBIA\" for the game\, while the software sti
	ll showed the original title of \"Xevious\".\n\n\n
DTSTART;VALUE=DATE:20150120
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750120T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Millipede Arcade Game (1982)
DTSTAMP:20150712T182323Z
SEQUENCE:1
UID:73-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMillipede is a 1982 arcade game by Atari\, Inc. and is the
	 sequel to the arcade hit\, Centipede. The objective of the game is to sco
	re as many points as possible by destroying all segments of the millipede 
	as it moves toward the bottom of the screen\, as well as destroying and av
	oiding other enemies. The game is played with a trackball and a single fir
	e button\, which can be held down for rapid-fire. The game is over when th
	e player's last life is lost\n\n\n\n
DTSTART;VALUE=DATE:20150120
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750120T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:White Water Pinball (1993)
DTSTAMP:20150709T195121Z
SEQUENCE:1
UID:21-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nWhite Water is a 1993 pinball game designed by Dennis Nord
	man and released by Williams. The theme is based on White water rafting\, 
	which is reflected in the game's 'wild' ramps and very fast gameplay.\n\n\
	n\n\n
DTSTART;VALUE=DATE:20150120
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750120T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Death Race Arcade Game (1976)
DTSTAMP:20150727T184646Z
SEQUENCE:1
UID:125-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nDeath Race\, also known as Death Race 2000 is a controvers
	ial arcade game\, released by Exidy in the United States in 1976. Approxim
	ately 500 copies of the game were made. The game is inspired by the 1975 c
	ult film Death Race 2000. It continued Exidy's series of chase and crash g
	ames\, following Destruction Derby from 1975.[1]\n\n\n\n
DTSTART;VALUE=DATE:20150110
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750110T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tapper Arcade Game (1983)
DTSTAMP:20150723T165719Z
SEQUENCE:1
UID:114-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nTapper\, also known as Root Beer Tapper\, is a 1983 arcade
	 game released by Bally Midway. The goal of the game is to serve beer (or 
	root beer) and collect empty mugs and tips.\n\n\n
DTSTART;VALUE=DATE:20150110
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750110T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gravitar Arcade Game (1982)
DTSTAMP:20150720T145014Z
SEQUENCE:1
UID:100-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nGravitar is a shoot 'em up arcade game released by Atari\,
	 Inc in 1982. It was the first of over twenty games Mike Hally designed an
	d produced for Atari\, including Star Wars. The main programmer was Rich A
	dam and the cabinet art was designed by Brad Chaboya. The game was a succe
	ss\, with over 5\,427 cabinets produced.[1]\n\n\n
DTSTART;VALUE=DATE:20150110
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750110T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Atari 2600 NA Release (1977)
DTSTAMP:20150710T192624Z
SEQUENCE:1
UID:55-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Atari 2600 is a home video game console released on Se
	ptember 11\, 1977 by Atari\, Inc. It is credited with popularizing the use
	 of microprocessor-based hardware and ROM cartridges containing game code\
	, a format first used with the Fairchild Channel F game console. This form
	at contrasts with the older model of having non-microprocessor dedicated h
	ardware\, which could only play the games which were physically built into
	 the unit.\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150911
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Rally-X Arcade Game (Jan 1981)
DTSTAMP:20150714T160401Z
SEQUENCE:1
UID:82-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nRally-X (ラリーX Rarī-Ekkusu?) is a maze &amp\; drivin
	g arcade game\, that was released by Namco in 1980 and licensed to Midway 
	Games for US manufacture and distribution in 1981. It was the first game t
	o have \"Background Music\". Also\, it was the first game from the company
	 to feature \"Special Flags\"\, which would become a recurring object in l
	ater games (along with the Galaxian flagship and their signature character
	 Pac-Man\; the latter also made his arcade debut in 1980).\nIt was the fir
	st game to feature a \"bonus round\"\,[citation needed] and the first of o
	nly three Namco games of its time period whose score display did not roll 
	over at 1\,000\,000. The object is for the player car to \"capture\" all o
	f the flags scattered around the field before the red cars catch it. It al
	so features an early example of a radar\, to show the cars' and flags' loc
	ations on the map.\n \n\n\n
DTSTART;VALUE=DATE:20150110
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750110T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega Dreamcast NA Release (1999)
DTSTAMP:20150710T183147Z
SEQUENCE:1
UID:42-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Dreamcast launched in North America on September 9\, 1
	999 at a price of $199—which Sega's marketing dubbed \"9/9/99 for $199\"
	. Eighteen launch titles were available for the Dreamcast in the U.S. Sega
	 set a new sales record by selling more than 225\,132 Dreamcast units in 2
	4 hours\, earning the company $98.4 million in what Moore called \"the big
	gest 24 hours in entertainment retail history\". Within two weeks\, U.S. D
	reamcast sales exceeded 500\,000. By Christmas\, Sega held 31 percent of t
	he North American video game marketshare. Significant launch titles includ
	ed Soul Calibur\, an arcade fighting game that was graphically enhanced fo
	r the system and went on to sell one million units\, and Visual Concepts' 
	high-quality football simulation NFL 2K. On November 4\, Sega announced it
	 had sold over one million Dreamcast units. Nevertheless\, the launch was 
	marred by a glitch at one of Sega's manufacturing plants\, which produced 
	defective GD-ROMs.\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150909
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:NES EU Release (1986)
DTSTAMP:20150710T172900Z
SEQUENCE:1
UID:29-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nIn Europe and Australia\, the NES was released to two sepa
	rate marketing regions. One region consisted of most of mainland Europe (e
	xcluding Italy)\, and distribution there was handled by a number of differ
	ent companies\, with Nintendo responsible for most cartridge releases. Mos
	t of this region saw a 1986 release. Mattel handled distribution for the o
	ther region\, consisting of the United Kingdom\, Ireland\, Canada\, Italy\
	, Australia and New Zealand\, starting the following year. Not until the 1
	990s did Nintendo's newly created European branch direct distribution thro
	ughout Europe.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150901
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:SNES NA Release (1991)
DTSTAMP:20150710T171436Z
SEQUENCE:1
UID:26-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nOn August 23\, 1991\, Nintendo released the Super Nintendo
	 Entertainment System\, a redesigned version of the Super Famicom\, in Nor
	th America for US$199. The SNES was released in the United Kingdom and Ire
	land in April 1992 for GB£150\, with a German release following a few wee
	ks later. Most of the PAL region versions of the console use the Japanese 
	Super Famicom design\, except for labeling and the length of the joypad le
	ads.\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150823
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Metallica Pinball (April 2013)
DTSTAMP:20150729T165531Z
SEQUENCE:1
UID:137-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n\n\n\n
DTSTART;VALUE=DATE:20150401
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750401T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Sega Genesis NA Release (1989)
DTSTAMP:20150710T180312Z
SEQUENCE:1
UID:32-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nSega announced a North American release date for the Genes
	is on January 9\, 1989. At the time\, Sega did not possess a North America
	n sales and marketing organization and was distributing its Master System 
	through Tonka. Dissatisfied with Tonka's performance\, Sega looked for a n
	ew partner to market the Genesis in North America and offered the rights t
	o Atari Corporation\, which did not yet have a 16-bit system. David Rosen 
	made the proposal to Atari CEO Jack Tramiel and the president of Atari's E
	ntertainment Electronics Division\, Michael Katz. Tramiel declined to acqu
	ire the new console\, deeming it too expensive\, and instead opted to focu
	s on the Atari ST. Sega decided to launch the console through its own Sega
	 of America subsidiary\, which executed a limited launch on August 14\, 19
	89\, in New York City and Los Angeles. The Sega Genesis was released in th
	e rest of North America later that year.\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150814
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nintendo Famicom JP Release (1983)
DTSTAMP:20150710T165831Z
SEQUENCE:1
UID:23-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Nintendo Famicom was released on July 15\, 1983 as the
	 Family Computer (or Famicom for short) for ¥14\,800 alongside three port
	s of Nintendo's successful arcade games Donkey Kong\, Donkey Kong Jr. and 
	Popeye. The Famicom was slow to gather momentum\; a bad chip set caused th
	e initial release of the system to crash. Following a product recall and a
	 reissue with a new motherboard\, the Famicoms popularity soared\, becomin
	g the best-selling game console in Japan by the end of 1984.\n\n\n\nSource
	\n
DTSTART;VALUE=DATE:20150715
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500715T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Nintendo Game Boy NA Release (1989)
DTSTAMP:20150710T190201Z
SEQUENCE:1
UID:48-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Nintendo Game Boy was released in Japan on April 21\, 
	1989\, in North America on July 31\, 1989\, and in Europe on September 28\
	, 1990. It is the first handheld console in the Game Boy line\, and was cr
	eated by Gunpei Yokoi and Nintendo Research &amp\; Development 1—the sam
	e staff who had designed the Game &amp\; Watch series as well as several p
	opular games for the Nintendo Entertainment System.[5] Redesigned versions
	 were released in 1996 and 1998\, in the form of Game Boy Pocket\, and Gam
	e Boy Light (Japan only)\, respectively.\n\n\n\n\nSource\n
DTSTART;VALUE=DATE:20150731
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tales of the Arabian Nights Pinball (1996)
DTSTAMP:20150728T183700Z
SEQUENCE:0
UID:135-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nTales of the Arabian Nights is a 1996 pinball machine prod
	uced by Williams. The game is based on the stories of One Thousand and One
	 Nights and features a blue jinn. The marketing slogan is \"Your Wish is G
	ranted\".[1]\n\n\n\n\n
DTSTART;VALUE=DATE:20150101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Scared Stiff Pinball (September 1996)
DTSTAMP:20150728T182639Z
SEQUENCE:0
UID:134-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nScared Stiff is a 1996 pinball game designed by Dennis Nor
	dman and released by Midway (under the Bally label)\, featuring horrorshow
	-hostessElvira. It is the follow-up to 1989's Elvira and the Party Monster
	s\, also designed by Nordman.\n\n\n\n\n
DTSTART;VALUE=DATE:20150901
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750901T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Theatre of Magic Pinball (March 28\,1995)
DTSTAMP:20150728T181932Z
SEQUENCE:0
UID:133-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nTheatre of Magic is a pinball machine designed by John Pop
	adiuk\,[1] produced by Midway (under the Bally brand name).\n\n\n\n\n
DTSTART;VALUE=DATE:20150328
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750328T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:The Lord of the Rings Pinball (October 2003)
DTSTAMP:20150728T181037Z
SEQUENCE:0
UID:132-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nThe Lord of the Rings is a 2003 pinball game designed by G
	eorge Gomez and distributed by Stern Pinball. It is based on the The Lord 
	of the Rings (film series)\, which was first released in 2001. It features
	 the highest possible score multiplier in pinball to date: During a combin
	ed \"Two Towers\" and \"Gollum\" Multiball it is possible to achieve a 84x
	 Jackpot (when scoring seven subsequent combo Jackpot shots\, having the 2
	x scoring Elf gift and the Sméagol phase of Gollum Multiball running at o
	nce).\n\nThis game was re-released in December 2009 as The Lord of the Rin
	gs: Limited Edition\, which adds a shaker motor and updated software.\n\n\
	n\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751001T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Attack from Mars Pinball (December 1995)
DTSTAMP:20150728T155719Z
SEQUENCE:0
UID:130-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nAttack from Mars is a 1995 pinball game designed by Bria
	n Eddy\, and released by Midway (under the Bally label).\nIn this game\, M
	artians began to invade the Earth\, and it's up to the player to destroy t
	he Martian fleet\, save all the major cities\, and then head off to Mars t
	o destroy the Martian empire and planet Mars.\nAmong the game's noted feat
	ures include four dancing Martian figures and a strobe light (for Strobe M
	ultiball).\n \n\n\n \n\n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:AC/DC Pinball (March 1\, 2012)
DTSTAMP:20150727T201131Z
SEQUENCE:0
UID:129-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nAC/DC is a pinball machine manufactured by Stern Pinball
	 based on the Australian band of the same name. Designed by Steve Ritchie\
	, it was released on March 1\, 2012.\nThe machine was confirmed in January
	 2012 with the release of a teaser video showcasing the game\, along with 
	the twelve songs involved in its soundtrack.[3] Each song is the subject o
	f a mode\, from which players can work towards a multi-ball for additional
	 points.\nIt features a swinging bell involved in the Hells Bells mode and
	 a lower playfield in the Premium/LE editions.\n \n\n\n \n\n\n
DTSTART;VALUE=DATE:20150301
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750301T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gun Fight Arcade Game (November 1975)
DTSTAMP:20150727T200320Z
SEQUENCE:0
UID:128-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nGun Fight\, known as Western Gun in Japan[2] and Europe\,[
	3] is a 1975 arcade shooter game designed by Tomohiro Nishikado\,[4] and r
	eleased by Taito in Japan[2] and Europe[3] and by Midway Games in North Am
	erica.[2][4] It was the first video game to depict human-to-human combat\,
	[5]while the Midway version was also the first video game to use a micropr
	ocessor.[5][6] Following its November 1975 release in North America\, it w
	ent on to sell over 8\,000 arcade cabinets in the United States.[1] It was
	 ported to the Bally Astrocade video game console[7] as a built-in game[8]
	in 1977[9] as well as several home computer platforms.[10][11]\n\n\n
DTSTART;VALUE=DATE:20151101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Night Driver Arcade Game (October 1976)
DTSTAMP:20150727T192810Z
SEQUENCE:0
UID:127-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nNight Driver is an arcade game developed by Ted Michon[2][
	3] and licensed by Atari Inc for release in the United States in October\,
	 1976. Originally licensed by Atari from German firm Micronetics whom Ted 
	Michon had sold the game to and had released the game in 1977 as Night Rac
	er\,[4] Ted's version was in turn inspired by the earlier discrete coin-op
	 Nürburgring 1.[5][6] It is considered one of the earliest first-person r
	acing video games\, and is commonly believed to be one of the first publis
	hed games to display real-time first-person graphics.\n\n\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751001T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Breakout Arcade Game (April 1976)
DTSTAMP:20150727T185049Z
SEQUENCE:0
UID:126-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nBreakout is an arcade game developed and published by Atar
	i\, Inc.[2] It was conceptualized by Nolan Bushnell and Steve Bristow\, in
	fluenced by the 1972 Atari arcade game Pong\, and built by Steve Wozniak a
	ided by Steve Jobs. The game was ported to multiple platforms and upgraded
	 to video games such as Super Breakout. In addition\, Breakout was the bas
	is and inspiration for certain aspects of the Apple II personal computer.\
	n\n\n
DTSTART;VALUE=DATE:20150401
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750401T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Commodore Amiga 1000 Launch (July 23\, 1985)
DTSTAMP:20150725T132703Z
SEQUENCE:0
UID:123-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nThe Commodore Amiga 1000\, also known as the A1000 and ori
	ginally simply as the Amiga\, was the first personal computer release by C
	ommodore International in the Amiga line. It combined the powerful 16/32-b
	it Motorola 68000 CPU with one of the most advanced graphics and sound sys
	tems in its class\, and ran a preemptive multitasking operating system tha
	t fit into 512 KB of memory.[1][2]\n\n\n
DTSTART;VALUE=DATE:20150723
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750723T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Space Duel Arcade Game (February 1982)
DTSTAMP:20150723T182245Z
SEQUENCE:1
UID:122-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nSpace Duel is an arcade game released in 1982 by Atari Inc
	. It is a direct descendant of the original Asteroids\, with asteroids rep
	laced by colorful geometric shapes like cubes\, diamonds\, and spinning pi
	nwheels. Space Duel is the first and only multi-player interactive vector 
	game by Atari. When Asteroids Deluxe did not sell well\, this game was tak
	en off the shelf and released to moderate success.\n\n\n\n\n
DTSTART;VALUE=DATE:20150201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Popeye Arcade Game (1982)
DTSTAMP:20150723T175149Z
SEQUENCE:0
UID:120-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nPopeye (ポパイ Popai?) is a 1982 arcade game developed 
	and released by Nintendo based on the Popeye cartoon characters licensed f
	romKing Features Syndicate. Some sources[2][3][4] claim that Ikegami Tsush
	inki also did design work on Popeye.\n\n\n
DTSTART;VALUE=DATE:20150101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Galaga Arcade Game - NA Release (DEC 1981)
DTSTAMP:20150712T163331Z
SEQUENCE:1
UID:69-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nGalaga (ギャラガ Gyaraga?) is a fixed shooter arcade g
	ame developed and published by Namco in Japan and published by Midway in N
	orth America in 1981. It is the sequel to Galaxian\, released in 1979. The
	 gameplay of Galaga puts the player in control of a spacecraft which is si
	tuated at the bottom of the screen. At the beginning of each stage\, the a
	rea is empty\, but over time\, enemy aliens will arrive in formation\, and
	 once all of the enemies arrive on screen\, they will come down at the pla
	yer's ship in formations of one or more and may either shoot it or collide
	 with it. During the entire stage\, the player may fire upon the enemies\,
	 and once all enemies are vanquished\, the player will proceed to the next
	 stage.\n\n\n\nThey have one of these in the Beau Rivage Arcade in Biloxi 
	(2015)\n\n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Punch-Out!! Arcade Game (February 1984)
DTSTAMP:20150723T172312Z
SEQUENCE:0
UID:118-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nPunch-Out!! (パンチアウト!! Panchi-Auto!!?) is a box
	ing arcade game by Nintendo\,[8] released 1984. It was the first in a seri
	es of successfulPunch-Out!! games that produced an arcade sequel known as 
	Super Punch-Out!!\, a spin-off of the series titled Arm Wrestling\, a high
	ly popular version for the NES originally known as Mike Tyson's Punch-Out!
	!\, and Super Punch-Out!! for the SNES.\n\n\n
DTSTART;VALUE=DATE:20150201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Paperboy Arcade Game (April 1984)
DTSTAMP:20150723T171501Z
SEQUENCE:0
UID:117-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nPaperboy is a 1985 arcade game by Atari Games.[1] The play
	ers take the role of a paperboy who delivers newspapers along a suburban s
	treet on his bicycle.[2] The game was ported to numerous video game consol
	es and personal computers. The Nintendo Entertainment System (NES) version
	 represented the first NES game developed in the United States and coincid
	entally\, the Sega Master System version represented the first SMS game de
	veloped in the United Kingdom. Paperboy was innovative for its theme and n
	ovel controls.[3]\n\n\n
DTSTART;VALUE=DATE:20150401
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750401T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:1942 Arcade Game (December 1984)
DTSTAMP:20150723T171048Z
SEQUENCE:0
UID:116-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n1942 is a vertically scrolling shoot 'em up made by Capcom
	 that was released for the arcade in 1984. It was the first game in the 19
	XX series. It was followed by 1943: The Battle of Midway.\n\n\n\n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Narc Arcade Game (1988)
DTSTAMP:20150723T141007Z
SEQUENCE:0
UID:113-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nNarc is a 1988 arcade game designed by Eugene Jarvis for W
	illiams Electronics and programmed by George Petro.[1] It was one of the f
	irst ultra-violent video games and a frequent target of parental criticism
	 of the arcade game industry. The object is to arrest and kill drug offend
	ers\, confiscate their money and drugs\, and defeat \"Mr. Big\". It was th
	e first game in the newly restarted Williams Electronics coin-op division\
	, after being acquired by Midway.\n\n\n
DTSTART;VALUE=DATE:20150101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Yokai Dochuki Arcade Game (April 1987)
DTSTAMP:20150723T135258Z
SEQUENCE:0
UID:111-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nYokai Dochuki (妖怪道中記 Yōkai Dōchūki?\, lit. \"
	Phantom Travel Journal\") is Namco's first 16-bit arcade platform game\, r
	eleased in Japan in 1987 and running on the company's then-new System 1 (w
	hich was initially known as \"System 87\") hardware.\n\n\n\n
DTSTART;VALUE=DATE:20150401
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750401T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mortal Kombat Arcade Game (October 8\, 1992)
DTSTAMP:20150723T133615Z
SEQUENCE:0
UID:110-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMortal Kombat is an arcade fighting game developed and pub
	lished by Midway Games in 1992 as the first title in the Mortal Kombat ser
	ies. It was subsequently released by Acclaim Entertainment for nearly ever
	y home video game platform of the time.\n\n\n\n
DTSTART;VALUE=DATE:20151008
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751008T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mario Bros. Arcade Game (July 14\, 1983)
DTSTAMP:20150722T185051Z
SEQUENCE:0
UID:108-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMario Bros. (マリオブラザーズ Mario Burazāzu?) is
	 a platform game published and developed for arcades by Nintendo in 1983. 
	 In the game\, Mario is portrayed as an Italian-American plumber who\, alo
	ng with his younger brother Luigi\, has to defeat creatures that have been
	 coming from the sewers below New York City. The gameplay focuses on Mario
	's extermination of them by flipping them on their backs and kicking them 
	away.\n\n\n
DTSTART;VALUE=DATE:20150714
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750714T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mappy Arcade Game (March 1983)
DTSTAMP:20150722T182828Z
SEQUENCE:1
UID:107-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMappy (マッピー Mappī?) is a 1983 arcade game by Namc
	o. In the United States\, it was distributed by Bally/Midway. Mappy is a s
	ide-scrolling platform game that features cartoon-like animals\, primarily
	 cats and mice. The game's main character itself is a mouse. Mappy runs on
	 Namco Super Pac-Man hardware\, modified to support horizontal scrolling. 
	The name \"Mappy\" is likely derived from mappo\, a Japanese slang term (s
	lightly insulting) for a policeman.\n\n\n\n
DTSTART;VALUE=DATE:20150301
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750301T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Donkey Kong Arcade Game (July 9\, 1981)
DTSTAMP:20150707T192423Z
SEQUENCE:1
UID:7-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n Donkey Kong (Japanese: ドンキーコング Hepburn: Do
	nkī Kongu?) is an arcade game released by Nintendo in 1981. It is an earl
	y example of the platform game genre\, as the gameplay focuses on maneuver
	ing the main character across a series of platforms while dodging and jump
	ing over obstacles. In the game\, Mario (originally named \"Jumpman\") mus
	t rescue a damsel in distress named Pauline (originally named Lady)\, from
	 a giant ape named Donkey Kong. The hero and ape later became two of Ninte
	ndo's most popular and recognizable characters. Donkey Kong is one of the 
	most important titles from the Golden Age of Video Arcade Games\, and is o
	ne of the most popular arcade games of all time.\n\n\n
DTSTART;VALUE=DATE:20150709
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750709T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arcade Game (July 1983)
DTSTAMP:20150720T172633Z
SEQUENCE:0
UID:105-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nElevator Action (エレベーターアクション Ere
	bētā Akushon?) is a 1983 arcade game by Taito.[1] It debuted during the 
	Golden Age of Arcade Games.\nThe player assumes the role of a spy who infi
	ltrates a building filled with elevators. He must collect secret documents
	 from the building and traverse the 30 floors of the building using an inc
	reasingly complex series of elevators. The player is pursued by enemy agen
	ts who appear from behind closed doors. These agents must be dealt with vi
	a force or evasion. Successful completion of a level involves collecting a
	ll the secret documents and traversing the building from top to bottom. In
	 the lower floors of the building\, the elevator systems are so complex th
	at some puzzle-solving skills are needed.\n\n\n
DTSTART;VALUE=DATE:20150701
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20150701T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Dig Dug Arcade Game (May 1982)
DTSTAMP:20150714T182502Z
SEQUENCE:1
UID:91-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nDig Dug (ディグダグ Digu Dagu?) is an arcade game dev
	eloped and published by Namco in Japan in 1982. It runs on Namco Galaga ha
	rdware\, and was later published outside of Japan by Atari\, Inc.. A popul
	ar game based on a simple concept\, it was also released as a video game o
	n many consoles.\n\n\n\n\n
DTSTART;VALUE=DATE:20150501
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750501T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tron Arcade Game (May 1982)
DTSTAMP:20150720T155854Z
SEQUENCE:0
UID:102-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nTron is a coin-operated arcade video game manufactured and
	 distributed by Bally Midway in 1982. It is based on the Walt Disney Produ
	ctionsmotion picture Tron released in the same year. The game consists of 
	four subgames inspired by the events of the science fiction film. It featu
	res some characters and equipment seen in the film\, e.g. the Light Cycles
	\, battle tanks\, the Input/Output Tower. The game earned more than the fi
	lm's initial release.[2]\n\n\n\n\n
DTSTART;VALUE=DATE:20150501
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750501T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Time Pilot Arcade Game (November 1982)
DTSTAMP:20150720T150055Z
SEQUENCE:0
UID:101-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nTime Pilot is a multi-directional scrolling shooter and fr
	ee-roaming aerial combat arcade game designed by Yoshiki Okamoto\, release
	d byKonami in 1982\, and distributed in the United States by Centuri. Debu
	ting in the golden age of video arcade games\, it is a time travel themed 
	game that allowed the player's plane to freely move across open air space 
	that can scroll indefinitely in all directions.[3][4][5] The Killer List o
	f Videogames included Time Pilot in its list of top 100 arcade games of al
	l time.[6]\n\n\n
DTSTART;VALUE=DATE:20151101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Robotron: 2084 Arcade Game (June 1\, 1982)
DTSTAMP:20150720T143645Z
SEQUENCE:0
UID:99-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nRobotron: 2084 (also referred to as Robotron) is an arcade
	 video game developed by Vid Kidz and released by Williams Electronics (pa
	rt ofWMS Industries) in 1982. It is a shoot 'em up with two-dimensional gr
	aphics. The game is set in the year 2084 in a fictional world where robots
	 have turned against humans in a cybernetic revolt. The aim is to defeat e
	ndless waves of robots\, rescue surviving humans\, and earn as many points
	 as possible.\n\nRobotron Fans to the core!\n\n\n
DTSTART;VALUE=DATE:20150601
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750601T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pole Position Arcade Game (November 1982)
DTSTAMP:20150716T183739Z
SEQUENCE:1
UID:98-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nPole Position (ポールポジション Pōru Pojishon?) i
	s an arcade racing video game which was released by Namco in 1982 and lice
	nsed to Atari\, Inc. for US manufacture and distribution\, running on the 
	Namco Pole Position arcade system board. The game was designed by Tōru Iw
	atani\, who had also designed the Gee Bee games and Pac-Man. It was the mo
	st popular coin-op arcade game of 1983. Pole Position was released in two 
	configurations: a standard upright cabinet\, and an environmental/cockpit 
	cabinet. Both versions feature a steering wheel and a gear shifter for low
	 and high gears\, but the environmental/cockpit cabinet featured both an a
	ccelerator and a brake pedal\, while the standard upright one only feature
	d an accelerator pedal.[2]\nBy 1983\, it had become the highest-grossing a
	rcade game that year in North America\,[3] where it had sold over 21\,000 
	machines for $61 million[4][5] ($149 million in 2015)\, along with $450 ($
	1100 in 2015) weekly revenues per machine.[6] It was the most successful r
	acing game of theclassic era\, spawning ports\, sequels\, and a Saturday m
	orning cartoon.[3] The game established the conventions of the racing game
	 genre and its success inspired numerous imitators. Pole Position is regar
	ded as one of the most influential video games of all time and \"arguably 
	the most important racing game ever made.\"[7]\n \n\n\n
DTSTART;VALUE=DATE:20151101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pengo Arcade Game (September 1982)
DTSTAMP:20150716T183226Z
SEQUENCE:0
UID:97-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nPengo (ペンゴ?) is an arcade game developed by Coreland
	 and published by Sega in 1982. The player controls Pengo\, a red penguin 
	that resides in the Antarctic. The game takes place in an overhead maze ma
	de of ice blocks\, where Pengo fights the trolling\, blob-like Sno-Bees. T
	he objective of the game is for Pengo to survive a series of rounds by eli
	minating all Sno-Bees\, while amassing bonuses by bringing together the th
	ree diamonds dispersed in the maze.\n\n\n
DTSTART;VALUE=DATE:20150901
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750901T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Jungle Hunt Arcade Game (August1982)
DTSTAMP:20150716T175043Z
SEQUENCE:0
UID:95-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nJungle Hunt is side-scrolling arcade game produced and rel
	eased by Taito in 1982. It was initially released as Jungle King. Jungle H
	unt is one of the first video games to use parallax scrolling.\n\n\n
DTSTART;VALUE=DATE:20150801
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750801T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Joust Arcade Game (July 16\, 1982)
DTSTAMP:20150716T174339Z
SEQUENCE:0
UID:94-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nJoust is a arcade game developed by Williams Electronics a
	nd released in 1982. While not the first game to feature two-player cooper
	ative play\,Joust was more successful than its predecessors and popularize
	d the concept. The player uses a button and joystick to control a knight r
	iding a flying ostrich. The object is to progress through levels by defeat
	ing groups of enemy knights riding buzzards.\n\n\n
DTSTART;VALUE=DATE:20150716
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750716T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Front Line Arcade Game (1982)
DTSTAMP:20150716T173843Z
SEQUENCE:0
UID:93-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nFront Line (フロントライン Furonto Rain?) is a mili
	tary combat-themed arcade game released in 1982 by Taito Corporation. It w
	as one of the first video games to feature a ground combat theme and grena
	des.[citation needed] Military-oriented video games of the early 1980s usu
	ally involvedvehicular combat\, such as tanks\, but did not include infant
	ry.\n\n\n
DTSTART;VALUE=DATE:20151016
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751016T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Mega Man's 25th anniversary!
DTSTAMP:20121213T024004Z
SEQUENCE:1
UID:3-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="Draco1962":spesoftforums@gameex.com
DESCRIPTION:\nTwo worlds collide! Mega Man and the Street Fighters meet 
	in this FREE PC download\, coming to capcom-unity.com on December 17\, 201
	2 - Mega Man's official 25th birthday.\n  \nRead more about it here!  Dow
	nload it here!\n
DTSTART;VALUE=DATE:20121217
END:VEVENT
BEGIN:VEVENT
SUMMARY:Vanguard Arcade Game (October 1981)
DTSTAMP:20150714T182037Z
SEQUENCE:1
UID:90-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nVanguard (ヴァンガード?) is a 1981 arcade game devel
	oped by TOSE\,[1] and published by SNK in Japan in 1981[2] and later durin
	g the same year in Germany by the same publisher\,[3] while it was license
	d to Centuri for manufacture in North America in October 1981[4] and by Za
	ccaria inItaly during the same year\,[5] putting SNK on the map in those r
	egions. The game was also licensed to Cinematronics for conversion to cock
	tail arcade cabinets in North America.[6]\nThe game is known as one of the
	 first scrolling shooters ever made that allowed scrolling in multiple dir
	ections\, and is additionally notable by being the first shoot 'em up wher
	e a player can shoot in four different directions. Also\, unlike other com
	parable games at the time\, Vanguard was unique in that the player must fo
	cus on avoiding obstacles while firing in order to survive\; which made th
	is game a precursor to Konami's Gradiusand Irem's R-Type.[7] It also has t
	he distinction of being the first colored game released by SNK. It was als
	o an early example of a dual-controlgame\, similar to the later Robotron 2
	084\, but using four directional buttons rather than a second joystick.\n 
	\n\n\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751001T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Qix Arcade Game (October 1981)
DTSTAMP:20150714T181529Z
SEQUENCE:1
UID:89-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nQix (pronounced \"kicks\") is an arcade game released by T
	aito America Corporation in 1981.\n\n\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751001T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Gorf Arcade Game (February 1981)
DTSTAMP:20150714T181002Z
SEQUENCE:0
UID:88-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nGorf is an arcade game released in 1981 by Midway Mfg.\, w
	hose name was advertised as an acronym for \"Galactic Orbiting Robot Force
	\". It is a multiple-mission fixed shooter with five distinct modes of pla
	y\, essentially making it five games in one. It is well known for its use 
	of synthesized speech\, a new feature at the time.\n\n\n
DTSTART;VALUE=DATE:20150201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:BurgerTime Arcade Game (August 1982)
DTSTAMP:20150714T180436Z
SEQUENCE:0
UID:87-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nBurgerTime (バーガータイム Bāgātaimu?) is a 198
	2 arcade game created by Data East for its DECO Cassette System. The game'
	s original title\,Hamburger (ハンバーガー?)\, was changed to BurgerT
	ime before its introduction to the US. The player is chef Peter Pepper\, w
	ho must walk over hamburger ingredients located across a maze of platforms
	 while avoiding pursuing characters. In the US\, Data East USA licensed Bu
	rgerTime for distribution by Bally Midway. The Data East and Midway versio
	ns are distinguished by the manufacturer's name on the title screen and by
	 the marquee and cabinet artworks.\nAccording to Twin Galaxies\, the recor
	d high score on BurgerTime is 11\,512\,500 points\, set by Bryan L. Wagner
	 in 2008.\nWhen Data East went bankrupt in 2003\, G-Mode bought most of Da
	ta East's intellectual properties\, including BurgerTime\, BurgerTime Delu
	xe\,Super BurgerTime\, and Peter Pepper's Ice Cream Factory.\n \n\n\n
DTSTART;VALUE=DATE:20150801
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750801T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Frogger Arcade Game (Oct 1981)
DTSTAMP:20150714T171550Z
SEQUENCE:0
UID:85-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nFrogger is a 1981 arcade game developed by Konami and lice
	nsed for North American distribution by Sega-Gremlin. It is regarded as a 
	classic from the golden age of video arcade games\, noted for its novel ga
	meplay and theme. The object of the game is to direct frogs to their homes
	 one by one by crossing a busy road and navigating a river full of hazards
	. The Frogger coin-op is an early example of a game with more than one CPU
	\, as it used two Z80 processors.\n\n\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751001T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Wizard of Wor Arcade Game (1980)
DTSTAMP:20150714T171105Z
SEQUENCE:1
UID:84-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nWizard of Wor is an action game for one or two players. Th
	e game takes the form of several maze-like dungeons infested with monsters
	. The players' characters\, called Worriors\, have to kill all the monster
	s. Player one has yellow Worriors\, on the right\, and player two has blue
	 Worriors\, on the left. In a two-player game\, the players are also able 
	to shoot each other's Worriors\, earning bonus points and causing the othe
	r player to lose a life. Team-oriented players can successfully advance th
	rough the game by standing back-to-back (such as in a corner) and firing a
	t anything that comes at them.\n\n\n
DTSTART;VALUE=DATE:20150101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Castle Arcade Game (1980)
DTSTAMP:20150714T161025Z
SEQUENCE:0
UID:83-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nStar Castle is a 1980 vector arcade game by Cinematronics.
	 The game involves obliterating a series of defenses orbiting a stationary
	 turret in the center of the screen. The game was designed by Tim Skelly a
	nd programmed by Scott Boden. Tim Skelly also created a number of other Ci
	nematronics titles\, including Starhawk\, Armor Attack and Rip-Off. As wit
	h many other titles by the company\, Star Castle was ported to theVectrex 
	video game console in 1983.\n\n\n
DTSTART;VALUE=DATE:20150101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars Battle Pod Arcade Game (Oct 8\, 2014)
DTSTAMP:20150714T153913Z
SEQUENCE:0
UID:81-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nStar Wars Battle Pod is a 2014 arcade game based on the fr
	anchise Star Wars. It was unveiled at the New York Comic-Con on October 8\
	, 2014.\n\n\n\n
DTSTART;VALUE=DATE:20151008
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751008T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Phoenix Arcade Game (Dec 1\, 1980)
DTSTAMP:20150714T152903Z
SEQUENCE:1
UID:80-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nPhoenix is an outer space-themed\, fixed shooter video gam
	e similar to Taito's Space Invaders. It was developed by Amstar Electronic
	s (which was located in Phoenix\, Arizona) in 1980\,[1] and released by Ce
	nturi in the United States and by Taito in Japan.[2][3]\nThe Phoenix mothe
	rship is one of the first video arcade game bosses to be presented as a se
	parate challenge.[4] This was before the term bosswas coined.\n \n\n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Missile Command Arcade Game (July 1980)
DTSTAMP:20150714T152439Z
SEQUENCE:1
UID:79-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMissile Command is a 1980 arcade game by Atari\, Inc. that
	 was also licensed to Sega for European release. It is considered one of t
	he most notable games from the Golden Age of Video Arcade Games.\n\n\n
DTSTART;VALUE=DATE:20150701
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750701T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Berzerk Arcade Game (November 12\, 1980)
DTSTAMP:20150714T152115Z
SEQUENCE:1
UID:78-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nBerzerk is a multi-directional shooter video arcade game\,
	 released in 1980 by Stern Electronics of Chicago.\n\n\n
DTSTART;VALUE=DATE:20151112
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751112T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Trek Arcade Game (1983)
DTSTAMP:20150713T175208Z
SEQUENCE:0
UID:76-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nStar Trek: Strategic Operations Simulator is a space com
	bat simulation arcade game based on the original Star Trek television prog
	ram\, and released by Sega in 1983.[2][3]\nIt is a vector game\, with both
	 a two-dimensional display and a three-dimensional first-person perspectiv
	e.[4] The player controls the Starship Enterprise\, and must defend sector
	s from invading Klingon ships.\nThe game was presented in two styles of ca
	binets: an upright standup\, and a sit-down/semi-enclosed deluxe cabinet w
	ith the player's chair modeled after the Star Trek Motion Picture's bridge
	 chairs with controls integrated into the chair's arms.\n \n\n\n \n\n\n \n
	Star Trek Flyer\n
DTSTART;VALUE=DATE:20150822
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750822T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Dragon's Lair Arcade Game (1983)
DTSTAMP:20150713T173553Z
SEQUENCE:0
UID:75-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nDragon's Lair is a laserdisc video game published by Cin
	ematronics in 1983 as the first game in the Dragon's Lair series.[7] In th
	e game\, the protagonist Dirk the Daring is a knight attempting to rescue 
	Princess Daphne from the evil dragon Singe who has locked the princess in 
	the foulwizard Mordroc's castle. It featured animation by ex-Disney animat
	or Don Bluth.\nMost other games of the era represented the character as a 
	sprite\, which consisted of a series of pixels displayed in succession. Du
	e to hardware limitations of the era\, artists were greatly restricted in 
	the detail they could achieve using that technique\; the resolution\, fram
	erate and number of frames were severely constrained. Dragon's Lair overca
	me those limitations by tapping into the vast storage potential of the Las
	erDisc\, but imposed other limitations on the actual gameplay.\nThe succes
	s of the game sparked numerous home ports\, sequels and related games. In 
	the 21st century it has been repackaged in a number of formats (such as fo
	r the iPhone) as a \"retro\" or historic game.\n \n\n\n
DTSTART;VALUE=DATE:20150619
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750619T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Ms. Pac-Man Arcade Game (1982)
DTSTAMP:20150713T155844Z
SEQUENCE:0
UID:74-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMs. Pac-Man (Japanese: ミズ・パックマン Hepburn: M
	izu Pakkuman?) is an arcade video game from the Golden Age. It was produce
	d byIllinois-based Midway Manufacturing corporation\, the North American p
	ublisher of Pac-Man. Ms. Pac-Man was released in North America in January 
	1982\,[1] and is one of the most popular arcade video games of all time. T
	his popularity led to its adoption as an official title by Namco\, the cre
	ator of Pac-Man\, which was released in the United States in late 1980. Ms
	 Pac-Man introduced a female protagonist\, new maze designs\, and several 
	other improved gameplay changes over the original Pac-Man. Ms Pac-Man beca
	me the most successful American-produced arcade game\, selling 115\,000 ar
	cade cabinets.\n\n\n
DTSTART;VALUE=DATE:20150101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Galaxian Arcade Game - NA Release (Dec 1979)
DTSTAMP:20150712T170405Z
SEQUENCE:0
UID:71-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\n\n
DTSTART;VALUE=DATE:20151201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Galaxian Arcade Game - Japan Release (Oct 1979)
DTSTAMP:20150712T165738Z
SEQUENCE:0
UID:70-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nGalaxian (ギャラクシアン Gyarakushian?) is an arc
	ade game that was developed by Namco and released in October 1979. It was 
	published by Namco in Japan and imported toNorth America by Midway that De
	cember. A fixed shooter game in which the player controls a spaceship at t
	he bottom of the screen\, and shoots enemies descending in various directi
	ons\, it was designed to compete with Taito Corporation's successful earli
	er game Space Invaders (which was released in the previous year\, and also
	 imported to the US by Midway Games).\nThe game was highly popular for Nam
	co upon its release\, and has been a focus of competitive gaming ever sinc
	e. It spawned a successful sequel\, Galaga\, in 1981\, and the lesser know
	n Gaplus and Galaga '88 in 1984 and 1987 respectively\, as well as many la
	ter ports and adaptations. Along with its immediate sequel\, it was one of
	 the most popular games during the golden age of arcade video games\n \n\n
	\n
DTSTART;VALUE=DATE:20151001
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751001T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Galaga Arcade Game - Japan Release (Sep 1981)
DTSTAMP:20150712T161823Z
SEQUENCE:0
UID:68-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nGalaga (ギャラガ Gyaraga?) is a fixed shooter arcade g
	ame developed and published by Namco in Japan and published by Midway in N
	orth America in 1981. It is the sequel to Galaxian\, released in 1979. The
	 gameplay of Galaga puts the player in control of a spacecraft which is si
	tuated at the bottom of the screen. At the beginning of each stage\, the a
	rea is empty\, but over time\, enemy aliens will arrive in formation\, and
	 once all of the enemies arrive on screen\, they will come down at the pla
	yer's ship in formations of one or more and may either shoot it or collide
	 with it. During the entire stage\, the player may fire upon the enemies\,
	 and once all enemies are vanquished\, the player will proceed to the next
	 stage.\nGalaga is one of the most successful games from the Golden Age of
	 Video Arcade Games. The arcade version of it has been ported to many cons
	oles\, and it has had several sequels.\n\n\n\n
DTSTART;VALUE=DATE:20150901
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750901T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Indiana Jones: The Pinball Adventure (1993)
DTSTAMP:20150709T194217Z
SEQUENCE:1
UID:18-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased August 1993 by Williams\n\n\n
DTSTART;VALUE=DATE:20150801
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500801T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Centigrade 37 (1977)
DTSTAMP:20150709T193452Z
SEQUENCE:1
UID:15-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased August 1977 by Gottlieb\n\n\n
DTSTART;VALUE=DATE:20150801
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500801T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Lunar Lander Arcade Game (1979)
DTSTAMP:20150712T131621Z
SEQUENCE:0
UID:66-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nLunar Lander is an arcade game released by Atari\, Inc. in
	 1979\, which uses a vector monitor to display vector graphics. Although n
	ot particularly successful\, the vector-graphics generator of the arcade g
	ame was the impetus for Atari's most successful coin-operated game\, Aster
	oids.[2] The object of the Lunar Lander game is to pilot a lunar landing m
	odule to a safe touchdown on the moon. Released in August 1979\, approxima
	tely 4\,830 units were produced.\n\n\n
DTSTART;VALUE=DATE:20150801
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750801T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Stargate Arcade Game (1981)
DTSTAMP:20150712T130633Z
SEQUENCE:1
UID:65-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nStargate is an arcade game released in 1981 by Williams El
	ectronics. Created by Eugene Jarvis\, it is a sequel to the 1980 game Defe
	nder\, and was the first of only three productions from Vid Kidz\, an inde
	pendent development house formed by Jarvis and Larry DeMar. This video gam
	e has no connection to the subsequent Stargate franchise that began 13 yea
	rs later.\n\n\n
DTSTART;VALUE=DATE:20151021
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751021T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Defender Arcade Game (1981)
DTSTAMP:20150712T125059Z
SEQUENCE:0
UID:64-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nDefender is an arcade video game developed and released 
	by Williams Electronics in February 1981.[1] A shooting game featuring two
	-dimensional (2D) graphics\, the game is set on a fictional planet where t
	he player must defeat waves of invading aliens while protecting astronauts
	. Development was led by Eugene Jarvis\, a pinball programmer at Williams\
	; Defenderwas Jarvis' first video game project and drew inspiration from S
	pace Invaders and Asteroids. Williams planned to display the game at the A
	musement &amp\; Music Operators Association (AMOA) trade show\, though dev
	elopment delays resulted in the team working on the game up until the show
	 started.\nDefender was one of the most important titles of the Golden Age
	 of Video Arcade Games\, selling over 55\,000 units to become the company'
	s best selling game and one of the highest-grossing arcade games ever. Pra
	ise among critics focused on the game's audio-visuals and gameplay. It is 
	frequently listed as one of Jarvis' best contributions to the video game i
	ndustry\, as well as one of the most difficult video games. Defender was p
	orted to numerous platforms\, inspired the development of other games\, an
	d was followed by sequels and many imitations.\n \n\n\n
DTSTART;VALUE=DATE:20150201
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750201T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Spy Hunter Arcade Game by Bally/Midway 1983
DTSTAMP:20150711T180912Z
SEQUENCE:1
UID:61-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased November 1\, 1983\n\nThe game draws inspiration f
	rom the James Bond films and was originally supposed to carry the James Bo
	nd license. The object of the game is to drive down roads in the technolog
	ically advanced \"Interceptor\" car and destroy various enemy vehicles wit
	h a variety of onboard weapons. Spy Hunter was produced in both sit-down a
	nd standard upright versions with the latter being more common.[1] The gam
	e's controls consist of a steering wheel in the form of a futuristic aircr
	aft-style yoke with several special-purpose buttons\, a two-position stick
	 shift (offering 'low' and 'high' gears)\, and a pedal used for accelerati
	on.\n\n\n
DTSTART;VALUE=DATE:20151101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Asteroids Arcade Game (1979)
DTSTAMP:20150712T124200Z
SEQUENCE:0
UID:63-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\n\nAsteroids is an arcade space shooter released in Novembe
	r 1979[1] by Atari\, Inc. and designed by Lyle Rains\, Ed Logg\, and Domin
	ic Walsh. The player controls a spaceship in anasteroid field which is per
	iodically traversed by flying saucers. The object of the game is to shoot 
	and destroy asteroids and saucers while not colliding with either\, or bei
	ng hit by the saucers' counter-fire. The game becomes harder as the number
	 of asteroids increases.\nAsteroids was conceived during a meeting between
	 Logg and Rains and used hardware developed by Howard Delman previously us
	ed for Lunar Lander. Based on an unfinished game titled Cosmos and inspire
	d by Spacewar! and Computer Space\, both early shoot 'em up video games\, 
	Asteroids‍ '​ physics model and control scheme were derived by Logg 
	from these earlier games and refined through trial and error. The game is 
	rendered on a vector display in a two-dimensional view that wraps around i
	n both screen axes.\nAcclaimed by players and video game critics for its v
	ector graphics\, controls\, and addictive gameplay\, Asteroids was one of 
	the first major hits of the golden age of arcade games. The game sold over
	 70\,000 arcade cabinets and proved both popular with players and influent
	ial with developers. It has since been ported to multiple platforms. Aster
	oids was widely imitated and directly influenced two popular and often clo
	ned arcade games\, Defender[2] and Gravitar\, as well as many other video 
	games.\n \n\n\n
DTSTART;VALUE=DATE:20151101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Space Invaders (June 1978)
DTSTAMP:20150712T123239Z
SEQUENCE:1
UID:62-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nSpace Invaders (スペースインベーダー Supēsu I
	nbēdā?) is an arcade video game developed by Tomohiro Nishikado and rele
	ased in 1978. It was originally manufactured and sold byTaito in Japan\, a
	nd was later licensed for production in the United States by the Midway di
	vision of Bally. Space Invaders is one of the earliest shooting games and 
	the aim is to defeat waves of aliens with a laser cannon to earn as many p
	oints as possible. In designing the game\, Nishikado drew inspiration from
	 popular media: Breakout\, The War of the Worlds\, andStar Wars. To comple
	te it\, he had to design custom hardware and development tools.\nIt was on
	e of the forerunners of modern video gaming and helped expand the video ga
	me industry from a novelty to a global industry (see golden age of video a
	rcade games). When first released\, Space Invaders was very successful.\nT
	he game has been the inspiration for other video games\, re-released on nu
	merous platforms\, and led to several sequels. The 1980 Atari 2600 version
	 quadrupled the system's sales and became the first \"killer app\" for vid
	eo game consoles. Space Invaders has been referenced and parodied in multi
	ple television shows\, and been a part of several video game and cultural 
	exhibitions. The pixelated enemy alien has become a pop culture icon\, oft
	en used as a synecdoche representing video games as a whole.\n\n\n\n
DTSTART;VALUE=DATE:20150601
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20750301T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Trek: The Next Generation (1993)
DTSTAMP:20150709T191139Z
SEQUENCE:1
UID:13-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased November 1993 by Williams\n\n\n
DTSTART;VALUE=DATE:20151101
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20501101T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Q*bert Arcade Game Released by Gottlieb Fall 1982
DTSTAMP:20150711T175450Z
SEQUENCE:0
UID:60-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nQ*bert /ˈkjuːbərt/ is an arcade video game developed an
	d published by Gottlieb in 1982. It is a 2D action game with puzzle elemen
	ts that uses \"isometric\" graphics to create apseudo-3D effect\, and serv
	es as a precursor to the isometric platformer genre. The objective is to c
	hange the color of every cube in a pyramid by making the on-screen charact
	er hop on top of the cube while avoiding obstacles and enemies. Players us
	e a joystick to control the character.\n\n\n
DTSTART;VALUE=DATE:20151005
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20751005T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Pac-Man JP Release (1980)
DTSTAMP:20150709T161737Z
SEQUENCE:1
UID:10-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased in Japan on May 22\, 1980 by Midway\n\n\n
DTSTART;VALUE=DATE:20150522
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500522T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Monster Bash (1998)
DTSTAMP:20150709T194842Z
SEQUENCE:1
UID:20-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased July 1998 by Williams\n\n\n
DTSTART;VALUE=DATE:20150701
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500701T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Tales of the Arabian Nights (1996)
DTSTAMP:20150709T194605Z
SEQUENCE:1
UID:19-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nReleased May 1996 by Williams\n\n\n
DTSTART;VALUE=DATE:20150501
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500501T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Wars: The Empire Strikes Back Arcade
DTSTAMP:20150711T165803Z
SEQUENCE:1
UID:58-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="tthurman":spesoftforums@gameex.com
DESCRIPTION:\nMarch 1985\n\nThe game takes the original gameplay\, graph
	ics\, sounds\, from the first arcade game and updates them to fit the new 
	movie. Vector objects are now much more noticeably detailed\, and the aste
	risk-particle shots from Star Wars are replaced with vector versions. The 
	game was the third Star Wars arcade game\; Return of the Jedi came out the
	 previous year.\n\n\n
DTSTART;VALUE=DATE:20150301
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500301T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Steam Goes Live (2003)
DTSTAMP:20150710T193332Z
SEQUENCE:0
UID:56-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nThe Steam client was first made available for public beta 
	testing in January 2003 during the beta period for Counter-Strike 1.6\, fo
	r which it was mandatory to install and use. At the time\, Steam's primary
	 function was streamlining the patch process common in online computer gam
	es. Steam was an optional component for all other games. 80\,000–300\,00
	0 gamers tested the system when it was in its beta period. The system and 
	website choked under the strain of thousands of users simultaneously attem
	pting to play the latest version of Counter-Strike. In 2004\, the World Op
	ponent Network was shut down and replaced by Steam. The online features of
	 games which required World Opponent Network ceased to work unless they we
	re converted to Steam. Source\n
DTSTART;VALUE=DATE:20150912
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Super Mario Bros. NA/EU Release (1987)
DTSTAMP:20150710T192026Z
SEQUENCE:0
UID:54-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nSuper Mario Bros. was originally released in Japan for the
	 Family Computer on September 13\, 1985\, and later that year for the Nint
	endo Entertainment System in North America\, Europe on May 15\, 1987 and A
	ustralia in 1987. It is the first of the Super Mario series of games. In S
	uper Mario Bros.\, the player controls Mario and in a two-player game\, a 
	second player controls Mario's brother Luigi as he travels through the Mus
	hroom Kingdom in order to rescue Princess Toadstool from the antagonist Bo
	wser. Source\n
DTSTART;VALUE=DATE:20150515
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20500710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:SNES EU Release (1992)
DTSTAMP:20150710T171823Z
SEQUENCE:1
UID:28-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="nullPointer":spesoftforums@gameex.com
DESCRIPTION:\nOn August 23\, 1991\, Nintendo released the Super Nintendo
	 Entertainment System\, a redesigned version of the Super Famicom\, in Nor
	th America for US$199. The SNES was released in the United Kingdom and Ire
	land in April 1992 for GB£150\, with a German release following a few wee
	ks later. Most of the PAL region versions of the console use the Japanese 
	Super Famicom design\, except for labeling and the length of the joypad le
	ads.\n\nSource\n
DTSTART;VALUE=DATE:20150606
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20150710T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:International tthurman Day
DTSTAMP:20150707T191107Z
SEQUENCE:0
UID:5-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="stigzler":spesoftforums@gameex.com
DESCRIPTION:\nInternational tthurman Day\n \n7th July\, 2015\n \nThe day
	 on which tthurman's No.1 Japanese Superhero made the front page of Google
	:\n \n \n\n \n Henceforth to be called \"International tthurman Day\" \n \
	nhttps://en.wikipedia.org/wiki/Ultraman\n
DTSTART;VALUE=DATE:20150707
RRULE:FREQ=yearly;INTERVAL=1;UNTIL=20150707T00000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Theme Entries Closed
DTSTAMP:20121102T060316Z
SEQUENCE:0
UID:2-1-297719f2735048ae5849590ef9ad2c5e@forums.gameex.com
ORGANIZER;CN="Adultery":spesoftforums@gameex.com
DESCRIPTION:\nAll entries to the theme comp are considered final\, and t
	he entry thread is closed!Good luck to all those who entered!\n
DTSTART;VALUE=DATE:20121231
END:VEVENT
END:VCALENDAR
